procedural generation
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VSE Engine - Bypassing data storage and sync via local deterministic compute (Architecture Diagram)
https://redd.it/1tza61b
@proceduralgeneration
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Procedurally generated audio from Reddit images using a vision model. Each tone is derived from a 5-word AI caption

https://redd.it/1u084hg
@proceduralgeneration
Procedural sci-fi space skyboxes — nebulae from tileable fbm + a real HDR-encoded sun, seamless equirect→cubemap (free sample)
/r/proceduralgeneration/comments/1u0pzv0/procedural_scifi_space_skyboxes_nebulae_from/

https://redd.it/1u0q39l
@proceduralgeneration
Procedural sci-fi space skyboxes — nebulae from tileable fbm + a real HDR-encoded sun, seamless equirect→cubemap (free sample)

Made a fully procedural skybox generator (numpy/Pillow, no AI): nebulae are layered tileable fbm, the starfield is seam-safe across the wrap, and the sun/core is encoded as genuine >1 radiance so it exports a real scene-referred .hdr for IBL. Equirect master → 6 cubemap faces.



Put up a free 3-sky sample if anyone wants to use them (full set is 12). Clean license, no scraped data.



https://pack-s.itch.io/nebula-drift-free-sample-3-sci-fi-space-skyboxes-360-cubemap-hdri



Happy to talk about the generation approach.

https://preview.redd.it/6ucd9jdck56h1.png?width=1372&format=png&auto=webp&s=63065cc55435efc6336731ce5cdb0eeead58304f




https://redd.it/1u0pzv0
@proceduralgeneration