procedural generation
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I made this explanation video about generating stippling using physics simulation

https://redd.it/1shpoyi
@proceduralgeneration
Tiny Heraldry Generator

Been playing around with procedural generation again, this time with a medieval-ish twist ⚔️

I built a small web app that generates 8x8 pixel heraldry—tiny coat-of-arms style designs inspired by the kind of emblems you see in fantasy settings.
It fills the whole screen, and resizing the viewport regenerates a completely new set.

It’s kind of a follow-up to something I made before (I called them “Nocis”, small generated avatars), but this time I focused more on patterns and colors instead of characters.

Got the idea after watching A Knight of the Seven Kingdoms—those emblems and color combinations stuck with me.

Fun little experiment overall. Curious what people think. Enjoy!

Shields: https://lucatabone.com/shields/
Noci Avatar Generator: https://lucatabone.com/noci/

https://preview.redd.it/082whtg03gug1.png?width=800&format=png&auto=webp&s=49a4b36a1362f7a047349f13c294af103bc8000b




https://redd.it/1si26mq
@proceduralgeneration
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I'm working on a roguelike and thought it would be fun to have the loading screens procedurally generate as well
https://redd.it/1sif8ru
@proceduralgeneration
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Deep Dive: How I Built a 100% Photoshop-to-3D Procedural Pipeline

https://redd.it/1sih57r
@proceduralgeneration
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Changing one number completely changes the map — added seed-based generation to my RTS (Unity)

https://redd.it/1sisac3
@proceduralgeneration
Wave Function Collapse at 4 million tiles in 23 seconds. Here's every wall I hit scaling it in Unity.
/r/Unity3D/comments/1sit4d4/wave_function_collapse_at_4_million_tiles_in_23/

https://redd.it/1sitbyk
@proceduralgeneration