Revisiting lighting in the OpenGL / C++ based procedural engine / game side-project (video link is in the comments)
https://redd.it/18xthmq
@proceduralgeneration
https://redd.it/18xthmq
@proceduralgeneration
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Improved my real-time height-map shadows (code in comments)
https://redd.it/1acv468
@proceduralgeneration
https://redd.it/1acv468
@proceduralgeneration
Need ideas for my dissertation project please
Ok first of all I am a complete newbie with procedural generation. Please treat me like one. I was just very fascinated with the whole idea of procedurally generating stuff. I have played No Man's Sky and the whole concept just blew my mind. And I really want to try it myself.
So to the main point. I need help for ideas about my dissertation project. In general, we are supposed to base our project on a pre-existing paper published by someone else and maybe try to find improvements in it. I have around 2 Months to do the project and learn the stuff. I very much want to do something with ML and PCG. I personally want to do something original using methods that have not been researched upon a lot and hopefully achieve positive results that show that the method I used is better than the ones that other papers mention.
So any and all ideas are appreciated please! _/\\_
As for my knowledge level, I am a computer science master's student and I created a project where I trained a model that predicts the guitar chords using CNN in real time. So I have some knowledge in Machine Learning and Neural Networks.
https://redd.it/1ad0qz9
@proceduralgeneration
Ok first of all I am a complete newbie with procedural generation. Please treat me like one. I was just very fascinated with the whole idea of procedurally generating stuff. I have played No Man's Sky and the whole concept just blew my mind. And I really want to try it myself.
So to the main point. I need help for ideas about my dissertation project. In general, we are supposed to base our project on a pre-existing paper published by someone else and maybe try to find improvements in it. I have around 2 Months to do the project and learn the stuff. I very much want to do something with ML and PCG. I personally want to do something original using methods that have not been researched upon a lot and hopefully achieve positive results that show that the method I used is better than the ones that other papers mention.
So any and all ideas are appreciated please! _/\\_
As for my knowledge level, I am a computer science master's student and I created a project where I trained a model that predicts the guitar chords using CNN in real time. So I have some knowledge in Machine Learning and Neural Networks.
https://redd.it/1ad0qz9
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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Procedurally generated 8km^3 octree terrain with half a million trees (prefabs & fake impostors) running at 60 fps at 1440p on a GTX 1050 (Unity HDRP)
https://www.reddit.com/gallery/1ace1zt
https://redd.it/1ace2i7
@proceduralgeneration
https://www.reddit.com/gallery/1ace1zt
https://redd.it/1ace2i7
@proceduralgeneration
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Procedurally generated space stations. What do you think?
https://redd.it/1abpel7
@proceduralgeneration
https://redd.it/1abpel7
@proceduralgeneration
After some time i came back to this project. The Procedural Earth-Like Planet
https://redd.it/1abv4yo
@proceduralgeneration
https://redd.it/1abv4yo
@proceduralgeneration
Houdini Tutorial | Jet Smoke Trail inside Houdini
https://youtu.be/E1u3Id9sV7M
https://redd.it/1accj7j
@proceduralgeneration
https://youtu.be/E1u3Id9sV7M
https://redd.it/1accj7j
@proceduralgeneration
YouTube
Houdini Tutorial | Jet Smoke Trail inside Houdini | Eng Sub
Project File - https://fxguru.gumroad.com/l/umdbec
Discord - https://discord.gg/sjn8bbsEce
Learn how to create a stunning jet smoke trail inside Houdini with this easy-to-follow tutorial. This video includes English subtitles so you can follow along even…
Discord - https://discord.gg/sjn8bbsEce
Learn how to create a stunning jet smoke trail inside Houdini with this easy-to-follow tutorial. This video includes English subtitles so you can follow along even…
added perspective & embossing to triptych designs (python + gimp)
https://redd.it/1abdije
@proceduralgeneration
https://redd.it/1abdije
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: added perspective & embossing to triptych designs (python + gimp)
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I'm creating an open source Rust library for generating realistic virtual terrain and would appreciate any advice and/or suggestions
https://redd.it/1adng2p
@proceduralgeneration
https://redd.it/1adng2p
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: I'm creating an open source Rust library for generating realistic virtual terrain…
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