Interesting video on some extra complexities to perception for terrain generation
https://youtu.be/Z6wGgxAtFlM
https://redd.it/15sylv9
@proceduralgeneration
https://youtu.be/Z6wGgxAtFlM
https://redd.it/15sylv9
@proceduralgeneration
YouTube
Why East Coasts Lack Deserts (Usually)
Rather than seeing consistent “band of deserts” in the subtropics on our planet, we actually see a major asymmetry: subtropical deserts are almost always absent from eastern coastlines. This is true in North America, South America, Australia, Southern Africa…
Extrapolating triangles from Voronoi diagrams
I’m playing around with procedural terrain gen and I have implemented the divide and conquer voronoi algorithm. What I am left with is a 2D array, in which each element contains the ID of its nearest voronoi point.
So the next step is to use this array to get a list of triangles for each voronoi cell. But I’m struggling to think of how to do this, if anyone could point me in the right direction that’d be greatly appreciated:)
https://redd.it/15sz3l4
@proceduralgeneration
I’m playing around with procedural terrain gen and I have implemented the divide and conquer voronoi algorithm. What I am left with is a 2D array, in which each element contains the ID of its nearest voronoi point.
So the next step is to use this array to get a list of triangles for each voronoi cell. But I’m struggling to think of how to do this, if anyone could point me in the right direction that’d be greatly appreciated:)
https://redd.it/15sz3l4
@proceduralgeneration
Reddit
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We're three college grads who built a next-gen voxel game engine inspired by Minecraft, and it's so easy that anyone can create an open world (Then we will use AI to procedurally generate worlds). I am here to answer any questions!
https://redd.it/15vkink
@proceduralgeneration
https://redd.it/15vkink
@proceduralgeneration
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Oppy - A stylized world generator for Unity 3D. Effortlessly create unique, stylized worlds that can be easily customized with parameters using Perlin Noise. This powerful tool simplifies the world-building process and allows for endless creative possibilities. WIP
https://redd.it/15vnb15
@proceduralgeneration
https://redd.it/15vnb15
@proceduralgeneration
Houdini Tutorial | How to do White Water in Houdini
https://youtu.be/Vaj8fdyzEBM
https://redd.it/15w1i4h
@proceduralgeneration
https://youtu.be/Vaj8fdyzEBM
https://redd.it/15w1i4h
@proceduralgeneration
YouTube
Houdini Tutorial | How to do White Water in Houdini
Project File - https://fxguru.gumroad.com/l/vqlru
Discord - https://discord.gg/sjn8bbsEce
In this tutorial, we'll show you how to make white water in Houdini. By the end, you'll be able to create realistic and breathtaking water effects in minutes!
0:00…
Discord - https://discord.gg/sjn8bbsEce
In this tutorial, we'll show you how to make white water in Houdini. By the end, you'll be able to create realistic and breathtaking water effects in minutes!
0:00…
Procedural Biome Authoring Using Relational Data Models in Houdini for Unreal Engine
https://www.youtube.com/watch?v=yL-KL7OQyHg&ab_channel=HakeemAdam
https://redd.it/15wdkb1
@proceduralgeneration
https://www.youtube.com/watch?v=yL-KL7OQyHg&ab_channel=HakeemAdam
https://redd.it/15wdkb1
@proceduralgeneration
YouTube
Procedural Biome Authoring Using Relational Data Models - Houdini x Unreal Engine 5.2
A visual overview of my approach to Procedural Biome Authoring in Unreal Engine 5 using a Houdini Digital Asset. Read my blog post which goes over the tool in detail: https://hakeemadam.info/procedural-tools
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Pixel Based Universe Simulator (Inspired by: https://photon-ray.xyz/pixelPhysics/)
https://redd.it/15we4im
@proceduralgeneration
https://redd.it/15we4im
@proceduralgeneration
Anyone knows a algorithmic good approach for generating sand waves or ripple marks?
https://redd.it/15wmi2v
@proceduralgeneration
https://redd.it/15wmi2v
@proceduralgeneration
Procedural generation of stories in games?
Is it reasonable to think that in the near future maps, level design, town/city building, NPC stories, secondary quests, can be fully generated procedurally by an IA, and possibly randomized, to allow the scalability needed for some ambitious space games, world RPGs, MMOs, story-based infinite rogue-like?
That does not mean the IA would generate the main stories (if they exist), as this could still be on the dev part, but the IA could be useful to fill the holes.
https://redd.it/15wqwpn
@proceduralgeneration
Is it reasonable to think that in the near future maps, level design, town/city building, NPC stories, secondary quests, can be fully generated procedurally by an IA, and possibly randomized, to allow the scalability needed for some ambitious space games, world RPGs, MMOs, story-based infinite rogue-like?
That does not mean the IA would generate the main stories (if they exist), as this could still be on the dev part, but the IA could be useful to fill the holes.
https://redd.it/15wqwpn
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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