Media is too big
VIEW IN TELEGRAM
Простите ребят, не мог не поделиться. 1.7Гб. Не обессудьте не буду лить на ютуб и прочее... Кому хватит места тому хватит. Просто я чот совсем под другим углом взглянул на игру. Запускал на сыром пуске из движка. Не скомпилено, чисто побаловаться. Но ощущения...
Media is too big
VIEW IN TELEGRAM
Кому не хватило молнии? хD
This media is not supported in your browser
VIEW IN TELEGRAM
Нас поприветствовали хD
(МНОГО ТЕКСТА!) Немного логов изменений от версии к версии (тут нет расписанных задач, здесь всё очень ужато), прошу прощения за английский, но это просто выжимка из самого клиента, где теперь есть лог версий. В Новом Году постараюсь сделать ролик где вкратце объясню что к чему.
Предварительно всех с Новым Годом, если буду живой с ЖЫвотинкой поздравлю вас в сам НГ!
Version number: OPA 0.4.4.33
- Chat changes.
- Damage (System chat) added.
- Cleared from system chat some useless quotes.
- Many control fixes of logical stuff.
- Trade\exchange\shops etc. are now remade to orig.
- Shortcut bars changes (F1\F2\F3...)
- Window show off and closure logic change.
- Private craftshop corrections and some changes.
- Summon control and stats added.
- Several corrections.
- Tattoo shop added.
- "Next target" func rethinked.
- Some additional packs for chat messages.
- Alt+L (Initialize) window positions renewed.
- Esc is now closes all game windows.
- Enlarged protocol readings.
- Target window corrections.
- Clan members renewal.
- Many small corrections.
- Heavy internal rework of AA and texture settings.
- Enlived Giran (sounds\volumes etc.)
- LOA additional effects.
Version number: OPA 0.4.4.07
- LOA rethinking work.
- Shortcut panel rework.
- Added icons for sets & epics.
- Fixed dual blades craft now all seen.
- Enlarged scroll bars.
- Buttons now are stay selectable.
- Chat rework began.
- Shop exchange packets fixed for 2 or more.
- MMB now drops down to char and defaults the view.
- Fix when character creates with different hairs and faces.
- ALT+RMB now drops all when trading or warehousing.
- Weight line is now works as % with tooltip in units.
- Shortcut now have 3 lines.
- Many corrections of char moves.
- Many corrections in UX stuff.
- Stop dialog along with cast.
- Nick dropdown after death.
- Added items amount in private store.
- Teleport animation fix.
- Stable fixes.
- Tattoo tooltips added (tattoo window made).
- Minor materials work.
- Left upper corner rethinked.
Version number: OPA 0.4.3.64
- Heavy map rework, many things added.
- (!CPU!)Radar proto systems built in. (Hide for performance)
- Windows and control positioning corrected.
- WASD in modern way added.
- Camera slide proto added.
- ALT drop "enlight" added and corrected.
- Minor work stability corrections.
- Buff\Debuff priority added into buff system.
- Fonts color corrections inside character create.
- Light is now physical wisp.
- Shield idle animation corrected.
- Basic clan control&info corrected.
- Set icons corrected.
- Some minor UX corrections added.
Version number: OPA 0.4.3.43 (Start WIP) (СТАРТ РАБОТЫ НАД ПРЕАЛЬФОЙ ОТКРЫТОЙ)
- Heavy architecture corrections for updates.
- New chunking systems and rules.
- Major size corrections for textures and models.
- Prepared logic for small windows.
- Some additional visuals at Giran.
- VFX corrections.
- Work stability corrections.
- Some of the bugs corrections.
- Proof of concept with new Landscape materials and stuff.
- Proof of concept with weather.
- Corrections in client-server part on exit and relogin to kill errors.
- Added dropinfo in world.
- Added Left ALT (example) drop lighton button.
- UI minor and major corrections for logical work.
Version number: CPA 0.4.3.33 (CPA-end) (КОНЕЦ ПРЕАЛЬФЫ ЗАКРЫТОЙ)
- VFX light corrections.
