working on some dwarf forest style map generation just added biome dependent perlin noise rivers
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overlayed map representation of layers done in photoshop
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specific layer as is currently visible in game
https://redd.it/12i79ab
@proceduralgeneration
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overlayed map representation of layers done in photoshop
​
specific layer as is currently visible in game
https://redd.it/12i79ab
@proceduralgeneration
How to make wfc or post-gen script in blender?
How to create 1 system (script) WFC or proc-gen in blender or godota to generate everything in a similar style but each object has to be different. So that you can create a simple item such as a gun to advanced models of space stations or ships? If anyone can answer this question correctly, I'd be grateful.
https://redd.it/12jb5wo
@proceduralgeneration
How to create 1 system (script) WFC or proc-gen in blender or godota to generate everything in a similar style but each object has to be different. So that you can create a simple item such as a gun to advanced models of space stations or ships? If anyone can answer this question correctly, I'd be grateful.
https://redd.it/12jb5wo
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: How to make wfc or post-gen script in blender?
Posted by u/kulikod - No votes and 1 comment
A short animated movie in only 8kB, using procedural generation
https://youtube.com/watch?v=-dNqYrP3QHU&feature=share
https://redd.it/12l2qn8
@proceduralgeneration
https://youtube.com/watch?v=-dNqYrP3QHU&feature=share
https://redd.it/12l2qn8
@proceduralgeneration
YouTube
The Sheep and the Flower - Razor 1911 & Ctrl-Alt-Test (8kB demo)
The Sheep and the Flower, by Razor 1911 & Ctrl-Alt-Test
This is a demo in 8kB. This means that what you see and hear has been generated by a 8kB windows executable.
More information: https://www.ctrl-alt-test.fr/the-sheep-and-the-flower/
Created by:
-…
This is a demo in 8kB. This means that what you see and hear has been generated by a 8kB windows executable.
More information: https://www.ctrl-alt-test.fr/the-sheep-and-the-flower/
Created by:
-…
Camera Path interpolation: fly-by over my procedurally generated terrain
https://youtu.be/tEM01RiIRMg
https://redd.it/12lbcww
@proceduralgeneration
https://youtu.be/tEM01RiIRMg
https://redd.it/12lbcww
@proceduralgeneration
YouTube
OpenGL | C++ | Camera Path interpolation - demo 04 - procedurally generated terrain fly-by
Testing my improved camera path interpolation algorithm over my procedurally generated 3D terrain.
Now I use cubic Bezier splines not just for position but also for orientation,
the result is still far from perfect but definitely better than previous version.
Now I use cubic Bezier splines not just for position but also for orientation,
the result is still far from perfect but definitely better than previous version.
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I made a cute lizard with procedural movement. Feedback is welcome! (source code in comments)
https://redd.it/12m166w
@proceduralgeneration
https://redd.it/12m166w
@proceduralgeneration