Mapping the Conway Search Space: I built a WebWorker pipeline to find procedurally seeded 16x16 "Champions" for my 3D Torus engine. Want to help mine?
https://reddit.com/link/1ux3gli/video/b6osxwm5sddh1/player
I’m looking for procedural "extremophiles" to populate a 3D Game of Life tournament engine.
After sharing my 3D Torus simulation here a couple of days ago, many of you asked how the patterns are sourced. Instead of using classic, hardcoded configurations, I built a browser-based mining pipeline (Hashwar) so the community can procedurally discover and register unique, high-longevity patterns.
The engine uses client-side JS WebWorkers to hash random starting configurations (optimizing for the 37% density sweet spot) and filters for patterns that can survive at least 500 generations.
Want to help map the search space? You can spin up a free mining node, import your own custom RLE files, and lock your discovered patterns into the global tournament registry (link in the comments).
https://redd.it/1ux3gli
@proceduralgeneration
https://reddit.com/link/1ux3gli/video/b6osxwm5sddh1/player
I’m looking for procedural "extremophiles" to populate a 3D Game of Life tournament engine.
After sharing my 3D Torus simulation here a couple of days ago, many of you asked how the patterns are sourced. Instead of using classic, hardcoded configurations, I built a browser-based mining pipeline (Hashwar) so the community can procedurally discover and register unique, high-longevity patterns.
The engine uses client-side JS WebWorkers to hash random starting configurations (optimizing for the 37% density sweet spot) and filters for patterns that can survive at least 500 generations.
Want to help map the search space? You can spin up a free mining node, import your own custom RLE files, and lock your discovered patterns into the global tournament registry (link in the comments).
https://redd.it/1ux3gli
@proceduralgeneration
Reddit
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A potential replacement for heavyweight LLMs when it comes to game characters
Full text in the first comment
https://redd.it/1ux5com
@proceduralgeneration
Full text in the first comment
https://redd.it/1ux5com
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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Zooming Fractal: music-reactive Mandelbrot deep zoom in the browser
https://zoomingfractal.com
https://redd.it/1uxf6vj
@proceduralgeneration
https://zoomingfractal.com
https://redd.it/1uxf6vj
@proceduralgeneration
Zoomingfractal
Zooming Fractal — Infinite Mandelbrot Deep Zoom
Dive impossibly deep into the Mandelbrot set — smooth infinite zoom, music-reactive color, shareable dives, video export. Free in your browser.
Anyone do procedural generation like minecraft with 3d noise?
I'm trying to make procedural generation with caves but I'm not sure how
https://redd.it/1uxhjgi
@proceduralgeneration
I'm trying to make procedural generation with caves but I'm not sure how
https://redd.it/1uxhjgi
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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Autoportrait: Painting Timelapses in Javascript
https://github.com/philipfweiss/autoportrait
https://redd.it/1uxl6b9
@proceduralgeneration
https://github.com/philipfweiss/autoportrait
https://redd.it/1uxl6b9
@proceduralgeneration
GitHub
GitHub - philipfweiss/autoportrait: A canvas library that paints your picture in front of the visitor: graphite first, then watercolor…
A canvas library that paints your picture in front of the visitor: graphite first, then watercolor, one pigment at a time. - philipfweiss/autoportrait
Electric sheep morph by 4kfract from Lion Face to Spiraling Wheels to Rotating Spheres
https://redd.it/1uxoke8
@proceduralgeneration
https://redd.it/1uxoke8
@proceduralgeneration
I made MuseShare: an iOS app where your profile is a self-healing neural cellular automata grown from the music you share
https://redd.it/1uxqgkb
@proceduralgeneration
https://redd.it/1uxqgkb
@proceduralgeneration
I made a shader-customization tool. How do i promote it??
https://youtu.be/LIOWIT4oYQ8
https://redd.it/1uy3dyu
@proceduralgeneration
https://youtu.be/LIOWIT4oYQ8
https://redd.it/1uy3dyu
@proceduralgeneration
YouTube
Kaleidos — Announcement Trailer
Wishlist Kaleidos on Steam: https://store.steampowered.com/app/4936470?utm_source=youtube&utm_campaign=announcement
Music Credit:
"On The Ice" by @nullharmony
Kaleidos is a tool for creating shader patterns. At the moment, Perlin noise and Cellular noise…
Music Credit:
"On The Ice" by @nullharmony
Kaleidos is a tool for creating shader patterns. At the moment, Perlin noise and Cellular noise…
How to do procedural terrain ground shaders?
Hello, I am working on a procedural generated game in Godot, with multiple biomes, vegetation, hydraulic erosion, all this stuff. I've been trying to make a shader for the ground color. However, anything else than a simple repeating texture per biome with triplanar blending(which looks very mid, naturally), has turned out looking very ugly.
I would like to ask if there are any good resources or guides on this topic - how to make the textures/where to get them from, how to blend them, what algorithms to use, how do other procedural games do this?
I'm grateful for any help. Thanks!
https://redd.it/1uy3zfq
@proceduralgeneration
Hello, I am working on a procedural generated game in Godot, with multiple biomes, vegetation, hydraulic erosion, all this stuff. I've been trying to make a shader for the ground color. However, anything else than a simple repeating texture per biome with triplanar blending(which looks very mid, naturally), has turned out looking very ugly.
I would like to ask if there are any good resources or guides on this topic - how to make the textures/where to get them from, how to blend them, what algorithms to use, how do other procedural games do this?
I'm grateful for any help. Thanks!
https://redd.it/1uy3zfq
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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I recreated Adrian, the gas giant from Project Hail Mary, 100% procedurally in Blender!
https://redd.it/1uyc39m
@proceduralgeneration
https://redd.it/1uyc39m
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: I recreated Adrian, the gas giant from Project Hail Mary, 100% procedurally…
Explore this post and more from the proceduralgeneration community