#game #networking #cpp
The next challenge was the lack of direct socket connections for the WebGL version. Flash supported socket on all platforms, including browsers, while everyone else used WebSocket. The problem was compounded by the fact that for some time we had to support both types of connections, since a smooth transition from the Flash version to Unity was supposed. We had to teach this to our C++ server. Coped!
Post Link : https://www.nintendoenthusiast.com/addicting-games-is-bringing-little-big-snake-to-nintendo-switch/
Channel Link : https://t.me/moderncpp_ir
The next challenge was the lack of direct socket connections for the WebGL version. Flash supported socket on all platforms, including browsers, while everyone else used WebSocket. The problem was compounded by the fact that for some time we had to support both types of connections, since a smooth transition from the Flash version to Unity was supposed. We had to teach this to our C++ server. Coped!
Post Link : https://www.nintendoenthusiast.com/addicting-games-is-bringing-little-big-snake-to-nintendo-switch/
Channel Link : https://t.me/moderncpp_ir