procedural generation
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Mapping the Conway Search Space: I built a WebWorker pipeline to find procedurally seeded 16x16 "Champions" for my 3D Torus engine. Want to help mine?

https://reddit.com/link/1ux3gli/video/b6osxwm5sddh1/player

I’m looking for procedural "extremophiles" to populate a 3D Game of Life tournament engine.

After sharing my 3D Torus simulation here a couple of days ago, many of you asked how the patterns are sourced. Instead of using classic, hardcoded configurations, I built a browser-based mining pipeline (Hashwar) so the community can procedurally discover and register unique, high-longevity patterns.

The engine uses client-side JS WebWorkers to hash random starting configurations (optimizing for the 37% density sweet spot) and filters for patterns that can survive at least 500 generations.

Want to help map the search space? You can spin up a free mining node, import your own custom RLE files, and lock your discovered patterns into the global tournament registry (link in the comments).

https://redd.it/1ux3gli
@proceduralgeneration
Mandelbrot GUI: Visualizer with Perturbation Theory
https://redd.it/1uxabzf
@proceduralgeneration
Anyone do procedural generation like minecraft with 3d noise?

I'm trying to make procedural generation with caves but I'm not sure how

https://redd.it/1uxhjgi
@proceduralgeneration
Electric sheep morph by 4kfract from Lion Face to Spiraling Wheels to Rotating Spheres
https://redd.it/1uxoke8
@proceduralgeneration
I made MuseShare: an iOS app where your profile is a self-healing neural cellular automata grown from the music you share
https://redd.it/1uxqgkb
@proceduralgeneration
Caves proc'gen'ed as you explore them
https://redd.it/1uxwfal
@proceduralgeneration
How to do procedural terrain ground shaders?

Hello, I am working on a procedural generated game in Godot, with multiple biomes, vegetation, hydraulic erosion, all this stuff. I've been trying to make a shader for the ground color. However, anything else than a simple repeating texture per biome with triplanar blending(which looks very mid, naturally), has turned out looking very ugly.

I would like to ask if there are any good resources or guides on this topic - how to make the textures/where to get them from, how to blend them, what algorithms to use, how do other procedural games do this?

I'm grateful for any help. Thanks!

https://redd.it/1uy3zfq
@proceduralgeneration