procedural generation
122 subscribers
5.17K photos
1.64K videos
2 files
10.9K links
Created by @r_channels
Download Telegram
[UPDATE | Train board generator] - Create custom Ticket to Ride boards within seconds!
https://www.reddit.com/gallery/15qqesz

https://redd.it/15qqja1
@proceduralgeneration
WebGPU Voxel Path Tracing

For the past couple of weeks I have been working on a WebGPU-based voxel path tracer.

It uses a JavaScript port of [https://bitbucket.org/BWerness/voxel-automata-terrain/src/master/\] to generate fractal-like voxel scenes and renders them with WebGPU.

link: https://addisonprairie.github.io/WebGPU-Voxel-Fractals/?size=128

The default scene size is 128x128x128. If you'd like to see smaller or larger sizes, you can just change the "size" argument in the URL. Valid sizes are 32, 64, 128, 256, and 512, although 512 and 256 can take a bit to generate.

It generates scenes based off a seed, which can also be changed to generate new and interesting fractals. You can get more information about the controls/settings by clicking the "help" button.

I'd love to know what you guys think! And if you find any interesting seeds, you can save images of them, or share that seed using the "copy seed URL" button to allow other people to explore that seed on their own computer.

Note: while this program is capable of running on a range or hardware, including laptop integrated graphics, it may run slowly on low end hardware. Also, it must be run on a WebGPU-enabled browser: anything Chromium-based should work. If you have issues, please let me know!

more info: https://twitter.com/AddisonPrairie/status/1691187208722456576?s=20

https://preview.redd.it/f5h9sym905ib1.png?width=1920&format=png&auto=webp&s=0bbf307d804cdb70b3703a7cf0d215f9ba3d2ef9

https://redd.it/15r6lqz
@proceduralgeneration
Gunsmithing Generator

I wanted to make a generator which randomly chooses parts and puts these on a chosen weapons system, though I don’t know how I could make the generator nor do I know where I could get the assets for the gun mods. Help is appreciated.

https://redd.it/15rlqpo
@proceduralgeneration
Battle with AI Pokemon!

Hey guys, I'm a student studying computer science and have recently been learning AI. I developed a cool project where you can battle with AI-generated pokemon. The pokemon were generated using a procedural algorithm which formed a prompt to give to StableDiffusion. I was wondering what you guys thought! It's one of my first projects so please go easy on me.

https://mirageisland.ai

https://i.redd.it/jr4o9122y9ib1.gif

https://redd.it/15rsgre
@proceduralgeneration
Procedural continental terrain generation

How do u procedurally generate a coastline?

Ive tried with perlin noise, but it gives always this kinda result.

​

Perlin based terrain generation

But i want a more continental look, we could say, more realistic. Like, how can u get this kinda result?

​

World coastline

Maybe combining different types of noise or what?

https://redd.it/15s5b3u
@proceduralgeneration