Realistic metallurgy with temperature requirements kinda ruined other packs for me (except expert packs)
https://redd.it/1k8k9dn
@MinecraftModded
https://redd.it/1k8k9dn
@MinecraftModded
A rant towards expert modpack devs: For the love of god just give us any kind of usable autocrafting if you insist in making every single recipe a microcrafting nightmare and yet still decide to gate AE2 autocrafting to late game.
Yes, I know expert modpacks have more complex recipes, that's the whole gist of an expert modpack. Yes, I know I have to craft at least a stack of each item I will use a lot, gregtech already taught me that. Yes, I understand AE2 is broken for these kind of modpacks, and it's fine to gate the autocrafting part a bit later into the game.
But for the love of god if you insist of having extreme microcrafting in your expert modpack and decide to gate AE2 autocrafting quite late into the game, then at least have a weaker alternative for it like Project Red: Transportation or Logistic Pipes instead of making us go cold turkey on AE2 and forcing us to do everything manually. Even GTNH of all modpacks knew this and thus has PRT as a weaker alternative for autocrafting in MV (and even LV if you don't mind more costly recipes), so if even that modpack understand the pain of microcrafting better than yours, then I'm sorry but I'm not going to bother playing your modpack just so I can have my face glued onto a crafting table.
Divine Journey 2 looked so promising, I love when mods are gated in a sequencial line and still has relevancy even in late or even end game, and it's endgame actually looked fun and far more original than just sticking avaritia as the end-game. But what killed it for me was the fact that any kind of autocrafting was gated right at the end of the tech quest line, and that everything behind it (plus it's automation) was ridden with microcrafting that had to be done manually. And no, whatever Mekanism or the Thermal series had was not enough by themselves, you need far more than that to make autocrafting an useful tool for your modpack.
I understand expert modpacks aren't just made to make an ME system asap and only focus on making it bigger, but dear god some devs thinks that just playing with the crafting table GUI for a good 70% of your playtime somehow translates to a fun experience, not even the RLCraft devs are this sadistic towards players.
https://redd.it/1k8nkvp
@MinecraftModded
Yes, I know expert modpacks have more complex recipes, that's the whole gist of an expert modpack. Yes, I know I have to craft at least a stack of each item I will use a lot, gregtech already taught me that. Yes, I understand AE2 is broken for these kind of modpacks, and it's fine to gate the autocrafting part a bit later into the game.
But for the love of god if you insist of having extreme microcrafting in your expert modpack and decide to gate AE2 autocrafting quite late into the game, then at least have a weaker alternative for it like Project Red: Transportation or Logistic Pipes instead of making us go cold turkey on AE2 and forcing us to do everything manually. Even GTNH of all modpacks knew this and thus has PRT as a weaker alternative for autocrafting in MV (and even LV if you don't mind more costly recipes), so if even that modpack understand the pain of microcrafting better than yours, then I'm sorry but I'm not going to bother playing your modpack just so I can have my face glued onto a crafting table.
Divine Journey 2 looked so promising, I love when mods are gated in a sequencial line and still has relevancy even in late or even end game, and it's endgame actually looked fun and far more original than just sticking avaritia as the end-game. But what killed it for me was the fact that any kind of autocrafting was gated right at the end of the tech quest line, and that everything behind it (plus it's automation) was ridden with microcrafting that had to be done manually. And no, whatever Mekanism or the Thermal series had was not enough by themselves, you need far more than that to make autocrafting an useful tool for your modpack.
I understand expert modpacks aren't just made to make an ME system asap and only focus on making it bigger, but dear god some devs thinks that just playing with the crafting table GUI for a good 70% of your playtime somehow translates to a fun experience, not even the RLCraft devs are this sadistic towards players.
https://redd.it/1k8nkvp
@MinecraftModded
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Idk if a pumpkin would work but I'm not running around the end with obscured vision, plus this whole thing has gotten me 482 ender pearls
https://redd.it/1k8q8xp
@MinecraftModded
https://redd.it/1k8q8xp
@MinecraftModded
I am officially a pro.
So im playing all the mods 10 and got interested in evil craft so i figured i should have a stable source of blood. So i went looking for spawners and COMPLETELY freestyled a farm while fighting off pillagers. I am very proud of myself.
https://preview.redd.it/km4iej7yx9xe1.png?width=2630&format=png&auto=webp&s=e1b3f94f19de631090331f6771b7141907641371
https://redd.it/1k8rnqj
@MinecraftModded
So im playing all the mods 10 and got interested in evil craft so i figured i should have a stable source of blood. So i went looking for spawners and COMPLETELY freestyled a farm while fighting off pillagers. I am very proud of myself.
https://preview.redd.it/km4iej7yx9xe1.png?width=2630&format=png&auto=webp&s=e1b3f94f19de631090331f6771b7141907641371
https://redd.it/1k8rnqj
@MinecraftModded
Looking for a chill Minecraft modpack
I'm trying to find a modpack that's more about building, farming and maybe following a story, rather than exploring same empty biomes.
