procedural generation
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Letting Conway's Game of Life fight procedural battles on a Torus

https://redd.it/1uugwyo
@proceduralgeneration
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Procedural spacescapes feeding into procedural audio engine to create fitting soundtracks at runtime

https://redd.it/1uulwou
@proceduralgeneration
modular character sprite procedural generation

looking for some tips on how to get started with a modular-based character sprite builder that's procedurally generating combinations. it's for a game where stats are based on emotional categories, and the combination of emotions determines the appearance of the character.

my idea:

there is a base sprite that can have additional elements added, where those elements are pre-drawn
based on a number associated with a stat, the generator adds those elements to the sprite in variable location, quantity, and size

here's a representative table of what i'm thinking to start with:

|component|emotion stat|visualization|
|:-|:-|:-|
|head|happiness|radiance (glowing brighter)|
|body|fear|more hands across the body|
|eyes (head feature)|sadness|more eyes on the head|
|mouth (head feature)|anger|an increasingly large mouth|

any tips on how to get started would be much appreciated! i'm thinking about using godot or unity, but any other platform would also work for me as i'm just getting started on the project

i've also attached a sample image on what i'm thinking?

https://preview.redd.it/80eu1hqpkwch1.png?width=381&format=png&auto=webp&s=677171392842d37344946984939f7ba6fbef0128

this is my own drawing btw!

https://redd.it/1uuy43r
@proceduralgeneration
gloxel - coretexual mathematical observatory
https://redd.it/1uv8f1q
@proceduralgeneration