Turning curve functions into mountains
https://www.youtube.com/watch?v=XF9m-K_NCeI&t=152s
https://redd.it/128f5p3
@proceduralgeneration
https://www.youtube.com/watch?v=XF9m-K_NCeI&t=152s
https://redd.it/128f5p3
@proceduralgeneration
YouTube
How to create TERRAIN out of ANIMATION CURVES in Unity
Showing a cool method for generating Unity Terrain using Animation Curves.
Music:
🔻
"AERØHEAD - Fragments" is under a Creative Commons (CC BY-SA 3.0) license
https://www.youtube.com/c/AER%C3%98HEAD
Music promoted by BreakingCopyright: https://bit.ly/b-fragments…
Music:
🔻
"AERØHEAD - Fragments" is under a Creative Commons (CC BY-SA 3.0) license
https://www.youtube.com/c/AER%C3%98HEAD
Music promoted by BreakingCopyright: https://bit.ly/b-fragments…
This new AI music software is incredible
​
https://reddit.com/link/128kr5k/video/73103lp8p9ra1/player
https://redd.it/128kr5k
@proceduralgeneration
​
https://reddit.com/link/128kr5k/video/73103lp8p9ra1/player
https://redd.it/128kr5k
@proceduralgeneration
Fourier Series Spirograph and Circular Shape Animation with Blender 3D Part 3
https://youtu.be/sYfLkJm5HxQ
https://redd.it/129nlk1
@proceduralgeneration
https://youtu.be/sYfLkJm5HxQ
https://redd.it/129nlk1
@proceduralgeneration
YouTube
Fourier Series Spirograph and Circular Shape Animation with Blender 3D Part 3
#fourierseries #maths #mathart #blender3d #blender #spirograph
This is the third part of the spirograph or epicycle shapes based on Fourier Series in Blender 3D. I find it amazing how simple rules or mathematical relationships can create complex structures…
This is the third part of the spirograph or epicycle shapes based on Fourier Series in Blender 3D. I find it amazing how simple rules or mathematical relationships can create complex structures…
Recommendations on generating tilemaps for strategy game
Hi everyone, I am looking at doing a couple of hobby projects and one that I thought would be fun to do is a turn based strategy game. I've been looking around at how to do random generation but I thought I'd ask here.
What would be some good places to look/advice for generating tilemaps of a set number of terrain types (e.g. 5) that would look more natural/aesthetically pleasing.
Cheers in advance.
https://redd.it/129n7c5
@proceduralgeneration
Hi everyone, I am looking at doing a couple of hobby projects and one that I thought would be fun to do is a turn based strategy game. I've been looking around at how to do random generation but I thought I'd ask here.
What would be some good places to look/advice for generating tilemaps of a set number of terrain types (e.g. 5) that would look more natural/aesthetically pleasing.
Cheers in advance.
https://redd.it/129n7c5
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Recommendations on generating tilemaps for strategy game
Posted by u/Phone_User_1044 - 2 votes and 2 comments
Indirectly drawn terrain using a custom game engine built on WGPU and Rust. No GPU readback on the CPU, with GPU vertex merging. Uses the SurfaceNets algorithm for meshing with no LOD (at the moment).
https://redd.it/129r3rn
@proceduralgeneration
https://redd.it/129r3rn
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Indirectly drawn terrain using a custom game engine built on WGPU and Rust. No GPU readback on…
Posted by u/lonelyProgrammerWeeb - No votes and no comments
Ground Destruction By Force | Houdini Tutorial
https://youtu.be/-QVoz42cvWo
https://redd.it/129mo7q
@proceduralgeneration
https://youtu.be/-QVoz42cvWo
https://redd.it/129mo7q
@proceduralgeneration
YouTube
Ground Destruction By Force | Learn From Louis Manjarres
Download AE Juice Pack: https://aejuice.com/?ref=premiereessential Download the Ae Juice Bundle: https://bit.ly/aejuice_pack
Discord Link - https://discord.gg/sjn8bbsEce
Like, Share, and Subscribe.
#sidefx #houdini #fxguru #cgi #houdinifx #destruction
Discord Link - https://discord.gg/sjn8bbsEce
Like, Share, and Subscribe.
#sidefx #houdini #fxguru #cgi #houdinifx #destruction
How to create sharp dropoffs and flattened areas in terrain generation?
Came across an old post with some noise examples where someone turned simple noise with some octaves
https://preview.redd.it/jwy2ao66zira1.png?width=1280&format=png&auto=webp&v=enabled&s=78ee7f26148ff9e202b2c9f7a5fadec9912c0abe
into the following with dropoffs and flatter areas that run between the elevated portions:
https://preview.redd.it/jwjh84g7zira1.png?width=1280&format=png&auto=webp&v=enabled&s=e354c78def9f913378bb3e0b169f6dab17156d43
does anyone have ideas of how to go about creating a similar effect for a 2d heightmap?
here's the original post if anyone was interested
thanks
https://redd.it/129vwfa
@proceduralgeneration
Came across an old post with some noise examples where someone turned simple noise with some octaves
https://preview.redd.it/jwy2ao66zira1.png?width=1280&format=png&auto=webp&v=enabled&s=78ee7f26148ff9e202b2c9f7a5fadec9912c0abe
into the following with dropoffs and flatter areas that run between the elevated portions:
https://preview.redd.it/jwjh84g7zira1.png?width=1280&format=png&auto=webp&v=enabled&s=e354c78def9f913378bb3e0b169f6dab17156d43
does anyone have ideas of how to go about creating a similar effect for a 2d heightmap?
here's the original post if anyone was interested
thanks
https://redd.it/129vwfa
@proceduralgeneration