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📕 Книга «Create Game with Projects in Python: Create a Game, Programming in Python, and Working with Popular Apps Using PyGame» (PDF с возможностью поиска 2.1 Mb)

Авторы: Jeffrey Leon Stroup, Stephen G Schmitt. Год издания: 2024. Язык: English.

Описание: Python is of the most popular and versatile programming languages in the tech industry. However, despite their popularity and versatility, mastering them can be challenging, especially for beginners. Technical challenges such as debugging and tight deadlines can cause stress and anxiety, and career advancement and staying up to date with the latest developments in the field can be daunting.

#Textbook #Create #Game #Projects #Python #Programming #PyGame
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📕 Книга «Mastering jаvascript for Game Development: Crafting Unique Experiences» (PDF с возможностью поиска 5.0 Mb)

Авторы: Kameron Hussain, Frahaan Hussain. Год издания: 2024. Язык: English.

Описание: "Mastering jаvascript for Game Crafting Unique Experiences" is an essential guide for aspiring and experienced game developers who are eager to elevate their skills in the dynamic world of jаvascript programming. This comprehensive book delves deep into the world of game design and development, offering a treasure trove of knowledge for creating engaging, interactive, and immersive gaming experiences using jаvascript.

#Textbook #Mastering #Jаvascript #Game #Development #Crafting #Unique #Experiences #Essential #Guide #Programming
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📕 Книга «Code Your Own Game with C++: Master C++ by Building a Text-Based RPG Engine from Scratch» (PDF с возможностью поиска 2.9 Mb)

Автор: STEM School. Год издания: 2025. Язык: English.

Описание: Unlock the power of C++ by diving into the world of game development—no prior experience required! This hands-on, project-based book takes you on a thrilling journey through code as you build your very own text-based RPG game engine from the ground up. Learn real-world C++ programming by creating an engaging game project that evolves with every chapter. From crafting dynamic character classes to designing immersive game mechanics, this book simplifies complex concepts and makes learning fun, fast, and effective. You’ll master pointers, OOP, file handling, control structures, and more—while bringing your fantasy world to life with code!

#Textbook #Code #Game #C #Master #RPG #Engine #Scratch #Programming
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📕 Книга «Game Boy Coding Adventure: Learn Assembly and Master the Original 8-Bit Handheld» (PDF с возможностью поиска 20.4 Mb)

Автор: Maximilien Dagois. Год издания: 2026. Язык: English

Описание: Game Boy Coding Adventure is a hands-on guide to programming one of the most iconic consoles ever built. And there is magic here: By leveraging the simplified assembly language of this retro machine, you’ll learn how to control every aspect of the Game Boy’s 8-bit hardware. As you build tile-based graphics, sprite animations, sound effects, input handling, timers, and more, you’ll discover how hardware behaves­ and how software components work together to run interactive programs. Along the way, you’ll gain a strong foundation in systems programming, mastering concepts like memory management, registers, interrupts, and I/O.

#TextBook #Game #Coding #Adventure #Learn #Handheld #GameBoy #Console #Hardware #Programming #Registers #Interrupts
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📕 Книга «Rogue C#: Creating Your Own Roguelike Game in C#» (PDF с возможностью поиска 8.8 Mb)

Автор: Andrew Comeau. Год издания: 2025. Язык: English

Описание: Learn how to program in C# while developing your very own roguelike RPG! Rogue C# introduces you to the C# programming language and demonstrates software development and game design using the classic Roogue game that set the standard for RPGs. Rogue C# is a demonstration of Microsoft’s C# programming language that I developed on ComeauSoftware.com as an ongoing series of articles. In these articles, I detailed my development process for the game from the analysis of the classic Rogue game and requirements gathering through the codiing and testing of my own version as a C# Windows forms app.

#TextBook #Rogue #Creating #Roguelike #Game #RPG #Microsoft #Programming
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📕 Книга «A Gamer's Introduction to Programming with MonoGame: Welcome Brave Adventurer!» (PDF с возможностью поиска 12.5 Mb)

Автор: Aaron Langille. Год издания: 2026. Язык: English

Описание: A Gamer’s Introduction to Programming with MonoGame: Welcome Brave Adventurer! is a great way to combine your current love of both video games and coding into a brand-new love of writing your own games. In this book, you’ll learn the essential ins-and-outs of how to work with fonts and text, images and sprites, audio, and even animation. You’ll learn how to give your players control over their destiny through keyboards, mice, and gamepads, and you’ll harness the never-ending energy of the gameplay loop functions.

#TextBook #Gamer #Introduction #Programming #MonoGame #Adventurer #VideoGames
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📕 Книга «Hands-On C++ Programming For Game Physics: Practical Guide to Numerical Methods, Collision Detection, and Immersive Simulations» (PDF с возможностью поиска 4.8 Mb)

Автор: Matt H. Turner. Год издания: 2025. Язык: English

Описание: Are your game physics systems crashing under their own weight? Tired of wading through theoretical textbooks that never show you actual implementation code? Ready to stop cobbling together physics solutions that fall apart when scaled? Transform your game development capabilities with the definitive resource that bridges the gap between physics theory and production-ready C++ code. In "Hands-On C++ Programming for Game Physics," renowned physics systems architect Matt H. Turner delivers what other books only promise—battle-tested implementations that actually work in modern game engines.

#TextBook #Programming #Game #Physics #Practical #Guide #Numerical #Methods #Collision #Detection #Immersive #Simulations
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📕 Книга «The Fundamentals of C/C++ Game Programming: Using Target-based Development, 2nd Edition» (PDF с возможностью поиска 36.4 Mb)

Автор: Brian Beuken. Год издания: 2026. Язык: English

Описание: This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio’s ability to target and use fixed/restricted hardware, which are key skills in console development. This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology.

#TextBook #Fundamentals #C #Game #Programming #Coders #Development #Console #Сode
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📕 Книга «Game Audio Programming 5: Principles and Practices» (PDF с возможностью поиска 13.9 Mb)

Автор: Guy Somberg. Год издания: 2026. Язык: English

Описание: Welcome to the fifth volume of Game Audio Programming: Principles and Practices — the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music. Game audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes, from large AAA titles down to small indie games, so they are all tried and tested and ready for you to apply in your own game audio code.

#TextBook #Game #Audio #Programming #Principles #Practices #AAA
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📕 Книга «Computer Graphics Programming in Opengl With Java, 4th Edition» (PDF с возможностью поиска 59.5 Mb)

Автор: V. Scott Gordon. Год издания: 2025. Язык: English

Описание: This updated edition is designed primarily as a textbook for a typical Computer Science undergraduate course in modern shader-based OpenGL 3D graphics programming. However, we have also endeavored to create a text that could be used to teach oneself, without an accompanying course. With both of those aims in mind, we have tried to explain things as clearly and as simply as we can. All of the programming examples are stripped down and simplified as much as possible, but they are still complete, so the reader may run them all as presented.

#TextBook #Computer #Graphics #Programming #OpenGL #Java
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📕 Книга «GameMaker Programming Challenges: Programming Challenges to Improve Your GML Knowledge» (PDF с возможностью поиска 13.1 Mb)

Автор: Ben Tyers. Год издания: 2026. Язык: English

Описание: Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts. GameMaker is a hugely popular tool and is regarded one of the best approaches for 2D games. GameMaker allows both visual and code-based approach for game development and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc. The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution.

#TextBook #GameMaker #Programming #Challenges #Improve #GML #Knowledge #Games
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