โก๏ธ UPDATE 0.37 โ Spring Bloom
Hi! Tony here!
Iโm happy to present the April update!
Meet the Easter Event: hunt rare goblins, fight the boss, and collect eggs to exchange for exclusive skins and valuable items in the event shop.
A new player-to-player quest type has appeared in the tavern โ Dungeon Contracts. Order runs from other players or become a contractor yourself and earn gold.
Guilds, to arms! The second guild dungeon, โBloody Chapel,โ is opening: two bosses with different immunities, and you must defeat them at the same time. Only coordination and a well-organized party will decide the outcome.
And one more thing โ interacting with the world now feels more alive. The location exploration system gradually reveals the map as you move, and the new mini-map will help you navigate in the middle of the action.
More details about the changes
๐ Promo code:
โข VIP status for 5 days
โข 20,000 VIP points
Redeem via @LigmarBot โ just send the promo code to the bot
โ ๏ธ Promo code valid until April 14
๐ EN | RU | YouTube | Community | Discord
Hi! Tony here!
Iโm happy to present the April update!
Meet the Easter Event: hunt rare goblins, fight the boss, and collect eggs to exchange for exclusive skins and valuable items in the event shop.
A new player-to-player quest type has appeared in the tavern โ Dungeon Contracts. Order runs from other players or become a contractor yourself and earn gold.
Guilds, to arms! The second guild dungeon, โBloody Chapel,โ is opening: two bosses with different immunities, and you must defeat them at the same time. Only coordination and a well-organized party will decide the outcome.
And one more thing โ interacting with the world now feels more alive. The location exploration system gradually reveals the map as you move, and the new mini-map will help you navigate in the middle of the action.
More details about the changes
๐ฐ In-game shop discounts: limited-time offer until April 5 (inclusive)!
โข Ancient Chest and Sealed Urn: 30% off
โข Dungeon Token: 20% off
๐ Promo code:
LKZGaHHvSj โข VIP status for 5 days
โข 20,000 VIP points
Redeem via @LigmarBot โ just send the promo code to the bot
โ ๏ธ Promo code valid until April 14
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Update 0.37 โ Spring Blossom
Hey! Tony here!
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๐ฅ SPRING BLOOM EVENT
Easter is one of the brightest and most joyful holidays, celebrated all around the world. It is a celebration of hope, renewal, and kindness that brings together millions of people from different cultures and traditions.
But โSpring Bloomโ is not only about Easter. It is about spring awakening itself: when nature comes back to life after a long winter, the first flowers bloom, and the air fills with warmth and light. That is exactly the feeling we wanted to capture in this event.
๐ Event dates: from April 1 through April 30, inclusive.
๐จ Spring skin collection
For the event, we prepared the โSpring Bloomโ skin collection: 6 unique, bright, spring-themed looks, one for each class.
๐ฅ The symbol of the holiday is Easter eggs
They are the event currency. Collect eggs and spend them in the event shop on skins from the spring collection.
โ๏ธ How to get Easter eggs
โข Log into the game every day and receive 100 eggs.
โข Eggs drop with a 20% chance when killing regular monsters.
โข Look for Easter Egg Baskets in locations. They are marked with a special icon on the map. They grant 25 eggs to all living party members in the cell.
โข No more than once per hour, an Easter Hunter appears in locations. This is the eventโs special boss. Its appearance is announced to the entire world. Killing it grants 150 eggs. In a safe location, everyone who was in the cell receives the reward. In a dangerous location, only the group that dealt the most damage receives the reward.
โข Look for the Easter Goblin in locations starting from level 26. It grants 50 eggs, and they go only to the group that dealt the most damage. Invite friends to help catch it, since the reward is granted to each participant and is not split between players.
๐ธ Spring is already here: nature is blooming, the world is coming alive, and the holiday is just around the corner. Happy upcoming Easter and a wonderful start to true spring! โจ
๐ EN | RU | YouTube | Community | Discord
Easter is one of the brightest and most joyful holidays, celebrated all around the world. It is a celebration of hope, renewal, and kindness that brings together millions of people from different cultures and traditions.
But โSpring Bloomโ is not only about Easter. It is about spring awakening itself: when nature comes back to life after a long winter, the first flowers bloom, and the air fills with warmth and light. That is exactly the feeling we wanted to capture in this event.
๐ Event dates: from April 1 through April 30, inclusive.
๐จ Spring skin collection
For the event, we prepared the โSpring Bloomโ skin collection: 6 unique, bright, spring-themed looks, one for each class.
๐ฅ The symbol of the holiday is Easter eggs
They are the event currency. Collect eggs and spend them in the event shop on skins from the spring collection.
โ๏ธ How to get Easter eggs
โข Log into the game every day and receive 100 eggs.
โข Eggs drop with a 20% chance when killing regular monsters.
โข Look for Easter Egg Baskets in locations. They are marked with a special icon on the map. They grant 25 eggs to all living party members in the cell.
โข No more than once per hour, an Easter Hunter appears in locations. This is the eventโs special boss. Its appearance is announced to the entire world. Killing it grants 150 eggs. In a safe location, everyone who was in the cell receives the reward. In a dangerous location, only the group that dealt the most damage receives the reward.
โข Look for the Easter Goblin in locations starting from level 26. It grants 50 eggs, and they go only to the group that dealt the most damage. Invite friends to help catch it, since the reward is granted to each participant and is not split between players.
๐ธ Spring is already here: nature is blooming, the world is coming alive, and the holiday is just around the corner. Happy upcoming Easter and a wonderful start to true spring! โจ
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๐ GUIDE: DUNGEON CONTRACTS
Contracts are already in the game, so itโs time to figure out how to get the most out of them. This guide is for both sides: those who pay, and those who earn.
Where do you find contracts?
Everything happens in the tavern. The customer creates a contract there, and the runner takes it from the board. Contracts are tied to your current world, so you only see the ones that match your level.
CUSTOMER
Create a contract โ choose the dungeon, difficulty level, gold reward per run, and the number of runs.
๐น Minimum of 100 runs per contract. This is not a task for a single person. Each runner takes one run from the shared pool. Those 100 runs can be done by 1 player 100 times, by 100 different players once each, or any combination.
๐น Minimum pay per run: Difficulty level ร World level (in gold). Want to attract runners faster? Offer more.
๐น A 5% commission is charged on the total amount when the contract is created and is non-refundable. The gold for the runs is reserved. It cannot be spent until runners start completing runs.
๐น Your reward is doubled. For each completed run you get ร2 upgrade crystals and ร2 gear chests. This is significantly more profitable than running the dungeon yourself.
๐น A contract stays on the board for 7 days. If not all runs are completed by then, the unused gold is returned.
๐น You can cancel, but only if there are no active runners at that moment. If someone has already taken the contract and is in progress, you will need to wait.
๐น You can create no more than 1 contract per dungeon. For different dungeons, there are no limits.
๐ก Tip: your contract is anonymous. Runners cannot see who the customer is. For each dungeon and difficulty, the board only shows the best offer (the highest pay). If you want your contract to be visible, set a competitive price.
RUNNER
Go to the tavern โ see the board with the best offers for each dungeon and difficulty โ take a contract.
