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I'm working on a roguelike and thought it would be fun to have the loading screens procedurally generate as well
https://redd.it/1sif8ru
@proceduralgeneration
https://redd.it/1sif8ru
@proceduralgeneration
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Deep Dive: How I Built a 100% Photoshop-to-3D Procedural Pipeline
https://redd.it/1sih57r
@proceduralgeneration
https://redd.it/1sih57r
@proceduralgeneration
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Efficient Procedural Textures (UV Unwrapping with Geo Nodes)
https://redd.it/1sij0f4
@proceduralgeneration
https://redd.it/1sij0f4
@proceduralgeneration
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WebGPU Fractal Viewer – New Formula + Domain Tricks (Link in original thread)
https://redd.it/1sik1jz
@proceduralgeneration
https://redd.it/1sik1jz
@proceduralgeneration
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Made a 30 Level Puzzle Game out of Conway's Game of Life
https://redd.it/1sih5t9
@proceduralgeneration
https://redd.it/1sih5t9
@proceduralgeneration
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Changing one number completely changes the map — added seed-based generation to my RTS (Unity)
https://redd.it/1sisac3
@proceduralgeneration
https://redd.it/1sisac3
@proceduralgeneration
Wave Function Collapse at 4 million tiles in 23 seconds. Here's every wall I hit scaling it in Unity.
/r/Unity3D/comments/1sit4d4/wave_function_collapse_at_4_million_tiles_in_23/
https://redd.it/1sitbyk
@proceduralgeneration
/r/Unity3D/comments/1sit4d4/wave_function_collapse_at_4_million_tiles_in_23/
https://redd.it/1sitbyk
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Wave Function Collapse at 4 million tiles in 23 seconds. Here's every wall I…
Posted by Unhappy-Ideal-6670 - 3 votes and 0 comments
Experiment With Many Layers
https://www.youtube.com/watch?v=OLjVeyTIxro
https://redd.it/1sk3kam
@proceduralgeneration
https://www.youtube.com/watch?v=OLjVeyTIxro
https://redd.it/1sk3kam
@proceduralgeneration
YouTube
Animation Fading In Parameter Space
Animartix-style rendering on 10 layers
Periodically, the first layer gets a new parameter set. Based on that new random set, the other layers receive new parameters within a defined range relative to Layer 1. “Wide” allows for a 20% parameter distance, while…
Periodically, the first layer gets a new parameter set. Based on that new random set, the other layers receive new parameters within a defined range relative to Layer 1. “Wide” allows for a 20% parameter distance, while…
Where to I start?
Hello. I want to learn procedural generation but It is really difficult to choose where to start. I looked up a few resources but everything feels so overwhelming that I have no idea where to start from. Can anyone guide me / help me?
Thank you so much.
https://redd.it/1sk72ye
@proceduralgeneration
Hello. I want to learn procedural generation but It is really difficult to choose where to start. I looked up a few resources but everything feels so overwhelming that I have no idea where to start from. Can anyone guide me / help me?
Thank you so much.
https://redd.it/1sk72ye
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community