oleg_fov
@oleg_fov
696
subscribers
820
links
FOV aka Field of View
main:
@oleg_log
halp:
@olegkovalov
Download Telegram
Join
oleg_fov
696 subscribers
oleg_fov
#gamedev
https://www.youtube.com/watch?v=4ZiNxUjOBw0
YouTube
КАК УСТРОЕНА 3D ГРАФИКА В ИГРАХ - Тени Освещение Отражения Сглаживание Ray-Tracing
Как работает 3D графика в компьютерных играх и какие технологии применяются при растеризации. Попросту Как устроены игры.
00:00 Свет = Изображение.
Мы разберем технологии:
3:02 ТЕНИ - Direct light, Shadow map,
Stencil shadows,
Shadow bias,
PCF - Percentage…
oleg_fov
#gamedev
https://www.youtube.com/watch?v=IaU2Hue-ApI
YouTube
The Unreal Engine Game Framework: From int main() to BeginPlay
What happens when you start up your Unreal Engine game? This video is a guided tour of the Engine's initialization process: along the way, we'll glimpse the high-level structure of the Engine (modules, game instances, local players, and viewports) and we'll…
oleg_fov
#math
#gamedev
https://www.youtube.com/watch?v=8--5LwHRhjk
YouTube
Painting a Character with Maths
Today we are painting a cartoon character using mathematics.
Support this channel by subscribing or joining my Patreon: https://www.patreon.com/inigoquilez
This is the link to the real-time rendering code (that you can edit yourself live) for the painting:…
oleg_fov
#phys
#gamedev
https://www.youtube.com/watch?v=TtgS-b191V0
YouTube
Building a Physics Engine with C++ and Simulating Machines
I talk about the basics of physics engine design and the theory behind rigid body constraint solvers. Here are all the resources you'll need to build a physics engine that is similar to the one I show in the video:
Source code of my physics engine:
http…
oleg_fov
#gamedev
https://www.youtube.com/watch?v=Z1qyvQsjK5Y
YouTube
Immediate-Mode Graphical User Interfaces - 2005
For more details, see https://caseymuratori.com/blog_0001
oleg_fov
#gamedev
https://www.youtube.com/watch?v=ZQ5_u8Lgvyk
YouTube
Designing and Evaluating Reusable Components - 2004
For more information, see https://caseymuratori.com/blog_0024
oleg_fov
#gamedev
https://www.youtube.com/watch?v=4LTtr45y7P0
YouTube
30 Things I Hate About Your Game Pitch
In this 2017 GDC talk, Game On The Rails' Brian Upton describes thirty annoying or counterproductive things that you should avoid when you're pitching your game to a publisher. Learn how publishers evaluate the games that are pitched to them, what they care…
oleg_fov
#gamedev
https://www.youtube.com/watch?v=Ox2H3kUQByo
YouTube
Unsynced: The Last of Us Melee System
In this 2014 GDC session, Naughty Dog's Anthony Newman shares an overview of the design and implementation of the melee system for The Last of Us.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business…
oleg_fov
#gamedev
https://www.youtube.com/watch?v=gsZiJeaMO48
YouTube
How Ray Tracing (Modern CGI) Works And How To Do It 600x Faster
In which we explore ray tracing, the reason modern CGI can look so convincing, and ReSTIR, a recent technique that allows images (and particularly animations) to be rendered hundreds of times faster.
RIS Paper: https://diglib.eg.org/bitstream/handle/10.…
oleg_fov
#gamedev
https://www.youtube.com/watch?v=Qz0KTGYJtUk
YouTube
Coding Adventure: Ray Tracing
I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats!
This project was written in C# and HLSL, and uses the Unity game engine.
Source Code: https://github.com/SebLague/Ray-Tracing/tree/Episode01
Support the channel: h…