๐น You can accept only 1 contract at a time. Until you finish or decline your current one, you cannot take another. However, contracts for the same dungeon at different difficulty levels will still be shown on the board.
๐น You have 3 hours to complete it after accepting. If you do not make it in time, the contract is automatically canceled and returns to the board. There is no penalty.
๐น Completion requirements: a party of exactly 6 players, everyone has dungeon tokens, and the dungeon and difficulty match the contract. Not all 6 have to be running โon the contractโ. The key is that everyone has tokens and the correct level.
๐น Your reward: the customerโs gold + the base reward for the run. Special rewards (crystals, chests) go to the customer.
๐น Auto-completion. No need to open the journal and press โclaimโ. Gold and rewards arrive immediately after the run.
๐น You can decline a contract at any time before completing the run. Your slot frees up, and the contract returns to the board.
๐ก Tip: if a contract disappears from the board, it is not a bug. It is hidden when all remaining runs are already taken by active runners, or when there are less than 3 hours left before the contract expires (you simply would not have enough time).
DETAILS AND LIFEHACKS
โก๏ธ Multiple runners can work on the same contract at the same time, up to the number of remaining uncompleted runs. That means popular contracts get taken quickly.
โก๏ธ The customer cannot see their own contract on the board and cannot accept it. The system prevents self-buying.
โก๏ธ If you are a runner and you see a contract with high pay, take it immediately. The board shows only the best offer, and everyone will be competing for it.
โก๏ธ For customers: do the math. You pay gold + a 5% commission, but you get ร2 special rewards. If you need crystals and chests, this is the most efficient way to get them without running the dungeon yourself.
Tavernโs open. Good luck with your contracts ๐ฅ
๐ EN | RU | YouTube | Community | Discord
Contracts are already in the game, so itโs time to figure out how to get the most out of them. This guide is for both sides: those who pay, and those who earn.
Where do you find contracts?
Everything happens in the tavern. The customer creates a contract there, and the runner takes it from the board. Contracts are tied to your current world, so you only see the ones that match your level.
CUSTOMER
Create a contract โ choose the dungeon, difficulty level, gold reward per run, and the number of runs.
๐น Minimum of 100 runs per contract. This is not a task for a single person. Each runner takes one run from the shared pool. Those 100 runs can be done by 1 player 100 times, by 100 different players once each, or any combination.
๐น Minimum pay per run: Difficulty level ร World level (in gold). Want to attract runners faster? Offer more.
๐น A 5% commission is charged on the total amount when the contract is created and is non-refundable. The gold for the runs is reserved. It cannot be spent until runners start completing runs.
๐น Your reward is doubled. For each completed run you get ร2 upgrade crystals and ร2 gear chests. This is significantly more profitable than running the dungeon yourself.
๐น A contract stays on the board for 7 days. If not all runs are completed by then, the unused gold is returned.
๐น You can cancel, but only if there are no active runners at that moment. If someone has already taken the contract and is in progress, you will need to wait.
๐น You can create no more than 1 contract per dungeon. For different dungeons, there are no limits.
๐ก Tip: your contract is anonymous. Runners cannot see who the customer is. For each dungeon and difficulty, the board only shows the best offer (the highest pay). If you want your contract to be visible, set a competitive price.
RUNNER
Go to the tavern โ see the board with the best offers for each dungeon and difficulty โ take a contract.
๐น You can accept only 1 contract at a time. Until you finish or decline your current one, you cannot take another. However, contracts for the same dungeon at different difficulty levels will still be shown on the board.
๐น You have 3 hours to complete it after accepting. If you do not make it in time, the contract is automatically canceled and returns to the board. There is no penalty.
๐น Completion requirements: a party of exactly 6 players, everyone has dungeon tokens, and the dungeon and difficulty match the contract. Not all 6 have to be running โon the contractโ. The key is that everyone has tokens and the correct level.
๐น Your reward: the customerโs gold + the base reward for the run. Special rewards (crystals, chests) go to the customer.
๐น Auto-completion. No need to open the journal and press โclaimโ. Gold and rewards arrive immediately after the run.
๐น You can decline a contract at any time before completing the run. Your slot frees up, and the contract returns to the board.
๐ก Tip: if a contract disappears from the board, it is not a bug. It is hidden when all remaining runs are already taken by active runners, or when there are less than 3 hours left before the contract expires (you simply would not have enough time).
DETAILS AND LIFEHACKS
โก๏ธ Multiple runners can work on the same contract at the same time, up to the number of remaining uncompleted runs. That means popular contracts get taken quickly.
โก๏ธ The customer cannot see their own contract on the board and cannot accept it. The system prevents self-buying.
โก๏ธ If you are a runner and you see a contract with high pay, take it immediately. The board shows only the best offer, and everyone will be competing for it.
โก๏ธ For customers: do the math. You pay gold + a 5% commission, but you get ร2 special rewards. If you need crystals and chests, this is the most efficient way to get them without running the dungeon yourself.
Tavernโs open. Good luck with your contracts ๐ฅ
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๐บ GUIDE: MINI-MAP AND GOBLIN HUNTING
Two new features already in the game. The mini-map changes how you control the situation, and the goblin changes how you hunt.
MINI-MAP
It is turned off by default, so you need to enable it manually.
๐น How to enable: hold the map open button โ in Settings, turn on the mini-map. You can also adjust its size and transparency there. The settings are saved between sessions.
๐น What it shows: a small map overlay on the combat screen. Allies are ๐ข, enemies are ๐ด. If there are multiple activities on a tile, the most important one is shown.
๐น Navigation: tiles are clickable โ tile info โ โGoโ button. Double-tap does not work.
NEW MONSTER: GOBLIN
The goblin does not fight. It tries to run away. Catching it gives a reward like a boss.
๐น Where: locations with level 16+ monsters, all worlds. 5% chance when an event is generated. It can appear in both safe and dangerous locations.
๐น Reward: a multiplier like a boss. The higher the location level, the more valuable it is. In a group, every living participant on the tile receives the reward.
How the hunt works:
1๏ธโฃ The goblin does not attack, but it has ร12 health. You can target it immediately without searching.
2๏ธโฃ Any damage to it โ all mobs on the tile aggro you + the goblin tries to escape to a neighboring tile.
3๏ธโฃ You can stop the escape only with a crowd control effect. A normal attack will not stop it.
4๏ธโฃ If it escapes, it starts casting a portal to the city (10 seconds). Any damage will interrupt the cast. If you are too late, it is gone for good.
๐ก Tips:
โก๏ธ A group helps. You can keep the goblin under constant control and get the full reward.
โก๏ธ Control is your main weapon. Without it, the goblin will run after the first hit.
โก๏ธ Mobs will aggro. On the first hit, all monsters on the tile will attack you, so keep that in mind in high-level locations.
โก๏ธ If it escapes, do not panic. You have 10 seconds while it casts the portal, and any damage will interrupt it. Run up and hit it.
โก๏ธ The mini-map helps. The goblin spawn event is visible right away, so react quickly.
โก๏ธ Turn off auto-search. Before attacking the goblin, disable the VIP auto-target search so you can select it manually and interrupt the portal.