- New mob ID's for finale.
- Camera adjustments.
- New skill Particles.
- Quest window corrections.
- Minor world changes.
- Corrections of stability stuff.
Version number: CPA 0.4.3.15
- Loading screens.
- Buttons for Login.
- Buttons SFX corrections.
- Revival dialog window.
- Tables&Tooltips progression work.
- Selftarget after death corrections.
- Esc cancels target.
- Partymember dead selection corrections.
- Warehouse work corrections.
- Some world effects corrections.
- Naming corrections.
- VFX corrections.
- Clancrest error corrected.
- Control corrections.
- Chat scroll corrections.
- Party window reworked.
Предварительно всех с Новым Годом, если буду живой с ЖЫвотинкой поздравлю вас в сам НГ!
Version number: OPA 0.4.4.33
- Chat changes.
- Damage (System chat) added.
- Cleared from system chat some useless quotes.
- Many control fixes of logical stuff.
- Trade\exchange\shops etc. are now remade to orig.
- Shortcut bars changes (F1\F2\F3...)
- Window show off and closure logic change.
- Private craftshop corrections and some changes.
- Summon control and stats added.
- Several corrections.
- Tattoo shop added.
- "Next target" func rethinked.
- Some additional packs for chat messages.
- Alt+L (Initialize) window positions renewed.
- Esc is now closes all game windows.
- Enlarged protocol readings.
- Target window corrections.
- Clan members renewal.
- Many small corrections.
- Heavy internal rework of AA and texture settings.
- Enlived Giran (sounds\volumes etc.)
- LOA additional effects.
Version number: OPA 0.4.4.07
- LOA rethinking work.
- Shortcut panel rework.
- Added icons for sets & epics.
- Fixed dual blades craft now all seen.
- Enlarged scroll bars.
- Buttons now are stay selectable.
- Chat rework began.
- Shop exchange packets fixed for 2 or more.
- MMB now drops down to char and defaults the view.
- Fix when character creates with different hairs and faces.
- ALT+RMB now drops all when trading or warehousing.
- Weight line is now works as % with tooltip in units.
- Shortcut now have 3 lines.
- Many corrections of char moves.
- Many corrections in UX stuff.
- Stop dialog along with cast.
- Nick dropdown after death.
- Added items amount in private store.
- Teleport animation fix.
- Stable fixes.
- Tattoo tooltips added (tattoo window made).
- Minor materials work.
- Left upper corner rethinked.
Version number: OPA 0.4.3.64
- Heavy map rework, many things added.
- (!CPU!)Radar proto systems built in. (Hide for performance)
- Windows and control positioning corrected.
- WASD in modern way added.
- Camera slide proto added.
- ALT drop "enlight" added and corrected.
- Minor work stability corrections.
- Buff\Debuff priority added into buff system.
- Fonts color corrections inside character create.
- Light is now physical wisp.
- Shield idle animation corrected.
- Basic clan control&info corrected.
- Set icons corrected.
- Some minor UX corrections added.
Version number: OPA 0.4.3.43 (Start WIP) (СТАРТ РАБОТЫ НАД ПРЕАЛЬФОЙ ОТКРЫТОЙ)
- Heavy architecture corrections for updates.
- New chunking systems and rules.
- Major size corrections for textures and models.
- Prepared logic for small windows.
- Some additional visuals at Giran.
- VFX corrections.
- Work stability corrections.
- Some of the bugs corrections.
- Proof of concept with new Landscape materials and stuff.
- Proof of concept with weather.
- Corrections in client-server part on exit and relogin to kill errors.
- Added dropinfo in world.
- Added Left ALT (example) drop lighton button.
- UI minor and major corrections for logical work.
Version number: CPA 0.4.3.33 (CPA-end) (КОНЕЦ ПРЕАЛЬФЫ ЗАКРЫТОЙ)
- VFX light corrections.
- New mob ID's for finale.
- Camera adjustments.
- New skill Particles.
