How I added Procedural Terrain to my City Builder
https://youtu.be/jI5O58IP_kU
https://redd.it/15p1ctk
@proceduralgeneration
https://youtu.be/jI5O58IP_kU
https://redd.it/15p1ctk
@proceduralgeneration
YouTube
I added MOUNTAINS to my City Builder
The maps in my Unity3D indie city builder were way too DUTCH, so I had to fix that. Join me as I explain how I used procedural generation to spice up my gameplay!
Music: jinsang - showers
#funnyvideo #devlog #indiegame #unity #gamedev #indiedev #proceduralgeneration
Music: jinsang - showers
#funnyvideo #devlog #indiegame #unity #gamedev #indiedev #proceduralgeneration
Which option do you like the most: Option A, B, C, or D? #voxelscaper
https://redd.it/15p5y74
@proceduralgeneration
https://redd.it/15p5y74
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Which option do you like the most: Option A, B, C, or D? #voxelscaper
Explore this post and more from the proceduralgeneration community
Houdini Tutorial | How to make Underwater Sunrays in Houdini
https://youtu.be/FXzQA9r4r98
https://redd.it/15p7461
@proceduralgeneration
https://youtu.be/FXzQA9r4r98
https://redd.it/15p7461
@proceduralgeneration
YouTube
Houdini Tutorial | How to make Underwater Sunrays in Houdini
Thank you Nabil Jabour for sharing this information.
Read the full Interview here: https://80.lv/articles/recreating-underwater-sun-rays-from-avatar-the-way-of-water-in-houdini/
In this tutorial, we'll show you how to make Underwater Sunrays in Houdini.…
Read the full Interview here: https://80.lv/articles/recreating-underwater-sun-rays-from-avatar-the-way-of-water-in-houdini/
In this tutorial, we'll show you how to make Underwater Sunrays in Houdini.…
Windy Day On A Procedural Planet (C++ procgen side-project)
Procedurally generated city engine side-project (C++). No models, everything is generated procedurally during runtime at 165 FPS (currently) on a HP Omen 15 Laptop with Ryzen 7 5800H / NVIDIA RTX 3060.
Progress video is here: https://youtu.be/ikU6VAVK2Ks
https://redd.it/15pbjax
@proceduralgeneration
Procedurally generated city engine side-project (C++). No models, everything is generated procedurally during runtime at 165 FPS (currently) on a HP Omen 15 Laptop with Ryzen 7 5800H / NVIDIA RTX 3060.
Progress video is here: https://youtu.be/ikU6VAVK2Ks
https://redd.it/15pbjax
@proceduralgeneration
YouTube
Windy Day On A Procedural Planet (C++)
Procedurally generated city engine side-project (C++). No models, no AI (all man / mathematics made), everything is generated procedurally during runtime at 165 FPS (currently) on a HP Omen 15 Laptop with Ryzen 7 5800H / NVIDIA RTX 3060. Music is "BFG Division"…
Totally new to this and looking for some advice
I'm building city assets (buildings, roads) and I want them to be used to generate a city.
I've been looking at other city generation things but it's not quite what I'm looking for because it's going to end up more maze like than a real city
https://redd.it/15pgxyd
@proceduralgeneration
I'm building city assets (buildings, roads) and I want them to be used to generate a city.
I've been looking at other city generation things but it's not quite what I'm looking for because it's going to end up more maze like than a real city
https://redd.it/15pgxyd
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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What would be the best Free Software ("open source") game engine for procedural generation, not just of terrain, but also of models as a whole?
I love the works of Farbrausch and my ultimate goal in game development is to have a custom engine that procedurally generates all of its meshes at runtime, if only in a loading screen, using the power of modern GPUs. But for obvious reasons, the scope of that engine is beyond what I can use in a timely manner for a game. What existing FOSS program can best help me to both create, and learn about, procedural generation of 3D models? So far, Godot is not particularly helpful in this regard, and has limitations on this particular issue even in 4.
https://redd.it/15qaz75
@proceduralgeneration
I love the works of Farbrausch and my ultimate goal in game development is to have a custom engine that procedurally generates all of its meshes at runtime, if only in a loading screen, using the power of modern GPUs. But for obvious reasons, the scope of that engine is beyond what I can use in a timely manner for a game. What existing FOSS program can best help me to both create, and learn about, procedural generation of 3D models? So far, Godot is not particularly helpful in this regard, and has limitations on this particular issue even in 4.
https://redd.it/15qaz75
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community