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I am happy to report that Create: Sound of Steam and Create: Aeronautics work together
https://redd.it/1splc4z
@MinecraftModded
https://redd.it/1splc4z
@MinecraftModded
I installed a maintenance hatch on my EBF and now it W̵͍o͍̝͞rks
https://reddit.com/link/1spyflf/video/1rwvp88zg6wg1/player
https://redd.it/1spyflf
@MinecraftModded
https://reddit.com/link/1spyflf/video/1rwvp88zg6wg1/player
https://redd.it/1spyflf
@MinecraftModded
Reddit
From the feedthememes community on Reddit
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Dynamic Waters – Realistic Flowing Rivers mod (Forge 1.20.1)
Dynamic Waters is a mod that replaces Minecraft’s vanilla river system with flowing rivers that push players, entities, and more.
It includes a full river hierarchy, where small streams connect into larger river systems.
The mod also has a config system for adjusting flow strength and entity speed multipliers (players, animals, items, and global settings).
It’s still a WIP, so things may change over time.
Works well with biome mods like Nature’s Spirit, Regions Unexplored, Oh The Biomes We’ve Gone, and Continents (also compatible with Create btw). It also works with mods that add drinking water mechanics. Tectonic and some worldgen mods are partially compatible, but may reintroduce vanilla rivers in some cases. Mods like Modern Beta can sometimes remove or override rivers depending on worldgen settings.
Curseforge link: https://www.curseforge.com/minecraft/mc-mods/dynamic-waters
Looking for feedback, ideas, or suggestions for improvements:)
Some screenshots:
https://preview.redd.it/65khpvm6g6wg1.png?width=1316&format=png&auto=webp&s=a9747e8fbaa6b5699c80b52511df740f2cf62943
with regions unexplored
with some mods
https://redd.it/1spyer3
@MinecraftModded
Dynamic Waters is a mod that replaces Minecraft’s vanilla river system with flowing rivers that push players, entities, and more.
It includes a full river hierarchy, where small streams connect into larger river systems.
The mod also has a config system for adjusting flow strength and entity speed multipliers (players, animals, items, and global settings).
It’s still a WIP, so things may change over time.
Works well with biome mods like Nature’s Spirit, Regions Unexplored, Oh The Biomes We’ve Gone, and Continents (also compatible with Create btw). It also works with mods that add drinking water mechanics. Tectonic and some worldgen mods are partially compatible, but may reintroduce vanilla rivers in some cases. Mods like Modern Beta can sometimes remove or override rivers depending on worldgen settings.
Curseforge link: https://www.curseforge.com/minecraft/mc-mods/dynamic-waters
Looking for feedback, ideas, or suggestions for improvements:)
Some screenshots:
https://preview.redd.it/65khpvm6g6wg1.png?width=1316&format=png&auto=webp&s=a9747e8fbaa6b5699c80b52511df740f2cf62943
with regions unexplored
with some mods
https://redd.it/1spyer3
@MinecraftModded
CurseForge
dynamic waters
Realistic flowing river currents and ocean seed-based drifts.
92 Downloads | Mods
92 Downloads | Mods
Finished Technological Journey (1200h) a few months ago, thought I'd share a few of my favorite areas
https://redd.it/1sq4hxk
@MinecraftModded
https://redd.it/1sq4hxk
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: Finished Technological Journey (1200h) a few months ago, thought I'd share a few of…
Explore this post and more from the feedthebeast community