Anyone knows a algorithmic good approach for generating sand waves or ripple marks?
https://redd.it/15wmi2v
@proceduralgeneration
https://redd.it/15wmi2v
@proceduralgeneration
Procedural generation of stories in games?
Is it reasonable to think that in the near future maps, level design, town/city building, NPC stories, secondary quests, can be fully generated procedurally by an IA, and possibly randomized, to allow the scalability needed for some ambitious space games, world RPGs, MMOs, story-based infinite rogue-like?
That does not mean the IA would generate the main stories (if they exist), as this could still be on the dev part, but the IA could be useful to fill the holes.
https://redd.it/15wqwpn
@proceduralgeneration
Is it reasonable to think that in the near future maps, level design, town/city building, NPC stories, secondary quests, can be fully generated procedurally by an IA, and possibly randomized, to allow the scalability needed for some ambitious space games, world RPGs, MMOs, story-based infinite rogue-like?
That does not mean the IA would generate the main stories (if they exist), as this could still be on the dev part, but the IA could be useful to fill the holes.
https://redd.it/15wqwpn
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Need help island generation with caves and so on
Hello everyone, I'm searching for a partner to collaborate with me on crafting an extraordinary procedurally generated island. The project involves creating diverse landscapes including caves, rivers, and more. While I'm new to procedural content generation, I've already achieved success in generating islands featuring various biomes, lakes, and even some serendipitous rivers.
My discord: unifiedcode
https://redd.it/15x4qzo
@proceduralgeneration
Hello everyone, I'm searching for a partner to collaborate with me on crafting an extraordinary procedurally generated island. The project involves creating diverse landscapes including caves, rivers, and more. While I'm new to procedural content generation, I've already achieved success in generating islands featuring various biomes, lakes, and even some serendipitous rivers.
My discord: unifiedcode
https://redd.it/15x4qzo
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Core Mechanics of Voxelscaper
https://youtube.com/watch?v=1b-myu9n3PM&feature=share
https://redd.it/15x9oav
@proceduralgeneration
https://youtube.com/watch?v=1b-myu9n3PM&feature=share
https://redd.it/15x9oav
@proceduralgeneration
YouTube
Voxelscaper Devlog 3: Core mechanics. Land blocks, houses, doors, windows, roads, bridges...
#Voxelscaper #Indiegame #indie #Voxelart #Magicavoxel
Please leave your comments. Let us know your opinion. What should we do in our next devlog video?
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Please leave your comments. Let us know your opinion. What should we do in our next devlog video?
Subscribe to our newsletters at: http://catigerstudio.com
Follow us on:
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Hi, I have released Procedural Realistic City Generator for Blender
https://youtu.be/6YIpYWfLkr0
https://redd.it/15xbv76
@proceduralgeneration
https://youtu.be/6YIpYWfLkr0
https://redd.it/15xbv76
@proceduralgeneration
YouTube
Blender - Procedural Realistic City Generator
https://blendermarket.com/products/citygen-for-blender
You can generate Realistic Cities with this Blender Modifier easily.
You can generate Realistic Cities with this Blender Modifier easily.
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2D Pixel Planet Rendering (Converts 2D Textures to 2D spheres)
https://redd.it/15xtq6h
@proceduralgeneration
https://redd.it/15xtq6h
@proceduralgeneration
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[WIP] Procedural sticky notes (with pins) and other things
https://redd.it/15y213m
@proceduralgeneration
https://redd.it/15y213m
@proceduralgeneration
Introducing Oppy - A Stylized World Generator for Unity 3D! [WIP] It's all about creating stunning, stylized, and low-poly environments using procedural noise layers, tile-based techniques, and rejection sampling.
https://redd.it/15ytc6i
@proceduralgeneration
https://redd.it/15ytc6i
@proceduralgeneration
infinite Realistic terrain in Unreal Engine
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https://i.redd.it/z1chvu2i8vjb1.gif
used auto-material, height curves and multiple noises to achieve these results. Check out the tutorial if you are interested and please let me know what do you think)
link: https://youtu.be/KbVpX60-A1g
https://redd.it/15z4opx
@proceduralgeneration
​
https://i.redd.it/z1chvu2i8vjb1.gif
used auto-material, height curves and multiple noises to achieve these results. Check out the tutorial if you are interested and please let me know what do you think)
link: https://youtu.be/KbVpX60-A1g
https://redd.it/15z4opx
@proceduralgeneration
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[WIP-01] Procedural stylized wooden floor from input curve (or from square) | Houdini
https://redd.it/160rcqp
@proceduralgeneration
https://redd.it/160rcqp
@proceduralgeneration