procedural generation
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Revisiting lighting in the OpenGL / C++ based procedural engine / game side-project (video link is in the comments)
https://redd.it/18xthmq
@proceduralgeneration
Need ideas for my dissertation project please

Ok first of all I am a complete newbie with procedural generation. Please treat me like one. I was just very fascinated with the whole idea of procedurally generating stuff. I have played No Man's Sky and the whole concept just blew my mind. And I really want to try it myself.

So to the main point. I need help for ideas about my dissertation project. In general, we are supposed to base our project on a pre-existing paper published by someone else and maybe try to find improvements in it. I have around 2 Months to do the project and learn the stuff. I very much want to do something with ML and PCG. I personally want to do something original using methods that have not been researched upon a lot and hopefully achieve positive results that show that the method I used is better than the ones that other papers mention.

So any and all ideas are appreciated please! _/\\_

As for my knowledge level, I am a computer science master's student and I created a project where I trained a model that predicts the guitar chords using CNN in real time. So I have some knowledge in Machine Learning and Neural Networks.

https://redd.it/1ad0qz9
@proceduralgeneration
Procedurally generated 8km^3 octree terrain with half a million trees (prefabs & fake impostors) running at 60 fps at 1440p on a GTX 1050 (Unity HDRP)
https://www.reddit.com/gallery/1ace1zt

https://redd.it/1ace2i7
@proceduralgeneration
After some time i came back to this project. The Procedural Earth-Like Planet
https://redd.it/1abv4yo
@proceduralgeneration