procedural generation
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https://redd.it/16og2hi
@proceduralgeneration
3D Model Variations

Hey
I'm starting a new project, and I've wanted to know if it's possible to use procedural generation to solve it although I know there is already some related work about it using generative AI.

Imagine having a basic 3D model, and instead of manually creating multiple variations could we generate different versions automatically based on another 3D model? I am talking about the geometry itself and also the textures.

Has anyone tried something like this before? Any tips, tools, or algorithms you could share?
I apologize for anything I say wrong, as procedural generation and 3D modelling is something new to me :)
Thanks!

https://redd.it/16ol84a
@proceduralgeneration
can you help me come with a good approach, coneptually, to selecting points in a 2D array that will represent the center of an island for my procedurally built sailing world?

my world is built by n by n mesh chunks. I'm trying to come up with a good algorithm for selecting which chunks will be the center of an island. the factors would be the size of the world (which can be determined based off the number of chunks), size of the island, and then of course the number of islands. placing them all perfectly spread apart is an option I guess, but not a very interesting one imo. any help with this would be greatly appreciated as I am at a loss.

https://redd.it/16s7s3g
@proceduralgeneration
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Added a web viewer to my mesh generation software to expose parameters to quickly iterate on a design. Also took some time to learn about web sockets so multiple people can edit the mesh at once
https://redd.it/16spt68
@proceduralgeneration
New online demo of my creature generator with breeding and inheritance! Try to breed your own creature by selecting two parents and see how the traits get mixed and mutated to create the offspring...

https://redd.it/16tnqt2
@proceduralgeneration