โก๏ธ Be careful in PvP zones. The reward goes to whoever gets the kill. An enemy may get there first, or you can use the goblin as bait.
Enable the mini-map and do not let the goblin get away. Happy hunting ๐ฅ
๐ EN | RU | YouTube | Community | Discord
Two new features already in the game. The mini-map changes how you control the situation, and the goblin changes how you hunt.
MINI-MAP
It is turned off by default, so you need to enable it manually.
๐น How to enable: hold the map open button โ in Settings, turn on the mini-map. You can also adjust its size and transparency there. The settings are saved between sessions.
๐น What it shows: a small map overlay on the combat screen. Allies are ๐ข, enemies are ๐ด. If there are multiple activities on a tile, the most important one is shown.
๐น Navigation: tiles are clickable โ tile info โ โGoโ button. Double-tap does not work.
๐ก Especially useful in PvP locations and territorial wars, where enemies and events are visible without switching to the full map.
NEW MONSTER: GOBLIN
The goblin does not fight. It tries to run away. Catching it gives a reward like a boss.
๐น Where: locations with level 16+ monsters, all worlds. 5% chance when an event is generated. It can appear in both safe and dangerous locations.
๐น Reward: a multiplier like a boss. The higher the location level, the more valuable it is. In a group, every living participant on the tile receives the reward.
How the hunt works:
1๏ธโฃ The goblin does not attack, but it has ร12 health. You can target it immediately without searching.
2๏ธโฃ Any damage to it โ all mobs on the tile aggro you + the goblin tries to escape to a neighboring tile.
3๏ธโฃ You can stop the escape only with a crowd control effect. A normal attack will not stop it.
4๏ธโฃ If it escapes, it starts casting a portal to the city (10 seconds). Any damage will interrupt the cast. If you are too late, it is gone for good.
๐ก Tips:
โก๏ธ A group helps. You can keep the goblin under constant control and get the full reward.
โก๏ธ Control is your main weapon. Without it, the goblin will run after the first hit.
โก๏ธ Mobs will aggro. On the first hit, all monsters on the tile will attack you, so keep that in mind in high-level locations.
โก๏ธ If it escapes, do not panic. You have 10 seconds while it casts the portal, and any damage will interrupt it. Run up and hit it.
โก๏ธ The mini-map helps. The goblin spawn event is visible right away, so react quickly.
โก๏ธ Turn off auto-search. Before attacking the goblin, disable the VIP auto-target search so you can select it manually and interrupt the portal.
โก๏ธ Be careful in PvP zones. The reward goes to whoever gets the kill. An enemy may get there first, or you can use the goblin as bait.
Enable the mini-map and do not let the goblin get away. Happy hunting ๐ฅ
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๐ GUIDE: SECOND GUILD DUNGEON โ BLOOD CHAPEL
Blood Chapel is the second guild dungeon, available in the 2nd World Tier starting from level 45. At the end, there is a split into two rooms, each with its own boss. You must kill both bosses almost at the same time.
KEY MECHANICS
๐น Two bosses, two immunities. Pain Lord (melee) is immune to physical damage, so only mages should attack it. Blood Lady (ranged) is immune to magic damage, so only physical classes should attack it.
๐น The 15% rule. The difference in the bossesโ HP must not exceed 15%. If you exceed it, the boss with lower HP instantly restores 25%. Keep damage synchronized.
๐น The 30-second rule. After killing the first boss, you have exactly 30 seconds to finish the second. If you fail, both bosses fully heal and the fight restarts.
BOSS ABILITIES
Pain Lord (attacked by mages):
๐น Crimson Assault: stuns the target. The tank must be ready.
๐น Abyss Wound: deals physical damage to all attackers and applies bleeding.
๐น Darkness Barrier: reflects magic damage. Mages must stop attacking completely, or they will kill themselves.
Blood Lady (attacked by physical DPS):
๐น Blood Typhoon: magic damage to the nearest targets plus a curse.
๐น Eyes of Oblivion: puts the group to sleep. While everyone sleeps, Lady of Blood heals through Soul Harvest. You need a character with CC immunity or a fast sleep cleanse.
๐น Soul Harvest: damages attackers and restores her health.
ACCESS AND ACTIVATION
๐น Only guild members with more than 1 week of membership can participate.
๐น You must have completed the dungeon at the previous world level earlier this week.
๐น Started by a guild officer or higher. Cost starts at 80 million silver.
๐น A successful clear counts once per week.
๐น Difficulty is chosen by the leader. Each level: +20% mob HP, +10% damage, but better rewards.
REWARDS
Personal (for each living participant on the boss tile):
๐น Base boss loot plus guild experience
๐น Enhancement crystals and Second World master chests
๐น Awakening Essence +5 (bound)
Guild storage:
๐น Ancient shards
๐น A gear item with 2 ancient stats and 100% stats
๐น 20% chance for a legendary item with 2 ancient traits and 100% stats
STRATEGY
๐น Split into 2 groups immediately: mages โ Pain Lord, physical DPS โ Blood Lady. Assign someone to coordinate HP.
๐น When Pain Lord uses Dark Barrier, mages must stop all damage. When Blood Lady uses Eyes of Oblivion, prepare sleep removal in advance or she will heal back up.
๐น Bleeding from Abyss Wound can quietly kill mages, so watch healing.
๐น Bring both bosses to execute range at the same time. 30 seconds is very short. If the second boss is still at 20%+ HP, you will not make it.
๐ EN | RU | YouTube | Community | Discord
Blood Chapel is the second guild dungeon, available in the 2nd World Tier starting from level 45. At the end, there is a split into two rooms, each with its own boss. You must kill both bosses almost at the same time.
KEY MECHANICS
๐น Two bosses, two immunities. Pain Lord (melee) is immune to physical damage, so only mages should attack it. Blood Lady (ranged) is immune to magic damage, so only physical classes should attack it.
๐น The 15% rule. The difference in the bossesโ HP must not exceed 15%. If you exceed it, the boss with lower HP instantly restores 25%. Keep damage synchronized.
๐น The 30-second rule. After killing the first boss, you have exactly 30 seconds to finish the second. If you fail, both bosses fully heal and the fight restarts.
BOSS ABILITIES
Pain Lord (attacked by mages):
๐น Crimson Assault: stuns the target. The tank must be ready.
๐น Abyss Wound: deals physical damage to all attackers and applies bleeding.
๐น Darkness Barrier: reflects magic damage. Mages must stop attacking completely, or they will kill themselves.
Blood Lady (attacked by physical DPS):
๐น Blood Typhoon: magic damage to the nearest targets plus a curse.
๐น Eyes of Oblivion: puts the group to sleep. While everyone sleeps, Lady of Blood heals through Soul Harvest. You need a character with CC immunity or a fast sleep cleanse.
๐น Soul Harvest: damages attackers and restores her health.
ACCESS AND ACTIVATION
๐น Only guild members with more than 1 week of membership can participate.
๐น You must have completed the dungeon at the previous world level earlier this week.
๐น Started by a guild officer or higher. Cost starts at 80 million silver.
๐น A successful clear counts once per week.
