Auralis Health Systems
A living institution inhabited by competing intelligences.
Please proceed normally.
https://auralis-health-systems.vercel.app/
https://redd.it/1tyiuto
@proceduralgeneration
A living institution inhabited by competing intelligences.
Please proceed normally.
https://auralis-health-systems.vercel.app/
https://redd.it/1tyiuto
@proceduralgeneration
auralis-health-systems.vercel.app
Auralis Health Systems
A self-evolving institutional organism disguised as a health systems website.
Un double pendule qui ne devient jamais chaotique. Une des 330 orbites périodiques que j'ai découvertes.
/r/Simulated/comments/1tyjn33/a_double_pendulum_that_never_turns_chaotic_one_of/
https://redd.it/1tykj7q
@proceduralgeneration
/r/Simulated/comments/1tyjn33/a_double_pendulum_that_never_turns_chaotic_one_of/
https://redd.it/1tykj7q
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Un double pendule qui ne devient jamais chaotique. Une des 330 orbites périodiques…
Posted by Chronos_Squared - 1 vote and 0 comments
Fractal Spectral walls raytracing by pgmatg on DeviantArt
https://www.reddit.com/gallery/1tz0qsd
https://redd.it/1tz0uyo
@proceduralgeneration
https://www.reddit.com/gallery/1tz0qsd
https://redd.it/1tz0uyo
@proceduralgeneration
Reddit
From the Fractalish community on Reddit: Fractal Spectral walls raytracing by pgmatg on DeviantArt
Explore this post and more from the Fractalish community
Zooming Fractal - a browser Mandelbrot explorer
I made a browser-based Mandelbrot explorer and thought it might fit here:
https://zoomingfractal.com
It treats the Mandelbrot set as a space to wander through rather than a single rendered image. You can zoom around, tune the visual style, save favorite views, and copy/share exact coordinates when you find a good region.
Technique-wise, it is focused on procedural fractal navigation: each view comes from the same mathematical set, while the interface is built around making the transitions and saved locations feel easy to explore.
Free, no signup. I would love feedback on whether the exploration flow feels clear and fun.
https://redd.it/1tz47qd
@proceduralgeneration
I made a browser-based Mandelbrot explorer and thought it might fit here:
https://zoomingfractal.com
It treats the Mandelbrot set as a space to wander through rather than a single rendered image. You can zoom around, tune the visual style, save favorite views, and copy/share exact coordinates when you find a good region.
Technique-wise, it is focused on procedural fractal navigation: each view comes from the same mathematical set, while the interface is built around making the transitions and saved locations feel easy to explore.
Free, no signup. I would love feedback on whether the exploration flow feels clear and fun.
https://redd.it/1tz47qd
@proceduralgeneration
Zoomingfractal
Zooming Fractal
A high-precision WebGL Mandelbrot explorer built with Next.js, Three.js, and custom GLSL.
New Unity developer building a desert survival game. What beginner mistake should I avoid?
/r/Unity3D/comments/1tz6bzt/new_unity_developer_building_a_desert_survival/
https://redd.it/1tz6drw
@proceduralgeneration
/r/Unity3D/comments/1tz6bzt/new_unity_developer_building_a_desert_survival/
https://redd.it/1tz6drw
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: New Unity developer building a desert survival game. What beginner mistake should…
Posted by J_Losss - 1 vote and 0 comments
VSE Engine - Bypassing data storage and sync via local deterministic compute (Architecture Diagram)
https://redd.it/1tza61b
@proceduralgeneration
https://redd.it/1tza61b
@proceduralgeneration
Procedural Julia set, one frame per degree of rotation, 360 frames total
https://www.youtube.com/shorts/912Q7R57HqQ
https://redd.it/1tzk93b
@proceduralgeneration
https://www.youtube.com/shorts/912Q7R57HqQ
https://redd.it/1tzk93b
@proceduralgeneration
YouTube
"Watch the Julia Set breathe 🌀 #fractal
The Hidden Beauty of the Julia Set.On the complex plane, a single ...
Procedurally Generating Settlements for Minecraft | Artifacts #06
https://youtube.com/watch?v=QbxO2ZyynSg&si=_1cBqGnfWp8RZv7E
https://redd.it/1tzmn2s
@proceduralgeneration
https://youtube.com/watch?v=QbxO2ZyynSg&si=_1cBqGnfWp8RZv7E
https://redd.it/1tzmn2s
@proceduralgeneration
YouTube
Procedurally Generating Settlements for Minecraft | Artifacts #06
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The Generative Design in Minecraft Competition (GDMC) is an annual event where researchers and hobbyists build procedural generation systems to design settlements in Minecraft. With the 9th edition…
The Generative Design in Minecraft Competition (GDMC) is an annual event where researchers and hobbyists build procedural generation systems to design settlements in Minecraft. With the 9th edition…
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Procedurally generated audio from Reddit images using a vision model. Each tone is derived from a 5-word AI caption
https://redd.it/1u084hg
@proceduralgeneration
https://redd.it/1u084hg
@proceduralgeneration