- Quest window corrections.
- Minor world changes.
- Corrections of stability stuff.
Version number: CPA 0.4.3.15
- Loading screens.
- Buttons for Login.
- Buttons SFX corrections.
- Revival dialog window.
- Tables&Tooltips progression work.
- Selftarget after death corrections.
- Esc cancels target.
- Partymember dead selection corrections.
- Warehouse work corrections.
- Some world effects corrections.
- Naming corrections.
- VFX corrections.
- Clancrest error corrected.
- Control corrections.
- Chat scroll corrections.
- Party window reworked.
Version number: CPA 0.4.2.05
- Settings alot of corrections.
- Nicknames\Names corrected and optimized.
- Casual world cleaning.
- Hall of Fame (for CPA).
- Tooltips (basic edition).
- RMB - party assist corrections.
- Selftargeting by LMB player HPCPMP window.
- Corrected nav pointer.
- SS SFX corrected.
- Hits SFX corrected.
- Server select by arrows.
- Added soundtracks of Dryante.
- UI corrections.
- BUG corrections in trade.
- Settings alot of corrections.
- Nicknames\Names corrected and optimized.
- Casual world cleaning.
- Hall of Fame (for CPA).
- Tooltips (basic edition).
- RMB - party assist corrections.
- Selftargeting by LMB player HPCPMP window.
- Corrected nav pointer.
- SS SFX corrected.
- Hits SFX corrected.
- Server select by arrows.
- Added soundtracks of Dryante.
- UI corrections.
- BUG corrections in trade.
Всё, всем тусить, после НГ, немного погодя, поиграем.
Forwarded from FocusDeath Lineage 2
Media is too big
VIEW IN TELEGRAM
14 января в 19:00 по мск состоится стрим с Рудольфом из команды Lu4 по переносу Lineage 2 на Unreal Engine 4!
Поговорим о грядущем, открытом альфа тесте, готовящихся нововведениях и ответим на ваши вопросы.
Вопросы можете оставлять тут.
Поговорим о грядущем, открытом альфа тесте, готовящихся нововведениях и ответим на ваши вопросы.
Вопросы можете оставлять тут.
Вчера был день своеобразный, а вот сегодня у КОДЕРА ДР! С чем мы его и поздравляем!
Так же накидал набор первых ассетов и пропсов для Девила Айлкнда. Буду красить.
Так же накидал набор первых ассетов и пропсов для Девила Айлкнда. Буду красить.
Forwarded from WreaperLomelindes
Я думаю, что многие уже видели, но всё тут. https://l2mw.org/lu4 или lu4.top/lu4
l2mw.org
E-Global x Lu4
Open Alpha-test of LU4 this summer! Sieges, PvP, and clans — everything we love about Lineage 2, now on Unreal Engine 4.
Мы решили попробовать свою инфолинейку в DTF. Посмотрите, если не сложно то лайГ\ОТписка...
Посмотрим чо куда...
https://dtf.ru/u/1777661-lu4/3653357-perenos-lineage-2-s-ue-25-na-ue4-istoriya-razrabotchika
Посмотрим чо куда...
https://dtf.ru/u/1777661-lu4/3653357-perenos-lineage-2-s-ue-25-na-ue4-istoriya-razrabotchika
DTF
Перенос Lineage 2 с UE 2.5 на UE4. История разработчика. — Lu4 на DTF
Всем привет! Хочу начать делиться с публикой историей нашей разработки. Речь пойдёт о проекте "Луч" — это работа по переносу MMORPG Lineage 2 на новый движок Unreal Engine 4 с сохранением атмосферы оригинала и исправлением устаревших геймдизайнерских решений…
Media is too big
VIEW IN TELEGRAM
Привет жду4ам-полночам! Все открыли сезон шашлыков? 8) Я вот открыл, правда он у меня своеобраный...
P.S. Делимся фотками шашлыков этого года 8). (для тех кто не видел) хD
P.S. Делимся фотками шашлыков этого года 8). (для тех кто не видел) хD