๐น Difficulty is chosen by the leader. Each level: +20% mob HP, +10% damage, but better rewards.
REWARDS
Personal (for each living participant on the boss tile):
๐น Base boss loot plus guild experience
๐น Enhancement crystals and Second World master chests
๐น Awakening Essence +5 (bound)
Guild storage:
๐น Ancient shards
๐น A gear item with 2 ancient stats and 100% stats
๐น 20% chance for a legendary item with 2 ancient traits and 100% stats
STRATEGY
๐น Split into 2 groups immediately: mages โ Pain Lord, physical DPS โ Blood Lady. Assign someone to coordinate HP.
๐น When Pain Lord uses Dark Barrier, mages must stop all damage. When Blood Lady uses Eyes of Oblivion, prepare sleep removal in advance or she will heal back up.
๐น Bleeding from Abyss Wound can quietly kill mages, so watch healing.
๐น Bring both bosses to execute range at the same time. 30 seconds is very short. If the second boss is still at 20%+ HP, you will not make it.
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โ๏ธ MAY UPDATE: BASEMENTS AND NEW CHARACTER ABILITIES
This update introduces two new mechanics that together will make your hero noticeably stronger. Locations now feature a new type of event โ Basements, and the Manor Library opens a new tab with shared abilities. They work together โ hereโs how:
๐ฏ Basements โ mini-dungeons in city locations
You can now find Basements in locations โ entrances to short mini-dungeons.
Inside awaits a quick run: several tiles with monsters, and at the end โ a Champion and a special reward. These are:
๐น Codex Pages โ a consumable for the new active ability.
๐น Knowledge Books for a random class โ for developing passive abilities.
In dangerous locations, the basement remains visible to everyone even after someone has already gone down into it, so this is also a fairly risky activity: someone may enter for the reward, while someone else may be waiting at the entrance!
๐ The Library: new abilities for characters
The Manor Library will now give you the ability to upgrade your characters. Passive abilities for each character and a special active ability that any class can use.
๐น Passive class skills. One for each class. Unlock it โ and you get a permanent damage bonus for that class. The higher the level, the bigger the boost. To upgrade them, you need Knowledge Books of the corresponding class, which are found in basements.
๐น Light of Power โ an ultimate ability. An active ability that works on any class โ through the Armory, it can be equipped to the action bar of any character. For a short time, it grants invulnerability (at the moment of activation) and a significant attack boost. This is the exact โwindowโ in which bosses get crushed, hopeless fights are saved, and PvP skirmishes are decided in a single strike. Each use consumes a Codex Page โ so itโs best used only when itโs truly needed. And to level it up, you need a Codex of Power, which can be found in the world or crafted in the city furnace.
There will be even more ways to increase your heroโs power now ๐ฅ
๐ EN | RU | YouTube | Community | Discord
This update introduces two new mechanics that together will make your hero noticeably stronger. Locations now feature a new type of event โ Basements, and the Manor Library opens a new tab with shared abilities. They work together โ hereโs how:
๐ฏ Basements โ mini-dungeons in city locations
You can now find Basements in locations โ entrances to short mini-dungeons.
Inside awaits a quick run: several tiles with monsters, and at the end โ a Champion and a special reward. These are:
๐น Codex Pages โ a consumable for the new active ability.
๐น Knowledge Books for a random class โ for developing passive abilities.
In dangerous locations, the basement remains visible to everyone even after someone has already gone down into it, so this is also a fairly risky activity: someone may enter for the reward, while someone else may be waiting at the entrance!
๐ The Library: new abilities for characters
The Manor Library will now give you the ability to upgrade your characters. Passive abilities for each character and a special active ability that any class can use.
๐น Passive class skills. One for each class. Unlock it โ and you get a permanent damage bonus for that class. The higher the level, the bigger the boost. To upgrade them, you need Knowledge Books of the corresponding class, which are found in basements.
๐น Light of Power โ an ultimate ability. An active ability that works on any class โ through the Armory, it can be equipped to the action bar of any character. For a short time, it grants invulnerability (at the moment of activation) and a significant attack boost. This is the exact โwindowโ in which bosses get crushed, hopeless fights are saved, and PvP skirmishes are decided in a single strike. Each use consumes a Codex Page โ so itโs best used only when itโs truly needed. And to level it up, you need a Codex of Power, which can be found in the world or crafted in the city furnace.
There will be even more ways to increase your heroโs power now ๐ฅ
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๐ MAY UPDATE: HOMESTEAD 2.0
Hey, Tony here!
Continuing to share the May plans. This time itโs a massive rework of your personal zone. Say hello to Homestead 2.0!
Previously, buildings unlocked automatically as you leveled up. Now the Homestead is a full-fledged base that youโll need to build, plan, and upgrade. Every building in this update will have 5 upgrade levels, and each level gives tangible passive bonuses to your whole account.
What does upgrading give you?
๐น Main House โ increases the silver drop bonus. And most importantly: its level caps the maximum level of all other buildings. Want to push something to level 4? Get your Main House to level 4 first.
๐น Stock โ shared resource storage for all worlds. Raises item drop chance.
๐น Hall of Heroes โ increases passive XP gain from inactive characters. Level up every class to earn extra bonuses.
๐น Stash โ shared gear storage for all characters. Each level adds new slots.
๐น Armory โ unlocks action panel customization in combat and gear set management. Each level reduces the cooldown of gear swapping in battle.
๐น Hunterโs Hut โ grants access to the Hike and boosts its bonuses.
๐น Library โ collect blueprints, monsters, and stories, plus develop passive skills. The building level caps the max skill level you can learn.
๐น Workshop โ manage and develop crafting. Its level caps the maximum level of craftsmen.
๐น Wardrobe โ building this unlocks character appearance changes. Collect skins and customize your look.
๐งฑ New Materials
Building and upgrading structures will require building materials. You can get them from resources you already gather in locations โ nothing fundamentally new to farm.
The Homestead is long-term progression for your entire account. New players get a clear path to building up their base, while veterans can convert resource stockpiles into permanent power-ups. Build, upgrade, and grow stronger ๐ฅ
๐ EN | RU | YouTube | Community | Discord
Hey, Tony here!
Continuing to share the May plans. This time itโs a massive rework of your personal zone. Say hello to Homestead 2.0!
Previously, buildings unlocked automatically as you leveled up. Now the Homestead is a full-fledged base that youโll need to build, plan, and upgrade. Every building in this update will have 5 upgrade levels, and each level gives tangible passive bonuses to your whole account.
What does upgrading give you?
๐น Main House โ increases the silver drop bonus. And most importantly: its level caps the maximum level of all other buildings. Want to push something to level 4? Get your Main House to level 4 first.
๐น Stock โ shared resource storage for all worlds. Raises item drop chance.
๐น Hall of Heroes โ increases passive XP gain from inactive characters. Level up every class to earn extra bonuses.
๐น Stash โ shared gear storage for all characters. Each level adds new slots.
๐น Armory โ unlocks action panel customization in combat and gear set management. Each level reduces the cooldown of gear swapping in battle.
๐น Hunterโs Hut โ grants access to the Hike and boosts its bonuses.
๐น Library โ collect blueprints, monsters, and stories, plus develop passive skills. The building level caps the max skill level you can learn.
