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Reminiscing about how disruptive and Thermal was during the early days of modding

Many of you will remember this. But for those of you who have forgotten and those who weren’t there, let me tell you a story.

Back in the days of opening minecraft.jar with WinRar to delete META-INF, there were two main tech mods. BuildCraft and Industrialcraft. Buildcraft had logistics with its pipes and resource generation with its quarry. Industrialcraft had processing like the macerator to double your ores and equipment like the drills, jetpack, and nano/quantum armor.

The thing is, these two mods had different types of energy. There was no universal energy like modern FE/RF. It was easy to generate a lot of power with industrialcraft between the nuclear reactors and solar panels, but beyond macerating faster there wasn’t a HUGE incentive to generate a lot of energy. Technically it did allow you to generate resources using UU-Matter, but that was a complex process and used such a massive amount of power that it wasn’t really worth it. At one point there was an addon for IC to convert its EU into Buildcraft’s RF, but it was super buggy and crashed a lot of the time.

Meanwhile with buildcraft the more power you made, the more quarries you could run and therefore the more materials you could generate. But actually generating and transferring a large amount of energy was quite difficult, with a risk of everything blowing up if you weren’t very careful. It required very bulky setups and either somehow gathering lots of lava or processing oil, which was itself a complex and bulky process.

Then along comes Thermal. It has a lot of the features of industrialcraft like ore doubling and uses electricity instead of some weird mechanical energy. Except… if you plug a Thermal fluxduct into a Buildcraft quarry, it. just. works. And with a pretty great rate of conversion too. And thus universal energy was born and BC quarries became MUCH stronger. Not to mention Thermal’s other additions such as infinite water, infinite lava (for a price), a bonemeal alternative, and so on.

Thank you, Thermal. Without it, modern modded minecraft would look very different.

https://redd.it/1k4xll2
@MinecraftModded
Project_Count's Crappy Farmer's Delight addons are back in one massive pack "Compat Delight", same applies for his other mods, just one a new account
https://redd.it/1k58io3
@MinecraftModded
Is there any reason(s) for Twilight Forest not being completed after all this time?


It seemed like this mod had so much potential and it was one of the best looking mods of its time. Why has progress been so slow after all the time the mod has been out for.

https://redd.it/1k5055s
@MinecraftModded
Modpacks that feel like early game

I really enjoy the feeling of early game in Minecraft, that feeling of a lack of power and progression. I was wondering if there is any modpacks that have this feeling throughout? I also love the feeling of needing to make a base, and just hunker down, slowly expanding your base, due to outside danger.

I don't know if this makes sense LOL

https://redd.it/1k5d7il
@MinecraftModded
Is there a way or a mod that gets rid of these kind of structure generations it looks very bad especially near mountains
https://redd.it/1k5imih
@MinecraftModded