Cellular Automata on compute shader.
I have a limited understanding of compute shaders in general but my goal is to make a cellular automata grid based on a random initial values to use for level creation and I assumed using the GPU would be the fastest way to achieve this. It seems like there would be issues for a thread reading from the initial array and writing to a new one if a thread is reading from a neighborhood that another is modifying. Im using ue5 and need some advice on how to approach this, thanks.
https://redd.it/1231wvl
@proceduralgeneration
I have a limited understanding of compute shaders in general but my goal is to make a cellular automata grid based on a random initial values to use for level creation and I assumed using the GPU would be the fastest way to achieve this. It seems like there would be issues for a thread reading from the initial array and writing to a new one if a thread is reading from a neighborhood that another is modifying. Im using ue5 and need some advice on how to approach this, thanks.
https://redd.it/1231wvl
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Cellular Automata on compute shader.
Posted by u/TrueVibin - No votes and 2 comments
CadQuery Irregular Grid Demo
https://www.youtube.com/watch?v=jqpiEJNfYZg
https://redd.it/1231m77
@proceduralgeneration
https://www.youtube.com/watch?v=jqpiEJNfYZg
https://redd.it/1231m77
@proceduralgeneration
YouTube
CadQuery Irregular Grid Demo
I added an irregular grid implementation for cadqueryhelper, and in this video I go over to use it.
Video Script:
https://miniforall.com/irregulargrids.html
Demo Code:
https://gist.github.com/medicationforall/4d4af90afec61b2bde37dd34073de30c
Video Script:
https://miniforall.com/irregulargrids.html
Demo Code:
https://gist.github.com/medicationforall/4d4af90afec61b2bde37dd34073de30c
real talk.. AI..
keep noodling on generation ideas, then think: what's the point of spending x weeks doing this when someone will create something subjectively better with a button press or correctly worded prompt using AI?
get a sense of foreboding that if anyone can make anything, what is something? won't be too long before all the major game engines have built in generation: sketch to 3D model, text to texture etc.
are there things people can make that are "better" than AI?
what do you think?
https://redd.it/123d7s0
@proceduralgeneration
keep noodling on generation ideas, then think: what's the point of spending x weeks doing this when someone will create something subjectively better with a button press or correctly worded prompt using AI?
get a sense of foreboding that if anyone can make anything, what is something? won't be too long before all the major game engines have built in generation: sketch to 3D model, text to texture etc.
are there things people can make that are "better" than AI?
what do you think?
https://redd.it/123d7s0
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: real talk.. AI..
Posted by u/LargeLaser - No votes and no comments
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Trails from soft shadows from rotating cubes casted inside a rotating cube.
https://redd.it/123ja0t
@proceduralgeneration
https://redd.it/123ja0t
@proceduralgeneration
Experimenting with shaped islands and Perlin noise. Video link below.
https://redd.it/124b4h0
@proceduralgeneration
https://redd.it/124b4h0
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Experimenting with shaped islands and Perlin noise. Video link below.
Posted by u/tsoule88 - No votes and 1 comment
Procedurally generated gait strategies for a crab robot
I have an open source Java app called Robot Overlord. It's primarily used to simulate DIY robot arms. A crab is just six arms working together. The feet will find the floor regardless of the body orientation and there are several gait strategies. Further strategies could account for uneven, slippery, or shifting terrain. I've tried to get Unity+ML to make a Spot roll over and stand up but no luck yet.
A model of SPIDEE-1 from \~2008
The code is at https://github.com/MarginallyClever/Robot-Overlord-App/. I'm currently working on a branch called "crab-demo". I'd love to talk with anyone that digs this kind of thing.
Nightly Builds should have the latest (v2.4.0)
https://redd.it/125auxi
@proceduralgeneration
I have an open source Java app called Robot Overlord. It's primarily used to simulate DIY robot arms. A crab is just six arms working together. The feet will find the floor regardless of the body orientation and there are several gait strategies. Further strategies could account for uneven, slippery, or shifting terrain. I've tried to get Unity+ML to make a Spot roll over and stand up but no luck yet.
