procedural generation
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El Greco study (cellular-automata collage)
https://redd.it/15vamdy
@proceduralgeneration
My simple pixel space systems generator.
https://redd.it/15vhf5p
@proceduralgeneration
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We're three college grads who built a next-gen voxel game engine inspired by Minecraft, and it's so easy that anyone can create an open world (Then we will use AI to procedurally generate worlds). I am here to answer any questions!
https://redd.it/15vkink
@proceduralgeneration
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Oppy - A stylized world generator for Unity 3D. Effortlessly create unique, stylized worlds that can be easily customized with parameters using Perlin Noise. This powerful tool simplifies the world-building process and allows for endless creative possibilities. WIP
https://redd.it/15vnb15
@proceduralgeneration
Anyone knows a algorithmic good approach for generating sand waves or ripple marks?
https://redd.it/15wmi2v
@proceduralgeneration
Procedural generation of stories in games?

Is it reasonable to think that in the near future maps, level design, town/city building, NPC stories, secondary quests, can be fully generated procedurally by an IA, and possibly randomized, to allow the scalability needed for some ambitious space games, world RPGs, MMOs, story-based infinite rogue-like?

That does not mean the IA would generate the main stories (if they exist), as this could still be on the dev part, but the IA could be useful to fill the holes.

https://redd.it/15wqwpn
@proceduralgeneration
Need help island generation with caves and so on

Hello everyone, I'm searching for a partner to collaborate with me on crafting an extraordinary procedurally generated island. The project involves creating diverse landscapes including caves, rivers, and more. While I'm new to procedural content generation, I've already achieved success in generating islands featuring various biomes, lakes, and even some serendipitous rivers.

My discord: unifiedcode

https://redd.it/15x4qzo
@proceduralgeneration
Introducing Oppy - A Stylized World Generator for Unity 3D! [WIP] It's all about creating stunning, stylized, and low-poly environments using procedural noise layers, tile-based techniques, and rejection sampling.
https://redd.it/15ytc6i
@proceduralgeneration