procedural generation
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Proceduraly generated map for team vs team battles
https://redd.it/1l6gnoc
@proceduralgeneration
Godot + azgaar fantasy map generator could it work

Hey everyone! I’m exploring how to use Azgaar’s Fantasy Map Generator data to create a procedurally generated world in Godot just to see if it works. I know Azgaar provides a lot of map details, including heightmaps, climate zones, rivers, and biomes, but I’m wondering how well this information can be used for terrain generation.*

can heightmap data from Azgaar be processed in Godot for terrain shaping? How useful is the climate data for defining biomes? Is there a good way to use river paths to generate water textures? Has anyone successfully integrated Azgaar’s map data into Godot before?

https://redd.it/1l8nhek
@proceduralgeneration
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I hope you’ll like my idea for a space MMO sandbox featuring autonomous mining robots that gather resources for base building and development. Inspired by EVE Online, it also includes trade, diplomacy, economy, unique progression mechanics, and player freedom.

https://redd.it/1l9gqxd
@proceduralgeneration
Flow Field with 3d visualization and subdivision
https://redd.it/1l9wksp
@proceduralgeneration