๐น Workshop โ manage and develop crafting. Its level caps the maximum level of craftsmen.
๐น Wardrobe โ building this unlocks character appearance changes. Collect skins and customize your look.
๐งฑ New Materials
Building and upgrading structures will require building materials. You can get them from resources you already gather in locations โ nothing fundamentally new to farm.
The Homestead is long-term progression for your entire account. New players get a clear path to building up their base, while veterans can convert resource stockpiles into permanent power-ups. Build, upgrade, and grow stronger ๐ฅ
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โก๏ธ UPDATE 0.38 IS LIVE!
Hey! Tony here with a hot May update!
In this patch, we've expanded the Homestead โ your personal base. Construct buildings and gain global bonuses across all your heroes at once.
While farming, you can now stumble upon Basements โ dynamic mini-dungeons on locations where battles with Champions and valuable loot await you.
Resources gathered in the basements will come in handy at the Library: we've introduced new class passives and a powerful ultimate for everyone โ "Light of Might."
Combat has become more flexible too: the Armory now features gear and skill presets, so you can swap builds right in the middle of a fight! Finding allies is easier with the new convenient guild search with an application system, and for greater immersion, we've launched a starting story questline.
Jump into the game and check out all the new features!
More details about the changes
๐ Promo code:
โข VIP status for 3 days
โข 30,000 VIP points
โข Orb of Wisdom x5 (bound)
โข Orb of Prosperity x5 (bound)
โข Orb of Fortune x5 (bound)
Activate via @LigmarBot โ just send the promo code to the bot
โ ๏ธ Promo code valid until May 21
๐ EN | RU | YouTube | Community | Discord
Hey! Tony here with a hot May update!
In this patch, we've expanded the Homestead โ your personal base. Construct buildings and gain global bonuses across all your heroes at once.
While farming, you can now stumble upon Basements โ dynamic mini-dungeons on locations where battles with Champions and valuable loot await you.
Resources gathered in the basements will come in handy at the Library: we've introduced new class passives and a powerful ultimate for everyone โ "Light of Might."
Combat has become more flexible too: the Armory now features gear and skill presets, so you can swap builds right in the middle of a fight! Finding allies is easier with the new convenient guild search with an application system, and for greater immersion, we've launched a starting story questline.
Jump into the game and check out all the new features!
More details about the changes
๐ฐ In-game shop promo: -20% off the Ancient Chest, Sealed Urn, and all types of orbs through May 17.
๐ Promo code:
un2YQq4EtAโข VIP status for 3 days
โข 30,000 VIP points
โข Orb of Wisdom x5 (bound)
โข Orb of Prosperity x5 (bound)
โข Orb of Fortune x5 (bound)
Activate via @LigmarBot โ just send the promo code to the bot
โ ๏ธ Promo code valid until May 21
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๐ฅ Two powerful new mechanics have arrived in the game: Basements and Account-Wide Skills!
We've prepared a massive update that brings more excitement to location exploration and lets you make your characters even stronger. Here's the gist โ without all the extra numbers.
โ๏ธ Basements: Hidden Mini-Dungeons
While exploring locations with level 16+ monsters, you may stumble upon a new random event โ a descent into a Basement. This is a mini-dungeon of 5 tiles, at the end of which a Champion and a Lectern always await you.
โข Find the entrance on the location and activate it (takes 5 seconds).
โข If you're in a peaceful zone, the cellar will be accessible only to your party โ no one will interfere with you claiming the loot.
โข In Dangerous zones, cellars are open to everyone and can become a great spot for ambushes and PvP battles!
Clearing a basement isn't just an epic fight with a Champion โ it also comes with a guaranteed unique reward from the Lectern: a Codex Page and a Book of Knowledge for a random class.
๐ New Skills: Account-Wide Empowerment
Build the Library in your Homestead to unlock access to account-wide skills. Learned passive bonuses will permanently make all your heroes stronger. In addition, through the Armory, every hero can be assigned a powerful active skill capable of instantly turning the tide of any battle.
โข 6 passive class skills: Provide a permanent damage bonus. Leveling them up doesn't require silver โ only special class consumables (class Books of Knowledge).
โข 1 universal active skill ("Light of the Power"): The ultimate skill, available to any of your classes. When activated in battle, it grants brief invulnerability and significantly increases your damage (up to +250% for 10 seconds). It's the perfect tool to seize the moment and turn a battle around!
How is this connected to Basements?
It's simple: Basements are exactly where you mine the resources for the new skills! By activating the Lectern, you're guaranteed to receive Books of Knowledge needed to level up the shared passive skills in the Library. And also โ those very Codex Pages, without which you can't use the "Light of the Power" skill in battle!
Get ready to descend into Basements, build your Library, and make your heroes unstoppable!
๐ EN | RU | YouTube | Community | Discord
We've prepared a massive update that brings more excitement to location exploration and lets you make your characters even stronger. Here's the gist โ without all the extra numbers.
โ๏ธ Basements: Hidden Mini-Dungeons
While exploring locations with level 16+ monsters, you may stumble upon a new random event โ a descent into a Basement. This is a mini-dungeon of 5 tiles, at the end of which a Champion and a Lectern always await you.
โข Find the entrance on the location and activate it (takes 5 seconds).
โข If you're in a peaceful zone, the cellar will be accessible only to your party โ no one will interfere with you claiming the loot.
โข In Dangerous zones, cellars are open to everyone and can become a great spot for ambushes and PvP battles!
Clearing a basement isn't just an epic fight with a Champion โ it also comes with a guaranteed unique reward from the Lectern: a Codex Page and a Book of Knowledge for a random class.
๐ New Skills: Account-Wide Empowerment
Build the Library in your Homestead to unlock access to account-wide skills. Learned passive bonuses will permanently make all your heroes stronger. In addition, through the Armory, every hero can be assigned a powerful active skill capable of instantly turning the tide of any battle.
โข 6 passive class skills: Provide a permanent damage bonus. Leveling them up doesn't require silver โ only special class consumables (class Books of Knowledge).
โข 1 universal active skill ("Light of the Power"): The ultimate skill, available to any of your classes. When activated in battle, it grants brief invulnerability and significantly increases your damage (up to +250% for 10 seconds). It's the perfect tool to seize the moment and turn a battle around!
How is this connected to Basements?
It's simple: Basements are exactly where you mine the resources for the new skills! By activating the Lectern, you're guaranteed to receive Books of Knowledge needed to level up the shared passive skills in the Library. And also โ those very Codex Pages, without which you can't use the "Light of the Power" skill in battle!
Get ready to descend into Basements, build your Library, and make your heroes unstoppable!
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๐ฅ GUIDE: HOMESTEAD โ BUILD & DEVELOPMENT
Homestead โ your personal base in the town. By developing buildings, you get permanent bonuses for your entire account. Let's break down how everything works and what to invest in.
WHERE TO START
Everything starts with the Main House. Construction is instant: you invest resources and the building is ready right away, no timers.
Key rule: the level of the Main House limits the maximum level of all other buildings. If you want to upgrade the Warehouse to level 3, you first need to upgrade the Main House to level 3. Therefore, the Main House is always a priority. Currently, the maximum level for each building is 4.
