ββSome exciting facts about Haunted Houses Game:
β In the first house, the dungeons will have 2 levels. On the second level, the player will have to fight the boss and defeat him. Only then can the player go ahead.
β The game will incorporate the mechanics of the open economy. Due to this, the player will be able to compete with others and earn $LUMIGHOST tokens.
β There will be hidden quests. We keep the intrigue and tell you only that it will always be a surprise that will increase your pleasure during the game session.
π₯Even more interesting things about Haunted Houses will become known to you later.
#HauntedHouses #facts #cryptogame #lumighost #cryptocurrency #playtoearn #blockchain
β In the first house, the dungeons will have 2 levels. On the second level, the player will have to fight the boss and defeat him. Only then can the player go ahead.
β The game will incorporate the mechanics of the open economy. Due to this, the player will be able to compete with others and earn $LUMIGHOST tokens.
β There will be hidden quests. We keep the intrigue and tell you only that it will always be a surprise that will increase your pleasure during the game session.
π₯Even more interesting things about Haunted Houses will become known to you later.
#HauntedHouses #facts #cryptogame #lumighost #cryptocurrency #playtoearn #blockchain
ββDid you know the metaverse market is expected to be worth $800 billion by 2024?
πBy 2024, experts are estimating itβll be worth nearly $800B. The total metaverse market size is expected to reach 2.7x the revenue of gaming software, services, and advertising.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
πBy 2024, experts are estimating itβll be worth nearly $800B. The total metaverse market size is expected to reach 2.7x the revenue of gaming software, services, and advertising.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
ββπ₯Did you know that by 2030, the Metaverse market will be worth between $8T and $30T?
Thanks to its flexible and endless nature, the metaverse is absorbing market share from personal computers, game consoles, smartphones, headsets, and beyond. This large ecosystem is device-agnostic making its total addressable market larger than ever. This 2030 market share estimate comes from a forecasted metaverse user base of 5B.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
Thanks to its flexible and endless nature, the metaverse is absorbing market share from personal computers, game consoles, smartphones, headsets, and beyond. This large ecosystem is device-agnostic making its total addressable market larger than ever. This 2030 market share estimate comes from a forecasted metaverse user base of 5B.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
ββDid you know what size of Metaverse Market?
π₯According to statistics, the Metaverse was valued at $47.69 billion in 2020. Moreover, the Metaverse will be worth more than $800 billion by 2028.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
π₯According to statistics, the Metaverse was valued at $47.69 billion in 2020. Moreover, the Metaverse will be worth more than $800 billion by 2028.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
ββDo you know who plays more P2E games?
β Based on the statistics, nearly 1.1 times as many men as women play play-to-earn crypto games, making up 31% of all respondents that took part in the study.
It is also predicted that the P2E popularity gender gap will increase somewhat by the end of this year, with 40% of men planning to play this year compared to 34% of women, indicating that males will have played 1.2 times more NFT games by 2022.
#blockchain #playtoearn #dogecoin #Binance #facts #trends #P2E
β Based on the statistics, nearly 1.1 times as many men as women play play-to-earn crypto games, making up 31% of all respondents that took part in the study.
It is also predicted that the P2E popularity gender gap will increase somewhat by the end of this year, with 40% of men planning to play this year compared to 34% of women, indicating that males will have played 1.2 times more NFT games by 2022.
#blockchain #playtoearn #dogecoin #Binance #facts #trends #P2E
ββDid you know that most people would spend up to $1,000 on advanced VR gear?π§
Metaverse facts reveal that 35% of people are willing to spend between $700 and $1,000 on VR gear that allows them to physically feel everything they experience in the metaverse.
Those willing to spend up to $700 rank second with 33%, followed by those who would spend $1,000-$1,500 on advanced VR gear (10%) and those who are willing to splurge more than $1,500 (4%).