A model of SPIDEE-1 from \~2008
The code is at https://github.com/MarginallyClever/Robot-Overlord-App/. I'm currently working on a branch called "crab-demo". I'd love to talk with anyone that digs this kind of thing.
Nightly Builds should have the latest (v2.4.0)
https://redd.it/125auxi
@proceduralgeneration
Rotating Procedural Billboards (eventually will be neon signs)
Added rotating procedural billboards to the proc city side-project engine / editor: https://youtu.be/qW1qsdn3KrY
https://redd.it/1261hwj
@proceduralgeneration
Added rotating procedural billboards to the proc city side-project engine / editor: https://youtu.be/qW1qsdn3KrY
https://redd.it/1261hwj
@proceduralgeneration
YouTube
Billboards v1
Available here: https://benmorris.itch.io/sanctuary . Everything in this demo is procedurally generated (no models). A quick preview of eventual rotating neon sign support. Some graphical glitches but getting there. Music is "Tech Noir" by Gunship: https…
Algorithms for decorating CNC-made furniture?
I'm going to make some wardrobes using a CNC machine and the principles from Design for CNC. I'd like to decorate the wooden doors with procedurally-generated designs akin to the following styles: Baroque, Chinoiserie, Neoclassicism, Art Nouveau, Louis XV, Louis XVI
Are there any algorithms out there for generating engraved decorations like these?
https://redd.it/1269oqz
@proceduralgeneration
I'm going to make some wardrobes using a CNC machine and the principles from Design for CNC. I'd like to decorate the wooden doors with procedurally-generated designs akin to the following styles: Baroque, Chinoiserie, Neoclassicism, Art Nouveau, Louis XV, Louis XVI
Are there any algorithms out there for generating engraved decorations like these?
https://redd.it/1269oqz
@proceduralgeneration
Filson & Rohrbacher
Design for CNC
One part how-to book and one part design monograph, Make: Design for CNC introduces digital fabrication through the lens of designing plywood furniture.
What is the limiting factor to water pooling in local minima, and is it worth simulating it?
In the current version of my generator I have rainfall generating rivers that flow downhill. Rivers that don't end at sea pool at local minima instead.
The next step for me is to allow for rivers to jump over local minima by pooling, overflowing, and then eroding. This poses the question: What should the maximum pooling depth be? A naive approach is to just set a maximum depth and not go beyond that. However, I am wondering:
1. What is the actual limiting factor to pooling depth in the real world? Is it water evaporation (which should roughly be a function of temperature and surface area), or something else like water seeping through aquifers? I know this is a factor sometimes, for example at the Rhine/Danube border.
2. Is it worth it in practice to use anything besides the naive approach of setting a maximum pooling depth?
https://redd.it/126nu0f
@proceduralgeneration
In the current version of my generator I have rainfall generating rivers that flow downhill. Rivers that don't end at sea pool at local minima instead.
The next step for me is to allow for rivers to jump over local minima by pooling, overflowing, and then eroding. This poses the question: What should the maximum pooling depth be? A naive approach is to just set a maximum depth and not go beyond that. However, I am wondering:
1. What is the actual limiting factor to pooling depth in the real world? Is it water evaporation (which should roughly be a function of temperature and surface area), or something else like water seeping through aquifers? I know this is a factor sometimes, for example at the Rhine/Danube border.
2. Is it worth it in practice to use anything besides the naive approach of setting a maximum pooling depth?
https://redd.it/126nu0f
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: What is the limiting factor to water pooling in local minima, and is it worth simulating it?
Posted by u/wrg5y5ye5y5e6 - No votes and no comments
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I made an infinite Pac-Man game! Link in comments to play!
https://redd.it/1272dsx
@proceduralgeneration
https://redd.it/1272dsx
@proceduralgeneration