procedural generation
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Godot + azgaar fantasy map generator could it work

Hey everyone! I’m exploring how to use Azgaar’s Fantasy Map Generator data to create a procedurally generated world in Godot just to see if it works. I know Azgaar provides a lot of map details, including heightmaps, climate zones, rivers, and biomes, but I’m wondering how well this information can be used for terrain generation.*

can heightmap data from Azgaar be processed in Godot for terrain shaping? How useful is the climate data for defining biomes? Is there a good way to use river paths to generate water textures? Has anyone successfully integrated Azgaar’s map data into Godot before?

https://redd.it/1l8nhek
@proceduralgeneration
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I hope you’ll like my idea for a space MMO sandbox featuring autonomous mining robots that gather resources for base building and development. Inspired by EVE Online, it also includes trade, diplomacy, economy, unique progression mechanics, and player freedom.

https://redd.it/1l9gqxd
@proceduralgeneration
Flow Field with 3d visualization and subdivision
https://redd.it/1l9wksp
@proceduralgeneration
The Stellar Palette. Procedural nebula render
https://redd.it/1lb4cv1
@proceduralgeneration
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been working on this project of mine its a infinite procedurally generated universe with no use of 3D libraries all the planet bodies you see in the 3d view are code based. Not sure where to take it other then just keep it as a fun tool. Need to fix a few things

https://redd.it/1lbh7qj
@proceduralgeneration
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Think i got this to state i feel comfortable putting out it's release build. let me know what you guys think

https://redd.it/1lc7l6b
@proceduralgeneration