WHAT EACH BUILDING PROVIDES
๐ Main House โ bonus to silver drop rate (up to +80% at level 4). Unlocks levels for all other buildings. The heart of the estate.
๐ฆ Stock โ shared storage across all worlds. Increases item drop chance (up to +40%).
โ๏ธ Hall of Heroes โ swapping active characters and an XP bonus for inactive heroes: +0.6% for each level of an inactive character at building level 4. The more heroes you have, the more noticeable the effect.
๐ Stash โ shared equipment storage for all characters. Each level adds slots (up to +40 slots at level 4).
๐ก Armory โ unlocks action bar customization and equipment sets management. Each level reduces the cooldown for swapping sets in combat. Available from level 30.
๐ Hunter's Hut โ grants access to expeditions and enhances their bonuses (up to +40%). Income while you're offline.
๐ Library โ collecting blueprints and developing new skills. The building level limits the maximum skill level.
๐จ Workshop โ managing crafting skills. The level limits the maximum level of master crafters.
๐ Wardrobe โ built once and permanently unlocks character appearance changes.
BUILDING MATERIALS
For the first level, silver is enough. Starting from the second level, Building Materials will be required โ these are crafted from existing materials from the masters of each world and crafting resources.
TIPS
๐ก Main House is always the priority. Without it, other buildings hit a ceiling.
๐ก Warehouse + Main House is the best start. More silver and more items for killing monsters.
๐ก Library and Workshop don't provide direct bonuses, but they remove caps on developing skills and masters. Without them, you'll hit a ceiling.
๐ก Don't forget about the Hunter's Hut. Expedition bonuses provide income that works while you're not in the game.
Build, develop, and grow stronger! ๐ฅ
๐ EN | RU | YouTube | Community | Discord
Homestead โ your personal base in the town. By developing buildings, you get permanent bonuses for your entire account. Let's break down how everything works and what to invest in.
WHERE TO START
Everything starts with the Main House. Construction is instant: you invest resources and the building is ready right away, no timers.
Key rule: the level of the Main House limits the maximum level of all other buildings. If you want to upgrade the Warehouse to level 3, you first need to upgrade the Main House to level 3. Therefore, the Main House is always a priority. Currently, the maximum level for each building is 4.
WHAT EACH BUILDING PROVIDES
๐ Main House โ bonus to silver drop rate (up to +80% at level 4). Unlocks levels for all other buildings. The heart of the estate.
๐ฆ Stock โ shared storage across all worlds. Increases item drop chance (up to +40%).
โ๏ธ Hall of Heroes โ swapping active characters and an XP bonus for inactive heroes: +0.6% for each level of an inactive character at building level 4. The more heroes you have, the more noticeable the effect.
๐ Stash โ shared equipment storage for all characters. Each level adds slots (up to +40 slots at level 4).
๐ก Armory โ unlocks action bar customization and equipment sets management. Each level reduces the cooldown for swapping sets in combat. Available from level 30.
๐ Hunter's Hut โ grants access to expeditions and enhances their bonuses (up to +40%). Income while you're offline.
๐ Library โ collecting blueprints and developing new skills. The building level limits the maximum skill level.
๐จ Workshop โ managing crafting skills. The level limits the maximum level of master crafters.
๐ Wardrobe โ built once and permanently unlocks character appearance changes.
BUILDING MATERIALS
For the first level, silver is enough. Starting from the second level, Building Materials will be required โ these are crafted from existing materials from the masters of each world and crafting resources.
TIPS
๐ก Main House is always the priority. Without it, other buildings hit a ceiling.
๐ก Warehouse + Main House is the best start. More silver and more items for killing monsters.
๐ก Library and Workshop don't provide direct bonuses, but they remove caps on developing skills and masters. Without them, you'll hit a ceiling.
๐ก Don't forget about the Hunter's Hut. Expedition bonuses provide income that works while you're not in the game.
Build, develop, and grow stronger! ๐ฅ
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โ๏ธ UPDATE 06.2026 โ NEW DANGEROUS LOCATIONS MODE
Hey, Tony here!
We're slowly starting to lift the curtain on what the team is preparing for the next update. Today, let's talk about dangerous locations.
Dangerous locations themselves are already familiar to players: these are zones with free PvP, higher risk, but also increased loot. In the upcoming update, we want to deepen PvP interaction in these areas โ specifically, to forge an even stronger link between risk and valuable rewards.
To achieve this, we're introducing a new mechanic centered on accumulating a special resource, converting it at an altar, and the risk of losing part of what you've gathered if you're killed by a monster or another player!
About the new mechanic
๐น Clumps of Rage
A new resource that can be harvested in dangerous locations. The more actively you slay monsters โ and the more dangerous they are โ the more Clumps you'll be able to collect.
๐น Limited lifespan
Clumps can't be hoarded indefinitely: they vanish by the end of the day. You need to make it to an altar in time and convert them into Crystals of Rage.
๐น Altars
Key conflict points on the map. This is where Clumps are transformed into Crystals. But if you're heading to an altar, other players may realize you're carrying a valuable stash.
๐น Danger from other players
In these locations, you can not only earn Clumps from monsters but also take some of what other players have accumulated. A successful attack or a well-planned ambush near an altar โ and the player loses part of their haul!
๐น Crystals of Rage
The key resource obtained by converting Clumps. They can be spent in the dangerous location's internal shop.
๐น Rewards shop
Crystals unlock access to special goods that can only be purchased with Crystals converted through an altar!
๐ฅ "Higher risk โ greater reward"
Dangerous locations will become livelier and more intense, with significantly more events and rewards. There will be more situations where you need to make quick decisions: keep hunting, head to the altar, attack another player, or retreat with what you've already managed to collect.
The main goal โ to carry your loot to safety, defend it, and complete a successful conversion ritual!
๐ EN | RU | YouTube | Community | Discord
Hey, Tony here!
We're slowly starting to lift the curtain on what the team is preparing for the next update. Today, let's talk about dangerous locations.
Dangerous locations themselves are already familiar to players: these are zones with free PvP, higher risk, but also increased loot. In the upcoming update, we want to deepen PvP interaction in these areas โ specifically, to forge an even stronger link between risk and valuable rewards.
To achieve this, we're introducing a new mechanic centered on accumulating a special resource, converting it at an altar, and the risk of losing part of what you've gathered if you're killed by a monster or another player!
About the new mechanic
๐น Clumps of Rage
A new resource that can be harvested in dangerous locations. The more actively you slay monsters โ and the more dangerous they are โ the more Clumps you'll be able to collect.
๐น Limited lifespan
Clumps can't be hoarded indefinitely: they vanish by the end of the day. You need to make it to an altar in time and convert them into Crystals of Rage.
๐น Altars
Key conflict points on the map. This is where Clumps are transformed into Crystals. But if you're heading to an altar, other players may realize you're carrying a valuable stash.
๐น Danger from other players
In these locations, you can not only earn Clumps from monsters but also take some of what other players have accumulated. A successful attack or a well-planned ambush near an altar โ and the player loses part of their haul!
