GDMC 2023 - Winner presentation of the 6th AI Settlement Generation Chal...
https://youtube.com/watch?v=onXUUhefLyY&si=0x18RvN00kpF3j6W
https://redd.it/1612urf
@proceduralgeneration
https://youtube.com/watch?v=onXUUhefLyY&si=0x18RvN00kpF3j6W
https://redd.it/1612urf
@proceduralgeneration
YouTube
GDMC 2023 - Winner presentation of the 6th AI Settlement Generation Challenge in Minecraft
We present the winner of the 6th annual AI Settlement Generation Challenge in Minecraft, an AI coding competition open for everyone that is about making an algorithm that can, by itself, generate an interesting Minecraft settlement, that fits into an unseen…
Added road billboards and road skirts to the procgen city side-project (video link is in comments)
https://redd.it/161c71m
@proceduralgeneration
https://redd.it/161c71m
@proceduralgeneration
This Map Does Not Exist, an infinite procedurally generated map proof-of-concept (demo)
https://terrain.sshh.io/
https://redd.it/161gyxa
@proceduralgeneration
https://terrain.sshh.io/
https://redd.it/161gyxa
@proceduralgeneration
terrain.sshh.io
Terrain Diffusion
A proof of concept infinite map built with StableDiffusion 2
How to Loop Animation inside Houdini | Houdini Tutorial
https://youtu.be/EqwGSU7vVo0
https://redd.it/1620b9b
@proceduralgeneration
https://youtu.be/EqwGSU7vVo0
https://redd.it/1620b9b
@proceduralgeneration
YouTube
How to Loop Animation inside Houdini | Houdini Tutorial
Website Link - https://www.fxguru.in/
In this Houdini tutorial, we'll show you how to loop animation inside Houdini. This is a common task that animators use to create a continuous motion animation.
Like, Share and Subscribe.
#houdini #cgi #vfx #fxguru…
In this Houdini tutorial, we'll show you how to loop animation inside Houdini. This is a common task that animators use to create a continuous motion animation.
Like, Share and Subscribe.
#houdini #cgi #vfx #fxguru…
Procedural hand for magicavoxel. A controlled hand with customizable shapes can look like a cartoon or like a zombie. the generated models have bones inside the flesh. boosty.to/mode_vis
https://youtu.be/Gl0YAHNjeJ8
https://redd.it/161zgge
@proceduralgeneration
https://youtu.be/Gl0YAHNjeJ8
https://redd.it/161zgge
@proceduralgeneration
boosty.to
mode_vis - </> Shaders | Procedural | Tools for MagicaVoxel
Hi! I am mode_vis and i'm creating software tools for MagicaVoxel shaders </> | console commands |.vox models, palettes and other resources that allow you to quickly create magnificent three-dimensional voxel models. Here I'm going to share with you…
How to create aquifers/cave lakes?
How would you generate aquifers or lakes in caves similar to the ones in Minecraft? I know it is to do with areas having a local water level, but how would you achieve that? Here is an image of a result I am looking for... As you can see there are two different local water levels here
https://preview.redd.it/0kmsj0yvcokb1.jpg?width=1920&format=pjpg&auto=webp&s=927313625f449d1b9ef8bd2d283ff9a25b7c9a73
https://redd.it/162u0m0
@proceduralgeneration
How would you generate aquifers or lakes in caves similar to the ones in Minecraft? I know it is to do with areas having a local water level, but how would you achieve that? Here is an image of a result I am looking for... As you can see there are two different local water levels here
https://preview.redd.it/0kmsj0yvcokb1.jpg?width=1920&format=pjpg&auto=webp&s=927313625f449d1b9ef8bd2d283ff9a25b7c9a73
https://redd.it/162u0m0
@proceduralgeneration
A few starting areas from our game Icaria. LMK what you think!
https://redd.it/163007b
@proceduralgeneration
https://redd.it/163007b
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: A few starting areas from our game Icaria. LMK what you think!
Explore this post and more from the proceduralgeneration community
How to generate more flat terrain?
Hello so i am trying to generate tycoon game terrain with diamond-square algorithm with few restrictions. everything is correct but terrain is so jaggy and not flat, which is not very common for tycoon game terrain. can anyone give me tips about how to make terrain more flatter?
https://redd.it/16332t2
@proceduralgeneration
Hello so i am trying to generate tycoon game terrain with diamond-square algorithm with few restrictions. everything is correct but terrain is so jaggy and not flat, which is not very common for tycoon game terrain. can anyone give me tips about how to make terrain more flatter?
https://redd.it/16332t2
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Need better music for my generations. Thanks
https://youtu.be/4OqjDtH8qMA?si=to6OuZQoXvyOm9ko
https://redd.it/1636cna
@proceduralgeneration
https://youtu.be/4OqjDtH8qMA?si=to6OuZQoXvyOm9ko
https://redd.it/1636cna
@proceduralgeneration
YouTube
Flower of Life (Fractal & Audio)
1080p @ 50fps (8:32hr Render)
Procedurally generated screensavers?
Basically want to have my computers lock screen as a some sort of calming stars and space, a slow 3D drifting. Is there some sort of program I could set up to do this locally? Any ideas would be really appreciated
https://redd.it/1639bsz
@proceduralgeneration
Basically want to have my computers lock screen as a some sort of calming stars and space, a slow 3D drifting. Is there some sort of program I could set up to do this locally? Any ideas would be really appreciated
https://redd.it/1639bsz
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
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wanted to see how my decorator worked so I wrote a visualizer for it
https://redd.it/163cf0i
@proceduralgeneration
https://redd.it/163cf0i
@proceduralgeneration