procedural generation
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Implicit 3D fields – small parameter changes, completely different shapes

I'm experimenting with implicit scalar fields f(x,y,z) and iso-surfaces.

This example is built from two deformed ellipsoids combined into a smooth field.

What I find interesting is how extremely sensitive the system is – small parameter changes produce completely different shapes.

It feels somewhere between mathematics and generative art.

Curious what others would try as base functions.

Would you expect this kind of behavior from such a simple deformation?

If anyone is interested, the full code is available here:
https://github.com/finky666/FieldForge3D

https://preview.redd.it/csyo2o3by8ug1.png?width=1920&format=png&auto=webp&s=ede5b3456a0c0a0e984f03827981de3601c5c563

https://redd.it/1sh5g8e
@proceduralgeneration
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Procedural pixel art vegetation — trees and grass generated pixel by pixel, fully configurable in real-time.
https://redd.it/1shnu71
@proceduralgeneration