procedural generation
122 subscribers
5.09K photos
1.58K videos
2 files
10.8K links
Created by @r_channels
Download Telegram
This media is not supported in your browser
VIEW IN TELEGRAM
Oppy - A stylized world generator for Unity 3D. Effortlessly create unique, stylized worlds that can be easily customized with parameters using Perlin Noise. This powerful tool simplifies the world-building process and allows for endless creative possibilities. WIP
https://redd.it/15vnb15
@proceduralgeneration
Anyone knows a algorithmic good approach for generating sand waves or ripple marks?
https://redd.it/15wmi2v
@proceduralgeneration
Procedural generation of stories in games?

Is it reasonable to think that in the near future maps, level design, town/city building, NPC stories, secondary quests, can be fully generated procedurally by an IA, and possibly randomized, to allow the scalability needed for some ambitious space games, world RPGs, MMOs, story-based infinite rogue-like?

That does not mean the IA would generate the main stories (if they exist), as this could still be on the dev part, but the IA could be useful to fill the holes.

https://redd.it/15wqwpn
@proceduralgeneration
Need help island generation with caves and so on

Hello everyone, I'm searching for a partner to collaborate with me on crafting an extraordinary procedurally generated island. The project involves creating diverse landscapes including caves, rivers, and more. While I'm new to procedural content generation, I've already achieved success in generating islands featuring various biomes, lakes, and even some serendipitous rivers.

My discord: unifiedcode

https://redd.it/15x4qzo
@proceduralgeneration
Introducing Oppy - A Stylized World Generator for Unity 3D! [WIP] It's all about creating stunning, stylized, and low-poly environments using procedural noise layers, tile-based techniques, and rejection sampling.
https://redd.it/15ytc6i
@proceduralgeneration
challenge your observational skills😎
https://redd.it/15z26hq
@proceduralgeneration
infinite Realistic terrain in Unreal Engine

​

https://i.redd.it/z1chvu2i8vjb1.gif

used auto-material, height curves and multiple noises to achieve these results. Check out the tutorial if you are interested and please let me know what do you think)
link: https://youtu.be/KbVpX60-A1g

https://redd.it/15z4opx
@proceduralgeneration
This media is not supported in your browser
VIEW IN TELEGRAM
[WIP-01] Procedural stylized wooden floor from input curve (or from square) | Houdini
https://redd.it/160rcqp
@proceduralgeneration