How to generate more flat terrain?
Hello so i am trying to generate tycoon game terrain with diamond-square algorithm with few restrictions. everything is correct but terrain is so jaggy and not flat, which is not very common for tycoon game terrain. can anyone give me tips about how to make terrain more flatter?
https://redd.it/16332t2
@proceduralgeneration
Hello so i am trying to generate tycoon game terrain with diamond-square algorithm with few restrictions. everything is correct but terrain is so jaggy and not flat, which is not very common for tycoon game terrain. can anyone give me tips about how to make terrain more flatter?
https://redd.it/16332t2
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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Need better music for my generations. Thanks
https://youtu.be/4OqjDtH8qMA?si=to6OuZQoXvyOm9ko
https://redd.it/1636cna
@proceduralgeneration
https://youtu.be/4OqjDtH8qMA?si=to6OuZQoXvyOm9ko
https://redd.it/1636cna
@proceduralgeneration
YouTube
Flower of Life (Fractal & Audio)
1080p @ 50fps (8:32hr Render)
Procedurally generated screensavers?
Basically want to have my computers lock screen as a some sort of calming stars and space, a slow 3D drifting. Is there some sort of program I could set up to do this locally? Any ideas would be really appreciated
https://redd.it/1639bsz
@proceduralgeneration
Basically want to have my computers lock screen as a some sort of calming stars and space, a slow 3D drifting. Is there some sort of program I could set up to do this locally? Any ideas would be really appreciated
https://redd.it/1639bsz
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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wanted to see how my decorator worked so I wrote a visualizer for it
https://redd.it/163cf0i
@proceduralgeneration
https://redd.it/163cf0i
@proceduralgeneration
My Voxel Game Engine: Infinite marching cubes chunk generation. I built an airplane out of voxels. Then I rode it across my infinite terrain world. I built a hover craft out of voxels and drove it on a track made out of splines.
https://youtu.be/og5d3EN35Dk
https://redd.it/16418lm
@proceduralgeneration
https://youtu.be/og5d3EN35Dk
https://redd.it/16418lm
@proceduralgeneration
YouTube
[Voxel Engine] Voxel Creations from Design to Game. Hover craft. Riding a voxel airplane. Chunks.
I added seats and now you can sit on your voxel airplane and fly it! I added 2 biomes with infinite terrain generation.
New barebones save/load functionality enables players to design and race their voxel creations instantly. This is the coolest feature…
New barebones save/load functionality enables players to design and race their voxel creations instantly. This is the coolest feature…
Procedurally generated world for my Wild West survival game Forty-Niner. Gathering underground resources will be possible because of the marching cubes technique for terrain
https://i.redd.it/ep2e11owy8kb1.png
https://redd.it/160xj0i
@proceduralgeneration
https://i.redd.it/ep2e11owy8kb1.png
https://redd.it/160xj0i
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Procedurally generated world for my Wild West survival game Forty-Niner. Gathering…
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Procedural Galaxy Render (16:30hr Render) (1440p @ 60fps)
https://youtu.be/OL8_K5sbgd0?si=yqf6MaZv08eNLQ51
https://redd.it/164qgvi
@proceduralgeneration
https://youtu.be/OL8_K5sbgd0?si=yqf6MaZv08eNLQ51
https://redd.it/164qgvi
@proceduralgeneration
YouTube
The Collective (QHD)
1440p @ 60fps (16:30hr Render)
Perlin cube/noise in nature
I’m getting into a new topic about this kind of stuff and wanted to branch out into things of nature with it. I’m familiar with the classic topography use and terrain generation for a 2d perlin noise, but I want to know where it would appear in actuality in its cube form. Maybe even seeing the negative space being purposed over the original would be interesting to learn about. Any help is appreciated.
https://redd.it/16634jp
@proceduralgeneration
I’m getting into a new topic about this kind of stuff and wanted to branch out into things of nature with it. I’m familiar with the classic topography use and terrain generation for a 2d perlin noise, but I want to know where it would appear in actuality in its cube form. Maybe even seeing the negative space being purposed over the original would be interesting to learn about. Any help is appreciated.
https://redd.it/16634jp
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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4096x4096 render of a valheim style radial biome world map. 16 Km radius world.
https://redd.it/1669gra
@proceduralgeneration
https://redd.it/1669gra
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: 4096x4096 render of a valheim style radial biome world map. 16 Km radius world.
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