Our World Annoucements
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Announcements about Our World, HoloNET, HoloUnity, OASIS API, .NET HDK & STAR ODK
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Forwarded from HoloNET Announcements
We need your help, if people can try out HoloNET Manager and feedback via this group (https://t.me/holonetchat) it would be greatly appreciated! We are also about to release an updated version (v3.1) with many bug fixes, improvements & new features, we need testers for this too! Thanks 🙏

https://www.oasisweb4.com/downloads/HoloNET_Manager_v3.0.4.msi

Please like and comment below if you wish to sign up as one of our esteem amazing closed alpha testers, you can also get early access to many exciting upcoming releases for holonet, star, oasis & ar world before anyone else! Other perks and bonuses also available! So sign up now! Thanks!
We have pleasure to announce the release of the latest version of the OASIS Runtime! :)

This runtime is designed to be used in OAPP's (OASIS Applications) that can work both online and offline and because they are using the OASIS API directly through the native integrated DLL's they are also faster than making calls to the HTTP REST Service.

Read more here:
https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/OASIS-Runtime-v3.2.1
We have pleasure to announce the first release of the STAR ODK Runtime! :)

This is the first release of the STAR ODK Runtime, which is automatically included in all generated OAPPs by STAR. There are 2 versions, one that is just the STAR ODK Runtime, the other also comes integrated with the OASIS Runtime (divided into a further 2 versions, one that includes HoloNET with the Holochain Conductors embedded and the other without).

The STAR ODK Runtime requires the OASIS Runtime to run so has a dependency on it. This version is dependent on OASIS Runtime v3.2.1.

Read more here:
https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/STAR-ODK-Runtime-v2.0.1
We have pleasure to announce the release of the latest version of the OASIS Runtime! :)

This runtime is designed to be used in OAPP's (OASIS Applications) that can work both online and offline and because they are using the OASIS API directly through the native integrated DLL's they are also faster than making calls to the HTTP REST Service.

Read more here:
https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/OASIS-Runtime-v3.2.2
We have pleasure to announce the second release of the STAR ODK Runtime! :)

This is the second release of the STAR ODK Runtime, which is automatically included in all generated OAPPs by STAR. There are 2 versions, one that is just the STAR ODK Runtime, the other also comes integrated with the OASIS Runtime (divided into a further 2 versions, one that includes HoloNET with the Holochain Conductors embedded and the other without).

The STAR ODK Runtime requires the OASIS Runtime to run so has a dependency on it. This version is dependent on OASIS Runtime v3.2.2.

Read more here:
https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/STAR-ODK-Runtime-2.1.0
Lots of exciting news coming soon, we are about to release our new oasisweb4.com site along with the latest oasis api featuring many powerful new features along with adding support for arbitrum, rootstock, polygon and others. The data api has been upgraded and improved with new easy to use savefile, loadfile, savedata and loaddata api functions which are powerful and incredibly easy to use across any web2/web3 provider with full interoperability along with the OASIS Hyperdrive featuring auto load balancing, auto replication and auto fail over. There is also a new holonic graph api and much more!

We are also about to release the next version of the STAR ODK Omniverse Interoperable Metaverse/Low Generator (can also generate OAPPs for web, phones, desktop, services, tvs, tablets etc) featuring many more powerful features such as cross chain nft minting and cross chain geo nft minting which appear in Our World/AR World. There is a new OAPP API allowing OAPPs generated by the low/no code generator to be published to the new STARNET Library/Store where others can download and install. The OAPPs also appear in Our World/AR World. It also allows people and devs to reuse the zomes (modules) and holons (fractal holonic data objects) in other OAPPs (what OAPPs are composed of) so they are composable and allow different unique pick n mix/mashups. The zomes and modules can also be published to the STARNET Library/Store so can be reused by anyone.

There is also an upcoming HoloNET API release, which is a new library built on top of the HoloNET client abstracting away even more holochain complexities so you do not need to worry about how to use the client and admin interfaces to install, enable, sign, spin up a new client, attach an interface and finally connect, all this is done in one line now leaving you time to focus on your amazing new app idea! You can also persist data to holochain and load in just one line of easy to use code! This along with our existing HoloNET ORM gives developers powerful solutions abstracting away the complexities of holochain making you more productive!

Finally we also will have an early access preview of AR World/Our World coming up, so if you would like to be part of our closed beta test group, please get in touch, the same applies for all of the above!

Stay tuned for more news soon!

We are looking for advisors on launching our token with a pre-sale etc, if interested please reach out to us, thank you 🙏🏽 Also if anyone is interested in buying tokens or nfts please also get in touch, any support would be really appreciated thanks 🙏🏽
Forwarded from OASIS Annoucements
We have pleasure to announce the release of the latest version of the OASIS Runtime! :)

This runtime is designed to be used in OAPP's (OASIS Applications) that can work both online and offline and because they are using the OASIS API directly through the native integrated DLL's they are also faster than making calls to the HTTP REST Service.

