procedural generation
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The Allspark, a WIP tool that transforms any 3D mesh into a character, made in houdini

https://redd.it/1txnbaj
@proceduralgeneration
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I simulated realistic biomes and vegetation on my random planets. My biomes now use voronoi cells with domain warping to create larger, natural looking biomes that still realistically reflect the climate

https://redd.it/1txt5nl
@proceduralgeneration
Un double pendule qui ne devient jamais chaotique. Une des 330 orbites périodiques que j'ai découvertes.
/r/Simulated/comments/1tyjn33/a_double_pendulum_that_never_turns_chaotic_one_of/

https://redd.it/1tykj7q
@proceduralgeneration
Zooming Fractal - a browser Mandelbrot explorer

I made a browser-based Mandelbrot explorer and thought it might fit here:

https://zoomingfractal.com

It treats the Mandelbrot set as a space to wander through rather than a single rendered image. You can zoom around, tune the visual style, save favorite views, and copy/share exact coordinates when you find a good region.

Technique-wise, it is focused on procedural fractal navigation: each view comes from the same mathematical set, while the interface is built around making the transitions and saved locations feel easy to explore.

Free, no signup. I would love feedback on whether the exploration flow feels clear and fun.

https://redd.it/1tz47qd
@proceduralgeneration