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What are the best mods on a crappy laptop ?

so i want to play some modded mc , but i dont know what my laptop can handle . i have 8g of ram and my laptop is using Amd ryzen 5. With rubidium im mostly between 40 to 60 fps . so what i want to know is what mods could my pc handle that are good , and what other mods could i add to have more fps ?

https://redd.it/1slfo40
@MinecraftModded
RPG ModPack suggestion: Beyond Depth vs Integrated MC

Was wondering which you would recommend. I started playing Beyond Depth, love that the mobs are actually very capable at killing and hitting you with the Improved AI, but the exploring now feels rather empty. I see cool structures and rewards, but they do not feel very rewarding. Undergarden felt also very, very lame. New dimensions look cool, you run around till you find the forgotten halls, nothing else to see. You never return. I like some of the legendary mobs, they are really nice. Now I was contemplating finishing Beyond Depth, but as stated feels kinda lack luster. Was wondering if it is worth swapping to Integrated MC as it seems to be praised a lot for exploration and fun. Also, I love simply swords and using them, and Integrated MC drops them apparently extremely late into the game, like sure it sucks if you find one of them early and they already make you mid game heavy strong, but restricting them to basically Ender Dragon drops, kinda sucks.

https://redd.it/1slik2b
@MinecraftModded
Working on a way to run Forge, NeoForge, and Fabric together on 1.21.1, Meet Vyne!

I know this might sound ambitious, but I think we’ve reached a point where juggling different modloaders has become a major hurdle. I got tired of choosing between my favorite Fabric performance mods and (Neo)Forge content mods, so I’ve been developing a solution.

Meet **Vyne**, a modloader built on the Fabric architecture that allows for cross-platform compatibility. It is currently in a functional state for **Minecraft 1.21.1**, and I’ve successfully tested it in a mixed environment.

# The "Mixed" Mod List (Current Successes):

* **NeoForge:** *Biomes O' Plenty, TerraBlender, & GlitchCore*
* **Forge:** *Mouse Tweaks*
* **Fabric:** *3D Skin Layers & Fabric API*

They all load and run together in a single instance. Beyond just the compatibility layer, I’m working on features to make the experience less painful:

# Key Features I'm Implementing:

* **Dynamic Crash Prevention:** If a mod fails to load, Vyne disables it and its dependencies so the game keeps booting instead of crashing to desktop.
* **Human-Readable Error Reports:** A 5-line structured summary (Mod Name, Reason, State, Location) instead of the standard massive stack trace.
* **Server Sync:** Automatically detects and disables client-side mods.
* **Cached Booting:** Saves metadata after the first launch, so subsequent boots are significantly faster.

**Status & Versioning:** Currently focused strictly on **1.21.1**. I have plans to backport to 1.20.1 and port to newer versions once the core is stable.

I’m still in the heavy debugging phase, so the GitHub is staying private for just a little longer while I clean up the "developer spaghetti" and ensure it won't break when it'll release. I’ll be dropping a video soon showing **Mekanism and Sodium** running side-by-side to show it in action!

**GitHub:** \[Coming Soon at VyneMC/vyne\]

I’d love to hear what features you’d want to see in a "universal" loader!

https://redd.it/1sllozc
@MinecraftModded
Looking for stoneblock style pack recommendations

Been in a bit of a pack slump since completing subterra tech. I'm a huge fan of stoneblock style packs but not all of them. I'm okay with skyblock style packs but not oceanblock style.


What I'm specifically looking for is progression based packs that push you to at least try every quest line with a fun early game. I don't mind grinds for late game as by then, I'm usually doing the grind in the background while upgrading the rest of the system.

For packs I've already played and enjoyed, all 4 stoneblocks, subterra tech, compact claustrophobia, universio (enjoyed is a strong word for this one), and antimatter chemistry.


Feel free to ask clarifying questions or suggest packs that don't quite fit but still might be a fun pack.

https://redd.it/1slrkzn
@MinecraftModded
Hardcore-style revive mod

Instead of dying and instantly respawning with no repercussion, your teammates have to go out, find where you died, and recover your "soul" (playerhead). From there, they need to craft specific items to bring you back. Made the mod to punish players for dying and make life more meaningful. Meant to emulate hardcore but not really.

TL;DR: Dying isn't instant respawn, teammates have to revive you with modded items.

Still actively working on it, so feedback/suggestions would be really helpful. Would you use something like this in a modpack?

Curseforge: here
(Fabric: 1.2.11/1.20.6/1.20.5/1.20.4/1.20.3/1.20.2/1.20.1. Forge: 1.20.6/1.20.5/1.20.4/1.20.3/1.20.2/1.20.1)

https://redd.it/1slxvp8
@MinecraftModded
Any good space modpacks?

I'm looking any well made recent/updated modpacks that involve some kind of space exploration?

I mean modpacks that have some kind of space mod that's either a big goal in the pack or an important part of the gameplay.

I am specifically not searching for any kitchensink modpack unless it's really good.

~~Also not GTNH.~~

Thanks for any responses.

https://redd.it/1slyjdc
@MinecraftModded