procedural generation
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Procedurally generated 8km^3 octree terrain with half a million trees (prefabs & fake impostors) running at 60 fps at 1440p on a GTX 1050 (Unity HDRP)
https://www.reddit.com/gallery/1ace1zt

https://redd.it/1ace2i7
@proceduralgeneration
After some time i came back to this project. The Procedural Earth-Like Planet
https://redd.it/1abv4yo
@proceduralgeneration
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Trying to improve the color scheme in my procgen side-project engine / editor - C++/OpenGL/GLSL (WIP)

https://redd.it/1ae5lbs
@proceduralgeneration
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I updated my action roguelike game and extended the map pool! It now has 24 types, each with their own procedural generation rules!
https://redd.it/1afgkl5
@proceduralgeneration