procedural generation
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Parallel wave function collapse?

I remember reading a blog post that went over parallel wave function collapse, but I can't seem to find it via google. It had something to do with alternating generating of tilesets (you'd generate one corner of a quad at once, so you'd need 4 passes I think? plus some other stuff?)

It might be in this person's blog posts, but I can't seem to find it there https://www.boristhebrave.com/ I do vaguely remember seeing their blog posts around the same time.

Can someone point me in the right direction?

https://redd.it/12ga48z
@proceduralgeneration
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[Flash Warning] Binary Star-System + Heat-Death (designs using cellular-automata)

https://redd.it/12gam92
@proceduralgeneration
Any idea for snoring edges between different biomes in person noise chunks
https://redd.it/12gdq6r
@proceduralgeneration
Reusing vertices while using marching cubes/tetrahedra

How to index vertices so I can reuse them for multiple triangles? Is it even worth performance-wise to do so?
This is how I'd divide cubes into tetrahedra:
Would other way to split cubes make it easier to index created vertices?

https://preview.redd.it/wndr1qqtwusa1.png?width=529&format=png&auto=webp&v=enabled&s=d6acddbec322f301e708d92750bb6c53de9aa93d

https://redd.it/12gitbp
@proceduralgeneration
How to make wfc or post-gen script in blender?

How to create 1 system (script) WFC or proc-gen in blender or godota to generate everything in a similar style but each object has to be different. So that you can create a simple item such as a gun to advanced models of space stations or ships? If anyone can answer this question correctly, I'd be grateful.

https://redd.it/12jb5wo
@proceduralgeneration
Generation Ship [Mandelbulber; lightroom]
https://redd.it/12kmyhi
@proceduralgeneration