19% of people wouldnβt spend any money on advanced VR gear such as haptic suits, treadmills, gloves, shoes, etc., that would allow them to physically feel everything they experience in the metaverse.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
Metaverse facts reveal that 35% of people are willing to spend between $700 and $1,000 on VR gear that allows them to physically feel everything they experience in the metaverse.
Those willing to spend up to $700 rank second with 33%, followed by those who would spend $1,000-$1,500 on advanced VR gear (10%) and those who are willing to splurge more than $1,500 (4%).
19% of people wouldnβt spend any money on advanced VR gear such as haptic suits, treadmills, gloves, shoes, etc., that would allow them to physically feel everything they experience in the metaverse.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
ββDid you know that worldwide spending on blockchain solutions will reach $11.7 billion by 2022?
β Moreover, the global blockchain market will be worth $1,431.54 billion by 2030, growing at a CAGR of around 85.9% from 2022-2030.
β Also, blockchain has the potential to reduce 30% of banks' infrastructure costs - that's more than $10 billion every year.
#blockchain #crypto #dogecoin #marketcap #facts #trends #P2E
β Moreover, the global blockchain market will be worth $1,431.54 billion by 2030, growing at a CAGR of around 85.9% from 2022-2030.
β Also, blockchain has the potential to reduce 30% of banks' infrastructure costs - that's more than $10 billion every year.
#blockchain #crypto #dogecoin #marketcap #facts #trends #P2E
βββDid you know that worldwide metaverse market value will reach $1.607 trillion by 2030 and record a 43.3% CAGR growth?
π₯Moreover, it is expected that the market size could reach $783.3 billion already in 2024.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
π₯Moreover, it is expected that the market size could reach $783.3 billion already in 2024.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
ββDid you know that $12 billion will have been invested in the blockchain gaming industry by end of 2022?
π₯According to statistics, in the first quarter of 2022, over $2.5 billion was invested in the blockchain gaming industry and there is a projection of the investment reaching $12 billion by end of 2022.
#blockchain #playtoearn #dogecoin #Binance #facts #trends #P2E
π₯According to statistics, in the first quarter of 2022, over $2.5 billion was invested in the blockchain gaming industry and there is a projection of the investment reaching $12 billion by end of 2022.
#blockchain #playtoearn #dogecoin #Binance #facts #trends #P2E
ββDid you know that 74% of US adults are joining or considering joining the metaverse?
βAccording to statistics, almost three-fourths of the US population is on board for joining the metaverse. Why so many? The top reasons for joining the metaverse are to experience things they canβt in physical reality (41%), to communicate with others in the metaverse (40%), and to escape their physical surroundings (28%). These interests provide a wide metaverse user demographic range.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
βAccording to statistics, almost three-fourths of the US population is on board for joining the metaverse. Why so many? The top reasons for joining the metaverse are to experience things they canβt in physical reality (41%), to communicate with others in the metaverse (40%), and to escape their physical surroundings (28%). These interests provide a wide metaverse user demographic range.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
ββDid you know that global shipments for AR/VR devices in 2024 will reach 76.7 million?
βοΈ Moreover, it is predicted that AR and VR headset sales will increase in the following years, with combined technologies selling over 26 million units annually by 2023.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
βοΈ Moreover, it is predicted that AR and VR headset sales will increase in the following years, with combined technologies selling over 26 million units annually by 2023.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
ββDid you know that 32% of market growth in the Metaverse comes from North America?
πΉIt has invested in leading platforms like Meta, Corporation, Roblox, NVIDIA Corporation, and others.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
πΉIt has invested in leading platforms like Meta, Corporation, Roblox, NVIDIA Corporation, and others.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
ββDid you know that the global virtual fitting room market size is forecast to grow from approximately $3 billion in 2022 to $13 billion in 2028?