๐น Crystals of Rage
The key resource obtained by converting Clumps. They can be spent in the dangerous location's internal shop.
๐น Rewards shop
Crystals unlock access to special goods that can only be purchased with Crystals converted through an altar!
๐ฅ "Higher risk โ greater reward"
Dangerous locations will become livelier and more intense, with significantly more events and rewards. There will be more situations where you need to make quick decisions: keep hunting, head to the altar, attack another player, or retreat with what you've already managed to collect.
The main goal โ to carry your loot to safety, defend it, and complete a successful conversion ritual!
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๐ UPDATE 06.2026 โ World Power & Squad Leader
Tony here!
In the upcoming update we're reworking two important parts of progression: how a hero's power works across different worlds, and how your squad develops.
The goal is simple: every world should stay alive and fair, and leveling up additional heroes shouldn't turn into an endless repetition of the same costs.
๐ Hero power will sync with the current World Tier
In Ligmar, every World Tier is a separate stage of progression with its own limits, resources, economy, and balance.
After the update, a hero's power will be brought in line with the rules of the world they're currently in.
If you're playing in a world that matches your progress, your character uses their full power.
If you return to a lower world, the game applies values appropriate to that world: your level, stats, available skills, and gear will operate within its rules.
Your progress isn't lost. Learned skills, invested stats, items, and your character's development stay with you. In a higher world, your full power switches back on automatically.
This way, lower worlds remain not just a "one-button" farming pass-through zone, but a full-fledged part of the game: with fair balance, relevant activities, and a living economy.
๐ Squad Leader and their bonuses
In each world you'll be able to choose one main hero โ the Squad Leader (set in the Hall of Heroes). Their item Enhancement level will become the baseline for the other heroes on your account in that same world.
How it works: if the Squad Leader's item is enhanced to +9, the other characters in this world get level +6 for that slot; if another character's own Enhancement is higher, that one is used.
Only the slot's Enhancement level is transferred. The item itself, its base stats, magical properties, Melting, Gems, and unique bonuses remain active only on the main hero. This system helps remove part of the repeated development and gets additional heroes into combat shape faster, so you can use them more often in suitable situations.
๐ Hike Bonus
Enhancing your Squad Leaders' items across all worlds will also boost Hike rewards.
Each Enhancement level will give an additional bonus to the Hike reward. What's more, the bonus is summed across all worlds.
What will change in the end?
โข Worlds become fairer and more useful at every stage.
โข A hero's full power is preserved and works where it matches your progress.
โข Additional heroes become easier to develop.
โข Developing your key hero will now significantly influence your entire squad and Hikes.
Share your thoughts and comments on how this will affect gameplay and change the way you play.
And a little bonus to celebrate the start of summer:
๐ Promo code, valid until June 7:
โข Wisdom Orb x5 (Bound)
โข Prosperity Orb x5 (Bound)
โข Fortune Orb x5 (Bound)
๐ EN | RU | YouTube | Community | Discord
Tony here!
In the upcoming update we're reworking two important parts of progression: how a hero's power works across different worlds, and how your squad develops.
The goal is simple: every world should stay alive and fair, and leveling up additional heroes shouldn't turn into an endless repetition of the same costs.
๐ Hero power will sync with the current World Tier
In Ligmar, every World Tier is a separate stage of progression with its own limits, resources, economy, and balance.
After the update, a hero's power will be brought in line with the rules of the world they're currently in.
If you're playing in a world that matches your progress, your character uses their full power.
If you return to a lower world, the game applies values appropriate to that world: your level, stats, available skills, and gear will operate within its rules.
Your progress isn't lost. Learned skills, invested stats, items, and your character's development stay with you. In a higher world, your full power switches back on automatically.
This way, lower worlds remain not just a "one-button" farming pass-through zone, but a full-fledged part of the game: with fair balance, relevant activities, and a living economy.
๐ Squad Leader and their bonuses
In each world you'll be able to choose one main hero โ the Squad Leader (set in the Hall of Heroes). Their item Enhancement level will become the baseline for the other heroes on your account in that same world.
How it works: if the Squad Leader's item is enhanced to +9, the other characters in this world get level +6 for that slot; if another character's own Enhancement is higher, that one is used.
Only the slot's Enhancement level is transferred. The item itself, its base stats, magical properties, Melting, Gems, and unique bonuses remain active only on the main hero. This system helps remove part of the repeated development and gets additional heroes into combat shape faster, so you can use them more often in suitable situations.
๐ Hike Bonus
Enhancing your Squad Leaders' items across all worlds will also boost Hike rewards.
Each Enhancement level will give an additional bonus to the Hike reward. What's more, the bonus is summed across all worlds.
What will change in the end?
โข Worlds become fairer and more useful at every stage.
โข A hero's full power is preserved and works where it matches your progress.
โข Additional heroes become easier to develop.
โข Developing your key hero will now significantly influence your entire squad and Hikes.
Share your thoughts and comments on how this will affect gameplay and change the way you play.
And a little bonus to celebrate the start of summer:
๐ Promo code, valid until June 7:
9E8cMpsYfDโข Wisdom Orb x5 (Bound)
โข Prosperity Orb x5 (Bound)
โข Fortune Orb x5 (Bound)
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DevBlog 06.2026 โ Armory, Ancient Melting, and New Abilities
Tony here!
I'm continuing to share what the team is preparing for the upcoming update.
Today we'll talk about two important mechanics: build crafting and obtaining Ancient items. At the end, we'll briefly touch on one more part of the update โ new character abilities.
โ๏ธ Armory Update
The Armory is becoming more important for account progression and combat customization.
The update introduces the ability to unlock additional gear and skill sets โ the 3rd and 4th sets.
This gives you more freedom to prepare your characters for different tasks: PvE, PvP, dangerous locations, dungeons, farming, squad support, or specific combat situations. But the most important part isn't just the number of sets.
As you upgrade the Armory, you'll be able to reduce the cooldown between switching sets. This makes swapping builds more convenient and lets you react better to what's happening in combat and in the world.
Unlocking the new sets will require a new rare item. This becomes another step in account progression and works to expand what you're capable of.
๐ฅ Ancient Melting
Another mechanic players have long been asking for โ the ability to gradually bring items to their perfect state. Yes, we heard you.
The upcoming update introduces Ancient Melting. With it, you won't just have to hope for randomly rolling Ancient properties โ you'll be able to deliberately develop an item through farming and effort.
Ancient Melting lets you melt a magic property on an item and turn it into an Ancient one.
To do this, you'll need Ancient Shards, which you can already obtain by dismantling Ancient items.
This doesn't take away the value of rare loot, but it adds a clear path of progression. If an item matters for your build, there will now be a way to gradually bring it to the state you need.
๐ง New Character Abilities
We're also preparing new character abilities โ two new abilities for each class.
The new abilities unlock through a new Player Status and will noticeably expand the possibilities of every class. Each ability gets its own effects and usage rules. This gives you more freedom in your builds and lets you tailor a character to a specific role.
โโโโโโโโ
We're continuing to work on the update, and soon some of these changes will hit the test server so you can try the mechanics in advance and share your feedback.
What's the most exciting thing to try first: the new sets, Ancient Melting, or the new abilities?
