Zooming Fractal: music-reactive Mandelbrot deep zoom in the browser
https://zoomingfractal.com
https://redd.it/1uxf6vj
@proceduralgeneration
https://zoomingfractal.com
https://redd.it/1uxf6vj
@proceduralgeneration
Zoomingfractal
Zooming Fractal — Infinite Mandelbrot Deep Zoom
Dive impossibly deep into the Mandelbrot set — smooth infinite zoom, music-reactive color, shareable dives, video export. Free in your browser.
Anyone do procedural generation like minecraft with 3d noise?
I'm trying to make procedural generation with caves but I'm not sure how
https://redd.it/1uxhjgi
@proceduralgeneration
I'm trying to make procedural generation with caves but I'm not sure how
https://redd.it/1uxhjgi
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Autoportrait: Painting Timelapses in Javascript
https://github.com/philipfweiss/autoportrait
https://redd.it/1uxl6b9
@proceduralgeneration
https://github.com/philipfweiss/autoportrait
https://redd.it/1uxl6b9
@proceduralgeneration
GitHub
GitHub - philipfweiss/autoportrait: A canvas library that paints your picture in front of the visitor: graphite first, then watercolor…
A canvas library that paints your picture in front of the visitor: graphite first, then watercolor, one pigment at a time. - philipfweiss/autoportrait
Electric sheep morph by 4kfract from Lion Face to Spiraling Wheels to Rotating Spheres
https://redd.it/1uxoke8
@proceduralgeneration
https://redd.it/1uxoke8
@proceduralgeneration
I made MuseShare: an iOS app where your profile is a self-healing neural cellular automata grown from the music you share
https://redd.it/1uxqgkb
@proceduralgeneration
https://redd.it/1uxqgkb
@proceduralgeneration
I made a shader-customization tool. How do i promote it??
https://youtu.be/LIOWIT4oYQ8
https://redd.it/1uy3dyu
@proceduralgeneration
https://youtu.be/LIOWIT4oYQ8
https://redd.it/1uy3dyu
@proceduralgeneration
YouTube
Kaleidos — Announcement Trailer
Wishlist Kaleidos on Steam: https://store.steampowered.com/app/4936470?utm_source=youtube&utm_campaign=announcement
Music Credit:
"On The Ice" by @nullharmony
Kaleidos is a tool for creating shader patterns. At the moment, Perlin noise and Cellular noise…
Music Credit:
"On The Ice" by @nullharmony
Kaleidos is a tool for creating shader patterns. At the moment, Perlin noise and Cellular noise…
How to do procedural terrain ground shaders?
Hello, I am working on a procedural generated game in Godot, with multiple biomes, vegetation, hydraulic erosion, all this stuff. I've been trying to make a shader for the ground color. However, anything else than a simple repeating texture per biome with triplanar blending(which looks very mid, naturally), has turned out looking very ugly.
I would like to ask if there are any good resources or guides on this topic - how to make the textures/where to get them from, how to blend them, what algorithms to use, how do other procedural games do this?
I'm grateful for any help. Thanks!
https://redd.it/1uy3zfq
@proceduralgeneration
Hello, I am working on a procedural generated game in Godot, with multiple biomes, vegetation, hydraulic erosion, all this stuff. I've been trying to make a shader for the ground color. However, anything else than a simple repeating texture per biome with triplanar blending(which looks very mid, naturally), has turned out looking very ugly.
I would like to ask if there are any good resources or guides on this topic - how to make the textures/where to get them from, how to blend them, what algorithms to use, how do other procedural games do this?
I'm grateful for any help. Thanks!
https://redd.it/1uy3zfq
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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I recreated Adrian, the gas giant from Project Hail Mary, 100% procedurally in Blender!
https://redd.it/1uyc39m
@proceduralgeneration
https://redd.it/1uyc39m
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: I recreated Adrian, the gas giant from Project Hail Mary, 100% procedurally…
Explore this post and more from the proceduralgeneration community
quick-noise: Maximum performance SIMD procedural noise in Rust
https://redd.it/1uyi7ts
@proceduralgeneration
https://redd.it/1uyi7ts
@proceduralgeneration
Crash Server - Harm your code
Hello! I'd like to share a live coded track for sound, a jam session really. But a nice basis to go wild on visuals. Video is custom made generative system, sharing the code of my tools soonish. Everything is purely triggers, rules, feedbacks, boids, l-systems, and more. > ask questions if you want details about the algorithms or anything really. Youtube really compressed violently so if you watch high def > 1920, go for it.
Thanks for watching :)
https://www.youtube.com/watch?v=c0ymZlbMjj4
https://redd.it/1uypq1w
@proceduralgeneration
Hello! I'd like to share a live coded track for sound, a jam session really. But a nice basis to go wild on visuals. Video is custom made generative system, sharing the code of my tools soonish. Everything is purely triggers, rules, feedbacks, boids, l-systems, and more. > ask questions if you want details about the algorithms or anything really. Youtube really compressed violently so if you watch high def > 1920, go for it.
Thanks for watching :)
https://www.youtube.com/watch?v=c0ymZlbMjj4
https://redd.it/1uypq1w
@proceduralgeneration
YouTube
Harm your code / Crash Server / [4k video]
Say it slow: harm. you. code. It opens by lying to you.
A wheezy lo-fi intro, a fake start, the kind of thing your thumb reaches to skip. Just checking if you're on youtube for fast consumption or not.
ink outlives the cloud. A tattoo, a scrawled note…
A wheezy lo-fi intro, a fake start, the kind of thing your thumb reaches to skip. Just checking if you're on youtube for fast consumption or not.
ink outlives the cloud. A tattoo, a scrawled note…