This media is not supported in your browser
VIEW IN TELEGRAM
some new pg shader effects for a videogame i'm working on :)
https://redd.it/1skmqe0
@proceduralgeneration
https://redd.it/1skmqe0
@proceduralgeneration
This media is not supported in your browser
VIEW IN TELEGRAM
Finally got my first proc-gen terrain done. love the golden hour color <3
https://redd.it/1skx0hn
@proceduralgeneration
https://redd.it/1skx0hn
@proceduralgeneration
I do love to use procedural generation to create maps for my RTS game, but using real world heightmap data is hard to beat
https://redd.it/1sl6ke7
@proceduralgeneration
https://redd.it/1sl6ke7
@proceduralgeneration
This media is not supported in your browser
VIEW IN TELEGRAM
Heavily using procedural generation in my game Planet Killer, including procedural weapons!
https://redd.it/1smhatl
@proceduralgeneration
https://redd.it/1smhatl
@proceduralgeneration
Aeterra: Jogo 2d mmorpg procedural open source
/r/playmygame/comments/1smk6eq/aeterra_jogo_2d_mmorpg_procedural_open_source/
https://redd.it/1smkchq
@proceduralgeneration
/r/playmygame/comments/1smk6eq/aeterra_jogo_2d_mmorpg_procedural_open_source/
https://redd.it/1smkchq
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Aeterra: Jogo 2d mmorpg procedural open source
Posted by italogf - 1 vote and 0 comments
I built a Generative Topography engine with a "hardcore" rarity system. Found this Mythic seed (0.01% chance) after a long hunt! 🗺️✨
https://www.reddit.com/gallery/1smndn1
https://redd.it/1smnf36
@proceduralgeneration
https://www.reddit.com/gallery/1smndn1
https://redd.it/1smnf36
@proceduralgeneration
Reddit
From the generativeAI community on Reddit: I built a Generative Topography engine with a "hardcore" rarity system. Found this Mythic…
Explore this post and more from the generativeAI community
This media is not supported in your browser
VIEW IN TELEGRAM
Some progress on my procedural generated planet - City Building
https://redd.it/1sn0tle
@proceduralgeneration
https://redd.it/1sn0tle
@proceduralgeneration
Beyond Random Seeds: Altworld's AI-driven procedural generation of persistent, stateful game worlds.
Hey everyone,
Procedural generation is amazing, but sometimes it can feel like a series of disconnected random events, right? Especially when you're trying to build a world that feels alive and persistent over many play sessions.
With Altworld.io, we're pushing procedural generation further by integrating AI-assisted generation with a robust, structured simulation core. It's not just about generating maps or items; it's about generating entire, stateful worlds.
Here's the gist:
1. Freeform Pitch: You start with a high-level concept for a world.
2. AI Orchestration: Our AI layers interpret that, and using a structured data model, procedurally generates core elements:
Factions: With their own goals and relationships.
Institutions: Governing bodies, trade guilds, secret societies.
Character Archetypes: Key figures that populate the world.
Initial World State: Resources, political tensions, active rumors.
3. Persistent State: This isn't fire-and-forget generation. These elements are stored and managed, so as the game progresses (and you interact with the world), their states evolve. A rumor generated on turn one can become a full-blown war on turn fifty.
It's about creating procedural content that maintains coherence and supports emergent narratives, all while being continuously driven by player actions and the simulation's internal logic. This allows for truly unique playthroughs where the world genuinely reacts and evolves.
We're aiming to solve the "lack of continuity" problem often found in more purely random procedural systems. What are your biggest challenges or successes in integrating procedural generation with persistent world states?
https://redd.it/1sn8p2x
@proceduralgeneration
Hey everyone,
Procedural generation is amazing, but sometimes it can feel like a series of disconnected random events, right? Especially when you're trying to build a world that feels alive and persistent over many play sessions.
With Altworld.io, we're pushing procedural generation further by integrating AI-assisted generation with a robust, structured simulation core. It's not just about generating maps or items; it's about generating entire, stateful worlds.
Here's the gist:
1. Freeform Pitch: You start with a high-level concept for a world.
2. AI Orchestration: Our AI layers interpret that, and using a structured data model, procedurally generates core elements:
Factions: With their own goals and relationships.
Institutions: Governing bodies, trade guilds, secret societies.
Character Archetypes: Key figures that populate the world.
Initial World State: Resources, political tensions, active rumors.
3. Persistent State: This isn't fire-and-forget generation. These elements are stored and managed, so as the game progresses (and you interact with the world), their states evolve. A rumor generated on turn one can become a full-blown war on turn fifty.
It's about creating procedural content that maintains coherence and supports emergent narratives, all while being continuously driven by player actions and the simulation's internal logic. This allows for truly unique playthroughs where the world genuinely reacts and evolves.
We're aiming to solve the "lack of continuity" problem often found in more purely random procedural systems. What are your biggest challenges or successes in integrating procedural generation with persistent world states?
https://redd.it/1sn8p2x
@proceduralgeneration
altworld.io
Altworld | A world you create
Live any life in a browser-based world that responds, changes, and remembers what you have done.