procedural generation
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How to generate more flat terrain?

Hello so i am trying to generate tycoon game terrain with diamond-square algorithm with few restrictions. everything is correct but terrain is so jaggy and not flat, which is not very common for tycoon game terrain. can anyone give me tips about how to make terrain more flatter?

https://redd.it/16332t2
@proceduralgeneration
Procedurally generated screensavers?

Basically want to have my computers lock screen as a some sort of calming stars and space, a slow 3D drifting. Is there some sort of program I could set up to do this locally? Any ideas would be really appreciated

https://redd.it/1639bsz
@proceduralgeneration
Mantle // Me // 2023 // animated version in comments
https://redd.it/163paqu
@proceduralgeneration
Perlin cube/noise in nature

I’m getting into a new topic about this kind of stuff and wanted to branch out into things of nature with it. I’m familiar with the classic topography use and terrain generation for a 2d perlin noise, but I want to know where it would appear in actuality in its cube form. Maybe even seeing the negative space being purposed over the original would be interesting to learn about. Any help is appreciated.

https://redd.it/16634jp
@proceduralgeneration