β‘The Covid pandemic significantly accelerated online shopping, but consumers still largely prefer to shop for clothes in person. But this may change once virtual fitting rooms start to see mainstream use. For businesses, a fully functioning virtual fitting room can facilitate proper sizing, mixing and matching outfits, upselling, and testing new designs.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
β‘The Covid pandemic significantly accelerated online shopping, but consumers still largely prefer to shop for clothes in person. But this may change once virtual fitting rooms start to see mainstream use. For businesses, a fully functioning virtual fitting room can facilitate proper sizing, mixing and matching outfits, upselling, and testing new designs.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
ββDid you know that 400 million people worldwide are active users of the metaverse?
β‘Although still very early, around 400 million people are users of the metaverse. Of those, 80% of metaverse users are younger than 16. Although many industries are pursuing opportunities within the metaverse, most current metaverse applications are geared toward gamers. Top virtual games include Roblox, Minecraft, and Fortnite, which have 210, 160, and 80 million active users, respectively.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
β‘Although still very early, around 400 million people are users of the metaverse. Of those, 80% of metaverse users are younger than 16. Although many industries are pursuing opportunities within the metaverse, most current metaverse applications are geared toward gamers. Top virtual games include Roblox, Minecraft, and Fortnite, which have 210, 160, and 80 million active users, respectively.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
ββDid you know that it is estimated that one billion people need to be trained differently by 2030?
And the metaverse could be of assistance.
βBut in the same time, only 28% of the US population can envisage educational prospects in the metaverse.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
And the metaverse could be of assistance.
βBut in the same time, only 28% of the US population can envisage educational prospects in the metaverse.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
ββDid you know that 53% of people are willing to spend over $300 on basic VR headsets and controllers?
βMore than half of consumers state they'd invest a modest $300 on basic VR products. 48% of consumers say theyβd be willing to spend $700 or more on advanced VR gear, such as helmets, gloves, and sleeves (assuming the products enable the user to feel in life what their avatar is experiencing in the game.)
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
βMore than half of consumers state they'd invest a modest $300 on basic VR products. 48% of consumers say theyβd be willing to spend $700 or more on advanced VR gear, such as helmets, gloves, and sleeves (assuming the products enable the user to feel in life what their avatar is experiencing in the game.)
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
ββDid you know that οΈ 70% of consumers between the ages of 16 and 44 are aware of AR? Despite the fact that the technology became available only a few years ago.
π₯Stats show that the adoption rate is akin to that of eCommerce.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR #ecommerce
π₯Stats show that the adoption rate is akin to that of eCommerce.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR #ecommerce
ββDid you know that 50% of US adults say lower-priced VR headsets are the primary factor driving the use of the metaverse?
π² A survey of over 4,000 US adults found that the primary factor driving the use of the metaverse is lower-priced VR headsets. After pricing, the next most relevant factors, in order of importance, are larger amounts of content (40%), adoption by family and friends (39%), government regulations (36%), and use in the workplace (30%).
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR #ecommerce
π² A survey of over 4,000 US adults found that the primary factor driving the use of the metaverse is lower-priced VR headsets. After pricing, the next most relevant factors, in order of importance, are larger amounts of content (40%), adoption by family and friends (39%), government regulations (36%), and use in the workplace (30%).
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR #ecommerce
ββDid you know that one-fourth of US adults believe the metaverse could completely replace social media?
β‘In a survey of US adults, 24% believe the metaverse could entirely supplant current social media platforms. However, 42% believe that it will be used for social media, but will not totally replace existing social media networks.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #socialmedia
β‘In a survey of US adults, 24% believe the metaverse could entirely supplant current social media platforms. However, 42% believe that it will be used for social media, but will not totally replace existing social media networks.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #socialmedia
Did you know what potential the metaverse has?
πΉ Goldman Sachs, a renowned global investment bank, has forecasted the metaverse as a potential $8 trillion opportunity. Many other experts have made similar predictions, stating that the metaverse holds immense market potential in the multitrillion-dollar range.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #market
πΉ Goldman Sachs, a renowned global investment bank, has forecasted the metaverse as a potential $8 trillion opportunity. Many other experts have made similar predictions, stating that the metaverse holds immense market potential in the multitrillion-dollar range.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #market