procedural generation
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Omg!!!!!! I had this thing you randomly think about a super weird idea and I think I invented the best procedural generation technique in the world!!!!! First sampe, can't breath, testing it!!!!! So many shapeees are possible,islands, everthifb
https://redd.it/1uglvy8
@proceduralgeneration
Looking for a specific blueprint generator

Heya, hoping one of you can help me find something specific, I'm having no luck on my searches.

Basically, I'm looking for a (preferably random) generator that specializes in contemporary apartment complex blueprints. It doesn't need to be an actual map maker (I've tried a number of realty/architectural sites with dubious results) but something like a roll up list that determines the size of a room with primary furnishings (bed, stove, light sources) and their locations within it. I've dabbled with randomized gaming map makers, but I'm looking for something more modern in nature for my TTRPG experiment. I've tried developing my own roll for results generator, but it's been tedious work at best. Does anyone have eyes on something like that?

https://redd.it/1uhoi2q
@proceduralgeneration
Needed a world for some simulation testing - procedural generation to the rescue.

https://preview.redd.it/t45n8xpirz9h1.png?width=907&format=png&auto=webp&s=e462e273b0c197cbdfb6f8f76c3affdddd76f3fc

Reddit Earth...

Needed some weather...

What started as a quick little interest project to provide a set of believable simulation data got a little out of hand and bits and pieces just kept on adding on :grin:

https://redd.it/1uhsxyh
@proceduralgeneration
resources for terrain creation

After learning all the OpenGL basics, where would one go to learn about terrain generation from the basics. I'm talking about like heightmaps, noise, chunking, optimizations, etc). How much OpenGL should I know before diving into this?

https://redd.it/1uhx1pt
@proceduralgeneration
An agent-based transport network simulation
https://redd.it/1uhzz8t
@proceduralgeneration
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