Parallel wave function collapse?
I remember reading a blog post that went over parallel wave function collapse, but I can't seem to find it via google. It had something to do with alternating generating of tilesets (you'd generate one corner of a quad at once, so you'd need 4 passes I think? plus some other stuff?)
It might be in this person's blog posts, but I can't seem to find it there https://www.boristhebrave.com/ I do vaguely remember seeing their blog posts around the same time.
Can someone point me in the right direction?
https://redd.it/12ga48z
@proceduralgeneration
I remember reading a blog post that went over parallel wave function collapse, but I can't seem to find it via google. It had something to do with alternating generating of tilesets (you'd generate one corner of a quad at once, so you'd need 4 passes I think? plus some other stuff?)
It might be in this person's blog posts, but I can't seem to find it there https://www.boristhebrave.com/ I do vaguely remember seeing their blog posts around the same time.
Can someone point me in the right direction?
https://redd.it/12ga48z
@proceduralgeneration
This media is not supported in your browser
VIEW IN TELEGRAM
[Flash Warning] Binary Star-System + Heat-Death (designs using cellular-automata)
https://redd.it/12gam92
@proceduralgeneration
https://redd.it/12gam92
@proceduralgeneration
Any idea for snoring edges between different biomes in person noise chunks
https://redd.it/12gdq6r
@proceduralgeneration
https://redd.it/12gdq6r
@proceduralgeneration
Reusing vertices while using marching cubes/tetrahedra
How to index vertices so I can reuse them for multiple triangles? Is it even worth performance-wise to do so?
This is how I'd divide cubes into tetrahedra:
Would other way to split cubes make it easier to index created vertices?
https://preview.redd.it/wndr1qqtwusa1.png?width=529&format=png&auto=webp&v=enabled&s=d6acddbec322f301e708d92750bb6c53de9aa93d
https://redd.it/12gitbp
@proceduralgeneration
How to index vertices so I can reuse them for multiple triangles? Is it even worth performance-wise to do so?
This is how I'd divide cubes into tetrahedra:
Would other way to split cubes make it easier to index created vertices?
https://preview.redd.it/wndr1qqtwusa1.png?width=529&format=png&auto=webp&v=enabled&s=d6acddbec322f301e708d92750bb6c53de9aa93d
https://redd.it/12gitbp
@proceduralgeneration
All the levels here are procedural generation
https://kitakombs.com/play/
https://redd.it/12hjrmm
@proceduralgeneration
https://kitakombs.com/play/
https://redd.it/12hjrmm
@proceduralgeneration
Kitakombs
Mind-bending mazes that must be mastered
This media is not supported in your browser
VIEW IN TELEGRAM
Conway's Game of Life and Death with Color Mutation, Inheritance, and Decay.
https://redd.it/12hm3al
@proceduralgeneration
https://redd.it/12hm3al
@proceduralgeneration
working on some dwarf forest style map generation just added biome dependent perlin noise rivers
​
overlayed map representation of layers done in photoshop
​
specific layer as is currently visible in game
https://redd.it/12i79ab
@proceduralgeneration
​
overlayed map representation of layers done in photoshop
​
specific layer as is currently visible in game
https://redd.it/12i79ab
@proceduralgeneration
How to make wfc or post-gen script in blender?
How to create 1 system (script) WFC or proc-gen in blender or godota to generate everything in a similar style but each object has to be different. So that you can create a simple item such as a gun to advanced models of space stations or ships? If anyone can answer this question correctly, I'd be grateful.
https://redd.it/12jb5wo
@proceduralgeneration
How to create 1 system (script) WFC or proc-gen in blender or godota to generate everything in a similar style but each object has to be different. So that you can create a simple item such as a gun to advanced models of space stations or ships? If anyone can answer this question correctly, I'd be grateful.
https://redd.it/12jb5wo
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: How to make wfc or post-gen script in blender?
Posted by u/kulikod - No votes and 1 comment
A short animated movie in only 8kB, using procedural generation
https://youtube.com/watch?v=-dNqYrP3QHU&feature=share
https://redd.it/12l2qn8
@proceduralgeneration
https://youtube.com/watch?v=-dNqYrP3QHU&feature=share
https://redd.it/12l2qn8
@proceduralgeneration
YouTube
The Sheep and the Flower - Razor 1911 & Ctrl-Alt-Test (8kB demo)
The Sheep and the Flower, by Razor 1911 & Ctrl-Alt-Test
This is a demo in 8kB. This means that what you see and hear has been generated by a 8kB windows executable.
More information: https://www.ctrl-alt-test.fr/the-sheep-and-the-flower/
Created by:
-…
This is a demo in 8kB. This means that what you see and hear has been generated by a 8kB windows executable.
More information: https://www.ctrl-alt-test.fr/the-sheep-and-the-flower/
Created by:
-…
Camera Path interpolation: fly-by over my procedurally generated terrain
https://youtu.be/tEM01RiIRMg
https://redd.it/12lbcww
@proceduralgeneration
https://youtu.be/tEM01RiIRMg
https://redd.it/12lbcww
@proceduralgeneration
YouTube
OpenGL | C++ | Camera Path interpolation - demo 04 - procedurally generated terrain fly-by
Testing my improved camera path interpolation algorithm over my procedurally generated 3D terrain.
Now I use cubic Bezier splines not just for position but also for orientation,
the result is still far from perfect but definitely better than previous version.
Now I use cubic Bezier splines not just for position but also for orientation,
the result is still far from perfect but definitely better than previous version.