Beyond the Infinite | Generative Art Sequencer
https://www.youtube.com/watch?v=cQ5wGK-9pUE
https://redd.it/1ujr85e
@proceduralgeneration
https://www.youtube.com/watch?v=cQ5wGK-9pUE
https://redd.it/1ujr85e
@proceduralgeneration
YouTube
Beyond the Infinite | Generative Art Sequencer
Light is sound slowed to stillness. Sound is light set back in motion. Somewhere between the two, a frequency finds its shape — and a corridor opens, wide as a horizon. What's next is the only direction it knows.
Beyond The Infinite, aka Glenn Marshall…
Beyond The Infinite, aka Glenn Marshall…
Progress on my webGPU node based editor which enables creators to compose a single graph with multiple shader outputs of any type (compute, vertex & fragment)
https://youtu.be/Enx_MbPfWUI
https://redd.it/1uk4cl6
@proceduralgeneration
https://youtu.be/Enx_MbPfWUI
https://redd.it/1uk4cl6
@proceduralgeneration
YouTube
Progress on my webGPU node based editor
Already enables creators to compose a single graph with multiple shader outputs of any type (compute, vertex & fragment). Will be available online soon.
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I built a Blender plugin that produces complex, fully structured, part-aware 3D objects & assemblies. It does so by translating text instructions into procedural Python code blocks to compile scene trees.
https://redd.it/1ukn7vn
@proceduralgeneration
https://redd.it/1ukn7vn
@proceduralgeneration
I spent 3 days building Procedural Pixel Asset Generator for 2D Retro Pixel Games
/r/aigamedev/comments/1uks6c4/i_spent_3_days_building_procedural_pixel_asset/
https://redd.it/1uks7an
@proceduralgeneration
/r/aigamedev/comments/1uks6c4/i_spent_3_days_building_procedural_pixel_asset/
https://redd.it/1uks7an
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: I spent 3 days building Procedural Pixel Asset Generator for 2D Retro Pixel…
Posted by CuriousDivide5546 - 0 votes and 0 comments
Procedural generated trees
I made a procedural generator tool for trees in godot
It has support for LOD's as well 3 levels. And some premade materials. It has 2 types of leaves blobs or cards. You can use your own leaf textures but I left some free ones made with my texture tool
Hopefully it helps someone with foliage.
Here is the github https://github.com/TheRealSarin/tree-gen
MIT licence so you can do whatever
And here is a preview video of some output https://youtu.be/K4oHaXFgojA?is=rp9ojusvfVxRL2B3
Edit: some mispells
https://redd.it/1ulae69
@proceduralgeneration
I made a procedural generator tool for trees in godot
It has support for LOD's as well 3 levels. And some premade materials. It has 2 types of leaves blobs or cards. You can use your own leaf textures but I left some free ones made with my texture tool
Hopefully it helps someone with foliage.
Here is the github https://github.com/TheRealSarin/tree-gen
MIT licence so you can do whatever
And here is a preview video of some output https://youtu.be/K4oHaXFgojA?is=rp9ojusvfVxRL2B3
Edit: some mispells
https://redd.it/1ulae69
@proceduralgeneration
GitHub
GitHub - TheRealSarin/tree-gen
Contribute to TheRealSarin/tree-gen development by creating an account on GitHub.
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Working on a PCG Cave generator, with HISM decoration system
https://redd.it/1ulio2d
@proceduralgeneration
https://redd.it/1ulio2d
@proceduralgeneration
Curvature based reaction diffusion for organic natural patterns
https://www.reddit.com/gallery/1ulpeio
https://redd.it/1ulpk3n
@proceduralgeneration
https://www.reddit.com/gallery/1ulpeio
https://redd.it/1ulpk3n
@proceduralgeneration
Reddit
From the blender community on Reddit: Curvature based reaction diffusion for organic natural patterns
Explore this post and more from the blender community