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You only learn the hard way how mush damage those trees do
https://redd.it/1l3i7j2
@MinecraftModded
Best way to isolate an admin account?

I am planning on making a server for my friends and to keep everyone legitimate I was wondering if there was a way to have a admin account to setup everything however I don't want it to be my main account as I don't want to have admin perms on all the time and I'm worried it may mess up my achievements and such.

What's the best way to go about solving this? I was thinking about making a second Minecraft account that could play as admin however upon research it seems like I would have to buy another copy of Minecraft (which I don't want to do as that account would only be used every couple months at most). Does anyone have any advice or ideas?

https://redd.it/1l42aoo
@MinecraftModded
Initial Concept for an Evolving Minecraft Server

I am currently in the process of figuring out the details for something that enables a minecraft to evolve in a sense.

Here are some initial ideas for how things would work:
1) A "research station" would be this mod's only addition in terms of content.
1.a) The research station allows for technology to be researched by providing the prerequisite materials and ample time for the research to occur.
2) Mod developers could add integration for this mod, and allow for a somewhat "partial loading" of the mod
2.a) This also has the benefit of being able to allow similar mods such as Create New Age and Create: TFMG to integrate better (e.g. New Age for nuclear fuel and power generation, TFMG for appliances and applications)
3) When the client first joins a server, the whole modpack becomes tuned to that server and will refuse to connect to another server.


I'm not quite sure how exactly would this work, especially during the early stages of a minecraft server where automation is not possible. I think a better term for "time" here would be "effort"

I am by no means a mod developer, but I assume that the process of adding content to a minecraft mod requires code to "register" an item/structure/biome/etc. Perhaps at this stage a mod could conditionally add an item once the "progression tracker mod" gives the go-ahead. I am purely assuming Neo/Forge and other modded servers work this way from my small experience as a server owner/admin

I have a rough idea on how this would work on paper, but I'm omitting it here.

Some potential use cases for such a mod would be a Create/tech server with more realistic progression, letting server members slowly usher in an industrial revolution once the prerequisite conditions have been met. Such a server would unlock the Steam and Rails addon mod when enough research has been done, or Create: New Age to be slowly unlocked in parts (e.g. researching using copper would unlock wires, then energy generation, then eventually nuclear fuel).

As mentioned before, this is still pure concept, and I would like to receive feedback and suggestions on how I can improve this before starting this project and assembling a team.


https://redd.it/1l42sjb
@MinecraftModded
Just one alloy. Or two. Or twelve. — Sneak Peek #1 from an expert-style modpack
https://redd.it/1l44l6n
@MinecraftModded