This release has many improvements such as:

- New OAPP API for loading, searching, creating, publishing, unpublising, installing, uninstalling & launching OAPP's.
- Improved NFT Integration. (now supports ERC 721, ERC 1155 & MetaPlex standards as well as now being able to store the NFT metadata on the OASIS so it benefits from the OASIS Hyprdrive with the Auto-failover, Auto-load balancing & auto load-replication features. They can also choose to store on IPFS or Pinata).
- Added Arbitrum, RootStock & Polygon support.
- Multiple bug fixes.
- Misc improvements.
- Lots more!

Read more here:
https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/OASIS-Runtime-v3.3.1
Forwarded from OASIS Annoucements
Announcing the new OASIS Announcements channel! :)

We hope to see you all there, thank you!

https://t.me/OASISWEB4Announcements
Forwarded from OASIS Annoucements
We have pleasure to announce the third release of the STAR ODK Runtime! :)

This is the third release of the STAR ODK Runtime, which is automatically included in all generated OAPPs by STAR. There are 2 versions, one that is just the STAR ODK Runtime, the other also comes integrated with the OASIS Runtime (divided into a further 2 versions, one that includes HoloNET with the Holochain Conductors embedded and the other without).

This release has many improvements from the previous release such as:

- New OASIS OAPP API has been integrated into the STAR CLI (this allows STAR to now generate, publish, unpublish, install, launch, uninstall, list and search for OAPPs).
- Improved NFT Integration. (now supports ERC 721, ERC 1155 & MetaPlex standards as well as now being able to store the NFT metadata on the OASIS so it benefits from the OASIS Hyprdrive with the Auto-failover, Auto-load balancing & auto load-replication features. They can also choose to store on IPFS or Pinata).
- Improved GeoNFT Integration.
- Added Arbitrum, RootStock & Polygon support.
- Light Wizard improvements.
- Multiple bug fixes.
- Misc improvements.
- Layout improvements.
- Lots more!

The STAR ODK Runtime requires the OASIS Runtime to run so has a dependency on it. This version is dependent on OASIS Runtime v3.3.1.


Read more

https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/STAR-ODK-Runtime-v2.2.0
Forwarded from OASIS Annoucements
Come join us in the new OASIS Chat where you can discuss, ask questions, give feedback to all things WEB4 OASIS API & WEB5 STAR ODK related! 😊

We look forward to seeing you there!

https://t.me/oasisweb4
Forwarded from David Ellams
Sales/Marketing Opportunity

AR World & Our World are the same thing and run on the new interoperability architecture connecting web2 and web3 and beyond called The OASIS helping people and businesses migrate from web2 (what we have now) to web3 (blockchain) and beyond. I have also invented and built web4 (oasis api - a abstraction layer running over all of web2 and web3) and web5 (STAR ODK Omniverse Interoperable Metaverse low/no code generator). We are currently in the process of putting the new oasis site live now... HoloNET connects the p2p decentralized distributed architecture holochain to the massive .net and unity eco systems and targets gaming and enterprise sectors so a LOT of money to be made here as well as with the OASIS and Our World/AR World... You can also make commission selling holonet, oasis, STAR & Our World/AR World to businesses etc. STAR generates oapps, geo nfts, quests, missions, geo hotspots and more that appear in Our World allowing businesses to add geo location games with their own branding etc... again will make millions and billions. I just need help selling and marketing thanks. There is a LOT more that they all do so please read the sites and documentation to find out more... thanks. Our World gets kids and people back out into nature with fun geo location games similar to Pokémon go but much more advanced...

You can also make 11% commission selling the virtual land OLAND NFTs for Our World & The OASIS. Please reach out to us for more info... thank you!

https://opensea.io/collection/theoasisandourworld

https://a-r.world
https://ourworldthegame.com
https://holo-net.com

https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK

https://youtu.be/a7CePybCoA8?si=tlNXa9Ye2D8ksOju
Forwarded from OASIS Annoucements
I made lots of progress today with new generic COSMICManager base class other managers and classes can extend as another quick and powerful way to use COSMIC ORM. Also made a generic PublishManager abstract class which extends COSMICManager and allows any other manager or class to extend making it quick and easy to publish any holon to STARNET so for example MissionManager and the new InventoryManager extend this class so you can now create and publish new inventory items that can be linked as rewards for geo locations, geo nfts, completing quests, missions, chapters etc. I plan to upgrade the PublishManager soon to allow full version control between releases with rollback etc so you can revert to previous releases etc.

Also integrated these into the STAR CLI.

This makes it quicker and easier for people to extend the OASIS, COSMIC, STAR, Questing systems etc as well as build advanced mini games not only within Our World but also in any game across the OASIS Omniverse. The same quests, inventory items, missions, geonfts, geohotspots, chapters, zomes, holons etc can be reused in any OAPP/game like pick n mix to form new unique mashups and published to the STARNET store so others can do the same... plus others can use the same quests etc across any game or platform such as a web or unreal mmorpg game or anything you can imagine, the possibilities are endless, your imagination is the only limit! 😉

Will make videos of all this soon...

Getting exciting and very powerful as it continues to evolve.

Each new layer builds on the previous making it quicker and easier to implement new features and functionality... which was how it was designed long ago... and why the initial foundations took a long time but now the rest of the skyscraper will go up quickly...