procedural generation
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Recommendations on generating tilemaps for strategy game

Hi everyone, I am looking at doing a couple of hobby projects and one that I thought would be fun to do is a turn based strategy game. I've been looking around at how to do random generation but I thought I'd ask here.

What would be some good places to look/advice for generating tilemaps of a set number of terrain types (e.g. 5) that would look more natural/aesthetically pleasing.

Cheers in advance.

https://redd.it/129n7c5
@proceduralgeneration
Indirectly drawn terrain using a custom game engine built on WGPU and Rust. No GPU readback on the CPU, with GPU vertex merging. Uses the SurfaceNets algorithm for meshing with no LOD (at the moment).

https://redd.it/129r3rn
@proceduralgeneration