ββπ²Did you know that by 2026, 25% of people may spend an hour per day in the metaverse?
According to Gartner, 25% of people will spend an hour per day in the metaverse by 2026 for work, shopping, education, entertainment, and social. Whatβs more, 30% of organisations in the world will have products and services ready for metaverse.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
According to Gartner, 25% of people will spend an hour per day in the metaverse by 2026 for work, shopping, education, entertainment, and social. Whatβs more, 30% of organisations in the world will have products and services ready for metaverse.
#blockchain #playtoearn #metaverse #facts #trends #gametoken #VR #AR
βββDid you know the concept of a metaverse is derived from Neal Stephensonβs epic novel Snow Crash published in 1992?
πStephenson used the term to refer to a virtual universe inhabited by millions of users, who could interact with each other and with software applications in this environment. The book was credited with introducing the general public to the concepts of virtual reality and is often cited as the inspiration for modern-day virtual world platforms like Second Life.
The idea has been used many times before, both in cyberpunk fiction (William Gibsonβs Neuromancer) and by non-fiction writers employing virtual reality to describe the potential of all online communities.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
πStephenson used the term to refer to a virtual universe inhabited by millions of users, who could interact with each other and with software applications in this environment. The book was credited with introducing the general public to the concepts of virtual reality and is often cited as the inspiration for modern-day virtual world platforms like Second Life.
The idea has been used many times before, both in cyberpunk fiction (William Gibsonβs Neuromancer) and by non-fiction writers employing virtual reality to describe the potential of all online communities.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
ββSome exciting facts about Haunted Houses Game:
β In the first house, the dungeons will have 2 levels. On the second level, the player will have to fight the boss and defeat him. Only then can the player go ahead.
β The game will incorporate the mechanics of the open economy. Due to this, the player will be able to compete with others and earn $LUMIGHOST tokens.
β There will be hidden quests. We keep the intrigue and tell you only that it will always be a surprise that will increase your pleasure during the game session.
π₯Even more interesting things about Haunted Houses will become known to you later.
#HauntedHouses #facts #cryptogame #lumighost #cryptocurrency #playtoearn #blockchain
β In the first house, the dungeons will have 2 levels. On the second level, the player will have to fight the boss and defeat him. Only then can the player go ahead.
β The game will incorporate the mechanics of the open economy. Due to this, the player will be able to compete with others and earn $LUMIGHOST tokens.
β There will be hidden quests. We keep the intrigue and tell you only that it will always be a surprise that will increase your pleasure during the game session.
π₯Even more interesting things about Haunted Houses will become known to you later.
#HauntedHouses #facts #cryptogame #lumighost #cryptocurrency #playtoearn #blockchain
ββDid you know the metaverse market is expected to be worth $800 billion by 2024?
πBy 2024, experts are estimating itβll be worth nearly $800B. The total metaverse market size is expected to reach 2.7x the revenue of gaming software, services, and advertising.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
πBy 2024, experts are estimating itβll be worth nearly $800B. The total metaverse market size is expected to reach 2.7x the revenue of gaming software, services, and advertising.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
ββπ₯Did you know that by 2030, the Metaverse market will be worth between $8T and $30T?
Thanks to its flexible and endless nature, the metaverse is absorbing market share from personal computers, game consoles, smartphones, headsets, and beyond. This large ecosystem is device-agnostic making its total addressable market larger than ever. This 2030 market share estimate comes from a forecasted metaverse user base of 5B.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
Thanks to its flexible and endless nature, the metaverse is absorbing market share from personal computers, game consoles, smartphones, headsets, and beyond. This large ecosystem is device-agnostic making its total addressable market larger than ever. This 2030 market share estimate comes from a forecasted metaverse user base of 5B.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
ββDid you know what size of Metaverse Market?
π₯According to statistics, the Metaverse was valued at $47.69 billion in 2020. Moreover, the Metaverse will be worth more than $800 billion by 2028.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
π₯According to statistics, the Metaverse was valued at $47.69 billion in 2020. Moreover, the Metaverse will be worth more than $800 billion by 2028.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
ββDo you know who plays more P2E games?
β Based on the statistics, nearly 1.1 times as many men as women play play-to-earn crypto games, making up 31% of all respondents that took part in the study.
It is also predicted that the P2E popularity gender gap will increase somewhat by the end of this year, with 40% of men planning to play this year compared to 34% of women, indicating that males will have played 1.2 times more NFT games by 2022.
#blockchain #playtoearn #dogecoin #Binance #facts #trends #P2E
β Based on the statistics, nearly 1.1 times as many men as women play play-to-earn crypto games, making up 31% of all respondents that took part in the study.
It is also predicted that the P2E popularity gender gap will increase somewhat by the end of this year, with 40% of men planning to play this year compared to 34% of women, indicating that males will have played 1.2 times more NFT games by 2022.
#blockchain #playtoearn #dogecoin #Binance #facts #trends #P2E
ββDid you know that most people would spend up to $1,000 on advanced VR gear?π§
Metaverse facts reveal that 35% of people are willing to spend between $700 and $1,000 on VR gear that allows them to physically feel everything they experience in the metaverse.
Those willing to spend up to $700 rank second with 33%, followed by those who would spend $1,000-$1,500 on advanced VR gear (10%) and those who are willing to splurge more than $1,500 (4%).
19% of people wouldnβt spend any money on advanced VR gear such as haptic suits, treadmills, gloves, shoes, etc., that would allow them to physically feel everything they experience in the metaverse.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
Metaverse facts reveal that 35% of people are willing to spend between $700 and $1,000 on VR gear that allows them to physically feel everything they experience in the metaverse.
Those willing to spend up to $700 rank second with 33%, followed by those who would spend $1,000-$1,500 on advanced VR gear (10%) and those who are willing to splurge more than $1,500 (4%).
19% of people wouldnβt spend any money on advanced VR gear such as haptic suits, treadmills, gloves, shoes, etc., that would allow them to physically feel everything they experience in the metaverse.
#blockchain #playtoearn #metaverse #market #facts #trends #gametoken
ββDid you know that worldwide spending on blockchain solutions will reach $11.7 billion by 2022?
β Moreover, the global blockchain market will be worth $1,431.54 billion by 2030, growing at a CAGR of around 85.9% from 2022-2030.
β Also, blockchain has the potential to reduce 30% of banks' infrastructure costs - that's more than $10 billion every year.
#blockchain #crypto #dogecoin #marketcap #facts #trends #P2E
β Moreover, the global blockchain market will be worth $1,431.54 billion by 2030, growing at a CAGR of around 85.9% from 2022-2030.
β Also, blockchain has the potential to reduce 30% of banks' infrastructure costs - that's more than $10 billion every year.
#blockchain #crypto #dogecoin #marketcap #facts #trends #P2E