Curvature based reaction diffusion for organic natural patterns
https://www.reddit.com/gallery/1ulpeio
https://redd.it/1ulpk3n
@proceduralgeneration
https://www.reddit.com/gallery/1ulpeio
https://redd.it/1ulpk3n
@proceduralgeneration
Reddit
From the blender community on Reddit: Curvature based reaction diffusion for organic natural patterns
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Archeobox (In development) - a deep time fictional history generator
In game UI with a few elements exposed.
I just wanted to share what I am developing. Roughly 70% finished systems wise. Just a screenshot for now. I THINK I will have this finished and available on Steam within the next 6 months.
I'm looking for any questions or concerns with that I am doing.
I'll leave an abstract of the project here below.
Archeobox is a procedural civilization simulator, but the thing it's
actually about isn't conquest or growth- it's memory, and how badly it
degrades.
Cultures rise, spread, and compete for land the way you'd expect from any
grand-strategy sim. But every culture also generates its own historical
record as it goes: notable figures — writers, prophets, conquerors,
cartographers — are born, live out a natural lifespan, and produce
publications before they die. Those publications don't disappear when the
author does. They persist as permanent artifacts in the world: religious
texts, epics, discovery records, war accounts. Other cultures can find
them, translate them, misattribute them, or build entire belief systems
around a document nobody left behind an explanation for.
Wars happen too, skirmishes over contested borders, outright conquests
where one culture absorbs another (and inherits fragments of its beliefs
in the process), and rare annihilations that erase a culture from the map
completely, leaving only ruins and whatever half-true publications survive
about them. A discovery made by one people 400 years ago might be
rediscovered by their own unrecognized descendants, who have no idea
they're digging up their own ancestors' forgotten claims.
https://redd.it/1ulx6fl
@proceduralgeneration
In game UI with a few elements exposed.
I just wanted to share what I am developing. Roughly 70% finished systems wise. Just a screenshot for now. I THINK I will have this finished and available on Steam within the next 6 months.
I'm looking for any questions or concerns with that I am doing.
I'll leave an abstract of the project here below.
Archeobox is a procedural civilization simulator, but the thing it's
actually about isn't conquest or growth- it's memory, and how badly it
degrades.
Cultures rise, spread, and compete for land the way you'd expect from any
grand-strategy sim. But every culture also generates its own historical
record as it goes: notable figures — writers, prophets, conquerors,
cartographers — are born, live out a natural lifespan, and produce
publications before they die. Those publications don't disappear when the
author does. They persist as permanent artifacts in the world: religious
texts, epics, discovery records, war accounts. Other cultures can find
them, translate them, misattribute them, or build entire belief systems
around a document nobody left behind an explanation for.
Wars happen too, skirmishes over contested borders, outright conquests
where one culture absorbs another (and inherits fragments of its beliefs
in the process), and rare annihilations that erase a culture from the map
completely, leaving only ruins and whatever half-true publications survive
about them. A discovery made by one people 400 years ago might be
rediscovered by their own unrecognized descendants, who have no idea
they're digging up their own ancestors' forgotten claims.
https://redd.it/1ulx6fl
@proceduralgeneration
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A Tool that turns any 2d Tileset into a Prototype 2d Indie Level
https://redd.it/1um85rz
@proceduralgeneration
https://redd.it/1um85rz
@proceduralgeneration
I made a procedural asteroid using Blender Geometry Nodes.
https://redd.it/1um9r64
@proceduralgeneration
https://redd.it/1um9r64
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: I made a procedural asteroid using Blender Geometry Nodes.
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Need recommendation to make a good wallpaper :3 !
Hey ! I'm here to get some recommendation of procedural generation techniques to make goods wallpapers !
It's a little contest at my school, and it as to be not that hard to dev in like 4\~5 days, so 2D will be preferd.
The thing i already think about was fractal !
Thanks you !
:3 💙
https://redd.it/1umgl4l
@proceduralgeneration
Hey ! I'm here to get some recommendation of procedural generation techniques to make goods wallpapers !
It's a little contest at my school, and it as to be not that hard to dev in like 4\~5 days, so 2D will be preferd.
The thing i already think about was fractal !
Thanks you !
:3 💙
https://redd.it/1umgl4l
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Training an Agent to walk using Procedural Animation in my Game Engine
/r/reinforcementlearning/comments/1umh562/training_an_agent_to_walk_using_procedural/
https://redd.it/1umhe46
@proceduralgeneration
/r/reinforcementlearning/comments/1umh562/training_an_agent_to_walk_using_procedural/
https://redd.it/1umhe46
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Training an Agent to walk using Procedural Animation in my Game Engine
Posted by ZealousidealDesk3261 - 1 vote and 0 comments