Modded Minecraft Reddit Feed
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What do you want from a guidebook mod?
https://redd.it/1klxowb
@MinecraftModded
Mods that have literally NO reason not to be added to minecraft

There are two main qualifications for this:

1. It won't cause a stir by being considered "not minecraft" by hardcore vanilla players

2. It would be "simple" to implement without gamebreaking bugs or exploits

Three examples:

1. Mousetweaks. Literally no reason anyone would dislike this

2. Do a barrel roll. Makes elytra way more fun without changing the mechanics

3. Simultaneous double doors from Quark

https://redd.it/1klypyo
@MinecraftModded
Does there exist a mod that adds somthing that would work like comacting drawer but for essnece from mysthical agriculture, is there any reason i never found anything like that?
https://redd.it/1klv06y
@MinecraftModded
best cpu to get for modded minecraft?

Has to be am5, currently debating between a 7900x and a 7800x3d, I don't know what to focus on the most wether it's high single core performance and cores or higher 3d cache. which one would benefit it it the most?

https://redd.it/1km3q36
@MinecraftModded
Looking for an easy, linear time consuming modpack.

Essentially I want a not too difficult( as in enemies and mechanics not grind or complexity of builds) and long modpack. My requirements:

- As long as it can possibly be I want a modpack to last me a while
- Fairly straightforward linear progression, I want to be able to make substantial progress that feels good but also it needs to be explained well because I don’t want to be confused and it be super open ended
-Not just tech or just magic or just anything but a good mix of stuff
-not a hard pack that is really unforgiving or just difficult like crazy strong mobs or events, hard to get food, need a billion things to make your first bed etc.

Side note: GTNH was almost there but it was too hard although the progression is perfect and the long time is good

Thanks

https://redd.it/1km4faz
@MinecraftModded
Modrinth adding the save option to their launcher soon (thank u)
https://redd.it/1km7lad
@MinecraftModded
I don't think mods should go out of their way completely disabling other mods that I installed myself

Context: Alex Caves mod being a mod that adds a bunch of new cave biomes with special way of finding them also does this weird thing where it completely disables biome finding items from other mods (listed in this file), which I think is a dick move. Like I get that entire premise of the mod is exploration and there special interactable block and special maps and all that but it's so weird and wrong to just disable entire mods that I installed on my own because I wanted to.

And I get it when some mods interact with other mods to slightly balance things out, it seems somewhat ok when it's a big content mod to just disable or change one small part of it. But I hate so much this audacity to completely disable Nature's Compass mod that only adds that one item to the game. And as far as I know there no even any config option to disable that, I only saw someone mentioning something about datapack tag but that sounds beyond average user reach.

Someone even asked to remove that nonsense and was met with "git gud" response lol.

Please don't design your mods in that cringey way

https://redd.it/1km8ljj
@MinecraftModded
Completed my first ever modpack (Stoneblock 3)
https://redd.it/1km9cws
@MinecraftModded
Looking for solid starting mid pack to sink hours into.. read details!
https://redd.it/1km8pl1
@MinecraftModded
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🐑 🐠 EAT THE INVASIVE LIONFISH! 🐑 🐠

https://redd.it/1kmiln7
@MinecraftModded