I’d prefer:
Minimal randomness,
Not much need to go deep or long caving,
Not mobs spawning everywhere kinda like peaceful but still have resources
Maybe smart villagers that aren't just trade slaves
A bit of story or goals would be awesome too
Basically something relaxing but not boring.
Any suggestions?
Edit: I don't think I can play with randomness, eg. Oh, I mined 100 blocks of stone but no iron, oh I travelled 1000 blocks but no bamboo plant.
These time consuming achievements only pisses me off.
Just wondering if there is something even I can play as a last effort.
https://redd.it/1k8y5x9
@MinecraftModded
I'm trying to find a modpack that's more about building, farming and maybe following a story, rather than exploring same empty biomes.
I’d prefer:
Minimal randomness,
Not much need to go deep or long caving,
Not mobs spawning everywhere kinda like peaceful but still have resources
Maybe smart villagers that aren't just trade slaves
A bit of story or goals would be awesome too
Basically something relaxing but not boring.
Any suggestions?
Edit: I don't think I can play with randomness, eg. Oh, I mined 100 blocks of stone but no iron, oh I travelled 1000 blocks but no bamboo plant.
These time consuming achievements only pisses me off.
Just wondering if there is something even I can play as a last effort.
https://redd.it/1k8y5x9
@MinecraftModded
Reddit
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E2E Seriously, how do you automate ores?
Hey guys, I'm currently playing Enigmatica 2: Expert and I'm kinda stuck. Let me give some background first.
Since the beginning of the playthough my goal was to automate ore production. I come from Factorio where the first thing you do is automate mining, so I wanted to have a system where ores are automatically generated and then processed into other products.
Laser drill from Industrial Foregoing seemed like the perfect machine to do the job, but it takes a LOT of power. So I started a long journey to create NuclearCraft's Fission reactor and automate pink slimes to create Black lens. I was hoping that with enough lens I could automate Thorium production to feed into Fission reactor and then use the remaining energy to power everything else.
However, the project was a huge failure. First of all, you can't force an ore with lens, you can just increase the weights of all ores that correspond to that lens. I couldn't even come close to Thorium recycling itself, even when laser drill was taking all of my 3k RF/t generation. If I wanted more power I would also need more Thorium, which would require faster Laser drills...
I saw that Void ore miner exists but this is even later into the game and I'm assuming it takes a lot more power, which means I would need even faster ore generation to feed into reactors.
So my question is, how do you do it? Like how do you truly automate ore generation? To use automatic miners I need enormous amounts of power, and to create that amount of power I need ores. It's like an infinite loop that requires me to constantly mine for ores which I want automated. It doesn't feel like an automated factory if I constantly have to go mining to replenish resources.
Again, I may be looking at this the wrong way as this is my first tech-heavy modpack and I'm used to Factorio automation, where you automate absolutely everything, so I'm welcome to hear other opinions on this, even from other tech modpacks.
TL;DR: How to automate ore generation in E2E when it requires a lot of power, which requires more ores than it generates?
Thank you.
https://redd.it/1k938uu
@MinecraftModded
Hey guys, I'm currently playing Enigmatica 2: Expert and I'm kinda stuck. Let me give some background first.
Since the beginning of the playthough my goal was to automate ore production. I come from Factorio where the first thing you do is automate mining, so I wanted to have a system where ores are automatically generated and then processed into other products.
Laser drill from Industrial Foregoing seemed like the perfect machine to do the job, but it takes a LOT of power. So I started a long journey to create NuclearCraft's Fission reactor and automate pink slimes to create Black lens. I was hoping that with enough lens I could automate Thorium production to feed into Fission reactor and then use the remaining energy to power everything else.
However, the project was a huge failure. First of all, you can't force an ore with lens, you can just increase the weights of all ores that correspond to that lens. I couldn't even come close to Thorium recycling itself, even when laser drill was taking all of my 3k RF/t generation. If I wanted more power I would also need more Thorium, which would require faster Laser drills...
I saw that Void ore miner exists but this is even later into the game and I'm assuming it takes a lot more power, which means I would need even faster ore generation to feed into reactors.
So my question is, how do you do it? Like how do you truly automate ore generation? To use automatic miners I need enormous amounts of power, and to create that amount of power I need ores. It's like an infinite loop that requires me to constantly mine for ores which I want automated. It doesn't feel like an automated factory if I constantly have to go mining to replenish resources.
Again, I may be looking at this the wrong way as this is my first tech-heavy modpack and I'm used to Factorio automation, where you automate absolutely everything, so I'm welcome to hear other opinions on this, even from other tech modpacks.
TL;DR: How to automate ore generation in E2E when it requires a lot of power, which requires more ores than it generates?
Thank you.
https://redd.it/1k938uu
@MinecraftModded
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Could someone explain to me how GT pipes work? Why don't they extract items, or how I could automate this?
https://redd.it/1k93jq6
@MinecraftModded
https://redd.it/1k93jq6
@MinecraftModded