InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation
https://xandergos.github.io/terrain-diffusion/
https://redd.it/1ug5sl6
@proceduralgeneration
https://xandergos.github.io/terrain-diffusion/
https://redd.it/1ug5sl6
@proceduralgeneration
xandergos.github.io
InfiniteDiffusion
InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation
I shipped a procedural fantasy planet generator on Steam. Hobbyist. So excited and proud to have made something real.
I’ve been building this on and off for about a year in my spare time — a procedural fantasy world generator built in Godot 4.
It generates planets on an icosphere using tectonic simulation, a latitude × altitude × humidity biome classifier (27 biomes), fill-and-spill river and lake systems, and a civilization simulator where hundreds of species-based realms expand across the surface using a terrain affinity capture formula. There’s a history log that tracks things like “The Howling Wraiths have vanished from the world” and “The Gnomes have mastered 8 kinds of terrain.”
This was a hobby project that somehow became a real thing I finished. Reaching this finish line — actually shipping something — is the part I’m proud of. I mostly wanted to share it with people who might appreciate what went into it and just connect with other nerds who spend their free time thinking about orthographic rain shadows, tectonic plates, hydrological modeling, graph algorithms and or just like building stuff. Cheers!
https://store.steampowered.com/app/4872250/The\_Living\_Atlas\_A\_Fantasy\_Chronicler/
https://redd.it/1ugaef3
@proceduralgeneration
I’ve been building this on and off for about a year in my spare time — a procedural fantasy world generator built in Godot 4.
It generates planets on an icosphere using tectonic simulation, a latitude × altitude × humidity biome classifier (27 biomes), fill-and-spill river and lake systems, and a civilization simulator where hundreds of species-based realms expand across the surface using a terrain affinity capture formula. There’s a history log that tracks things like “The Howling Wraiths have vanished from the world” and “The Gnomes have mastered 8 kinds of terrain.”
This was a hobby project that somehow became a real thing I finished. Reaching this finish line — actually shipping something — is the part I’m proud of. I mostly wanted to share it with people who might appreciate what went into it and just connect with other nerds who spend their free time thinking about orthographic rain shadows, tectonic plates, hydrological modeling, graph algorithms and or just like building stuff. Cheers!
https://store.steampowered.com/app/4872250/The\_Living\_Atlas\_A\_Fantasy\_Chronicler/
https://redd.it/1ugaef3
@proceduralgeneration
Steampowered
The Living Atlas: A Fantasy Chronicler on Steam
A procedural fantasy world generator and civilization simulator. Every world is unique — explore its biomes, species, and emerging realms as civilizations rise, expand, and vanish across an infinite variety of planets. No objectives. No failure states. Just…
Omg!!!!!! I had this thing you randomly think about a super weird idea and I think I invented the best procedural generation technique in the world!!!!! First sampe, can't breath, testing it!!!!! So many shapeees are possible,islands, everthifb
https://redd.it/1uglvy8
@proceduralgeneration
https://redd.it/1uglvy8
@proceduralgeneration