I recreated Adrian, the gas giant from Project Hail Mary, 100% procedurally in Blender!
https://redd.it/1uyc39m
@proceduralgeneration
https://redd.it/1uyc39m
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: I recreated Adrian, the gas giant from Project Hail Mary, 100% procedurally…
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quick-noise: Maximum performance SIMD procedural noise in Rust
https://redd.it/1uyi7ts
@proceduralgeneration
https://redd.it/1uyi7ts
@proceduralgeneration
Crash Server - Harm your code
Hello! I'd like to share a live coded track for sound, a jam session really. But a nice basis to go wild on visuals. Video is custom made generative system, sharing the code of my tools soonish. Everything is purely triggers, rules, feedbacks, boids, l-systems, and more. > ask questions if you want details about the algorithms or anything really. Youtube really compressed violently so if you watch high def > 1920, go for it.
Thanks for watching :)
https://www.youtube.com/watch?v=c0ymZlbMjj4
https://redd.it/1uypq1w
@proceduralgeneration
Hello! I'd like to share a live coded track for sound, a jam session really. But a nice basis to go wild on visuals. Video is custom made generative system, sharing the code of my tools soonish. Everything is purely triggers, rules, feedbacks, boids, l-systems, and more. > ask questions if you want details about the algorithms or anything really. Youtube really compressed violently so if you watch high def > 1920, go for it.
Thanks for watching :)
https://www.youtube.com/watch?v=c0ymZlbMjj4
https://redd.it/1uypq1w
@proceduralgeneration
YouTube
Harm your code / Crash Server / [4k video]
Say it slow: harm. you. code. It opens by lying to you.
A wheezy lo-fi intro, a fake start, the kind of thing your thumb reaches to skip. Just checking if you're on youtube for fast consumption or not.
ink outlives the cloud. A tattoo, a scrawled note…
A wheezy lo-fi intro, a fake start, the kind of thing your thumb reaches to skip. Just checking if you're on youtube for fast consumption or not.
ink outlives the cloud. A tattoo, a scrawled note…
Photo > 100% procedural Three.js (no downloaded meshes): a staged sculpt pipeline with an AI-vision correction loop
https://preview.redd.it/65s152xw5rdh1.jpg?width=1500&format=pjpg&auto=webp&s=395fbe1133a282a2d90a54ad89e23992b4606708
Instead of photogrammetry or mesh extraction, this reconstructs an object entirely in code. Every part is a procedural primitive with parameters derived from the reference, then refined pass-by-pass, comparing renders to the photo and fixing whatever's off.
The interesting constraint: no pass is allowed to "look good globally" if an identity-defining feature is wrong (e.g. the knife's serration count, the paracord weave). Each detail must map to an actual component/material override, not vibes.
Results + code below: knife is near-photoreal, others are deliberately stylized/low-poly.
https://hoainho.github.io/img2threejs-showcase/
https://redd.it/1uyu0j8
@proceduralgeneration
https://preview.redd.it/65s152xw5rdh1.jpg?width=1500&format=pjpg&auto=webp&s=395fbe1133a282a2d90a54ad89e23992b4606708
Instead of photogrammetry or mesh extraction, this reconstructs an object entirely in code. Every part is a procedural primitive with parameters derived from the reference, then refined pass-by-pass, comparing renders to the photo and fixing whatever's off.
The interesting constraint: no pass is allowed to "look good globally" if an identity-defining feature is wrong (e.g. the knife's serration count, the paracord weave). Each detail must map to an actual component/material override, not vibes.
Results + code below: knife is near-photoreal, others are deliberately stylized/low-poly.
https://hoainho.github.io/img2threejs-showcase/
https://redd.it/1uyu0j8
@proceduralgeneration
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Each match is a boids ecosystem sim with thousands of agents that feed, breed, and go to war
https://redd.it/1uyvxbc
@proceduralgeneration
https://redd.it/1uyvxbc
@proceduralgeneration
I Built a Procedural Tile Generator to Create Pixel Art Tiles, Tilemaps and Textures
https://youtu.be/uZzZAn26JVQ
https://redd.it/1uyxc7c
@proceduralgeneration
https://youtu.be/uZzZAn26JVQ
https://redd.it/1uyxc7c
@proceduralgeneration
YouTube
Procedural Tile Generator: Introducing Advanced Mode for Pixel Art Tileset Creation
Generate seamless pixel-art textures, multi-channel terrain masks, and production-ready tilemaps in seconds.
Try here: https://originlessgamer.itch.io/procedural-tile-generator
Procedural Tile Generator is a standalone Python application built for pixel…
Try here: https://originlessgamer.itch.io/procedural-tile-generator
Procedural Tile Generator is a standalone Python application built for pixel…
Make Planet Adrian From Project Hail Mary in Blender in 10 minutes(Fully procedural)- Tutorial with Free Project File
https://redd.it/1uzanqr
@proceduralgeneration
https://redd.it/1uzanqr
@proceduralgeneration
Removed by Reddit
Removed by Reddit on account of violating the [content policy. ]
https://redd.it/1uzhsd6
@proceduralgeneration
Removed by Reddit on account of violating the [content policy. ]
https://redd.it/1uzhsd6
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: [ Removed by Reddit ]
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Some procedural shapes I created while writing a book, using Desmos and Unity
https://redd.it/1uzlcry
@proceduralgeneration
https://redd.it/1uzlcry
@proceduralgeneration
Cool website: create and edit fractal patterns
https://fractl.art
https://redd.it/1uzw80o
@proceduralgeneration
https://fractl.art
https://redd.it/1uzw80o
@proceduralgeneration
Fractl
Explore the infinite detail of fractals.
Machines with Feeling: Procedural Music in Rust
https://camtaylor.itch.io/local-host/devlog/1592918/machines-with-feeling-procedural-music-in-rust
https://redd.it/1v0j5cb
@proceduralgeneration
https://camtaylor.itch.io/local-host/devlog/1592918/machines-with-feeling-procedural-music-in-rust
https://redd.it/1v0j5cb
@proceduralgeneration
itch.io
Machines with Feeling: Procedural Music in Rust
Machines with Feeling Local Host tells the story of a small robot exploring a vast universe. As I have been developing the game I have realized something. I am making a game with a silent machine prot...