๐ EN | RU | YouTube | Community | Discord
Tony here!
I'm continuing to share what the team is preparing for the upcoming update.
Today we'll talk about two important mechanics: build crafting and obtaining Ancient items. At the end, we'll briefly touch on one more part of the update โ new character abilities.
โ๏ธ Armory Update
The Armory is becoming more important for account progression and combat customization.
The update introduces the ability to unlock additional gear and skill sets โ the 3rd and 4th sets.
This gives you more freedom to prepare your characters for different tasks: PvE, PvP, dangerous locations, dungeons, farming, squad support, or specific combat situations. But the most important part isn't just the number of sets.
As you upgrade the Armory, you'll be able to reduce the cooldown between switching sets. This makes swapping builds more convenient and lets you react better to what's happening in combat and in the world.
Unlocking the new sets will require a new rare item. This becomes another step in account progression and works to expand what you're capable of.
๐ฅ Ancient Melting
Another mechanic players have long been asking for โ the ability to gradually bring items to their perfect state. Yes, we heard you.
The upcoming update introduces Ancient Melting. With it, you won't just have to hope for randomly rolling Ancient properties โ you'll be able to deliberately develop an item through farming and effort.
Ancient Melting lets you melt a magic property on an item and turn it into an Ancient one.
To do this, you'll need Ancient Shards, which you can already obtain by dismantling Ancient items.
This doesn't take away the value of rare loot, but it adds a clear path of progression. If an item matters for your build, there will now be a way to gradually bring it to the state you need.
๐ง New Character Abilities
We're also preparing new character abilities โ two new abilities for each class.
The new abilities unlock through a new Player Status and will noticeably expand the possibilities of every class. Each ability gets its own effects and usage rules. This gives you more freedom in your builds and lets you tailor a character to a specific role.
โโโโโโโโ
We're continuing to work on the update, and soon some of these changes will hit the test server so you can try the mechanics in advance and share your feedback.
What's the most exciting thing to try first: the new sets, Ancient Melting, or the new abilities?
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Dev Diaries โ Guild Citadel
Tony here!
I'm continuing to share what the team is preparing for upcoming updates. Today we'll talk about a big new mechanic for guilds โ the
Citadel
Right now a guild has a number of mechanics you can interact with, but there's no depth to their development and no connection between them. We want the guild to become a true home base for players who've come together: you set goals, decide what to build and develop, and accumulate resources for your chosen directions.
๐ฐ What the Citadel is
The Citadel is the main building and the heart of the guild. It unlocks the guild's infrastructure and determines how far the rest of the guild can develop.
Here's how it works: members play and bring the guild experience and resources โ the guild grows in level โ a new level unlocks the ability to upgrade the Citadel โ and that, in turn, opens access to buildings, their upgrades, and bonuses.
The higher the Citadel's level, the more opportunities the whole guild has. It's a shared project in which every member's contribution truly matters.
๐ Buildings and bonuses
Inside the Citadel, separate buildings will appear, each with its own role and bonuses for all members:
๐ฐ Citadel
โ the guild's key building, without which the other structures won't function or develop. The higher the Citadel's level, the more you can develop all the rest of the guild's infrastructure.
โ๏ธ Catacombs
โ unlock guild dungeons and noticeably increase the rewards for completing them.
๐ Storage and Arsenal
โ shared storage for items and gear, plus a discount on fees for transfers within the guild.
And this is just the beginning: in the future we plan to expand the list of buildings and add new mechanics, so the guild's progression will only become bigger and deeper.
๐ฅ Building โOverloadโ mode
Buildings will have an overload operating mode. It increases the chosen building's bonus (the effect is doubled) and lasts exactly as long as the guild has enough resources for its daily upkeep. Essentially, it's a way to get a bigger bonus from a building for an additional upkeep cost โ for example, to squeeze the maximum rewards out of dungeons.
๐ช A living guild economy
The Citadel and its buildings require daily upkeep paid with guild resources. Because of this, the guild becomes truly alive โ it works when members play together and support it.
Important: progress is not reset! Even if upkeep isn't paid and some functions are temporarily disabled, your levels, buildings, and items stay in place โ you just need to activate the Citadel again.
What does this give players?
- The guild turns into a real development base, not just a set of mechanics.
- Playing together brings tangible benefits: bonuses to dungeons, storage, and transfers.
- Every member's contribution is visible and important for the overall progress.
- Leaders gain depth and strategy: what to build, what to empower, and when.
โโโโโโโโ
We're continuing to work on this mechanic, and some of the changes will appear on the test server soon, so you can try everything in advance and share your feedback. Stay tuned!
๐ EN | RU | YouTube | Community | Discord
Tony here!
I'm continuing to share what the team is preparing for upcoming updates. Today we'll talk about a big new mechanic for guilds โ the
Citadel
Right now a guild has a number of mechanics you can interact with, but there's no depth to their development and no connection between them. We want the guild to become a true home base for players who've come together: you set goals, decide what to build and develop, and accumulate resources for your chosen directions.
๐ฐ What the Citadel is
The Citadel is the main building and the heart of the guild. It unlocks the guild's infrastructure and determines how far the rest of the guild can develop.
Here's how it works: members play and bring the guild experience and resources โ the guild grows in level โ a new level unlocks the ability to upgrade the Citadel โ and that, in turn, opens access to buildings, their upgrades, and bonuses.
The higher the Citadel's level, the more opportunities the whole guild has. It's a shared project in which every member's contribution truly matters.
๐ Buildings and bonuses
Inside the Citadel, separate buildings will appear, each with its own role and bonuses for all members:
๐ฐ Citadel
โ the guild's key building, without which the other structures won't function or develop. The higher the Citadel's level, the more you can develop all the rest of the guild's infrastructure.
โ๏ธ Catacombs
โ unlock guild dungeons and noticeably increase the rewards for completing them.
๐ Storage and Arsenal
โ shared storage for items and gear, plus a discount on fees for transfers within the guild.
And this is just the beginning: in the future we plan to expand the list of buildings and add new mechanics, so the guild's progression will only become bigger and deeper.
๐ฅ Building โOverloadโ mode
Buildings will have an overload operating mode. It increases the chosen building's bonus (the effect is doubled) and lasts exactly as long as the guild has enough resources for its daily upkeep. Essentially, it's a way to get a bigger bonus from a building for an additional upkeep cost โ for example, to squeeze the maximum rewards out of dungeons.
๐ช A living guild economy
The Citadel and its buildings require daily upkeep paid with guild resources. Because of this, the guild becomes truly alive โ it works when members play together and support it.
Important: progress is not reset! Even if upkeep isn't paid and some functions are temporarily disabled, your levels, buildings, and items stay in place โ you just need to activate the Citadel again.
What does this give players?
- The guild turns into a real development base, not just a set of mechanics.
- Playing together brings tangible benefits: bonuses to dungeons, storage, and transfers.
- Every member's contribution is visible and important for the overall progress.
- Leaders gain depth and strategy: what to build, what to empower, and when.
โโโโโโโโ
We're continuing to work on this mechanic, and some of the changes will appear on the test server soon, so you can try everything in advance and share your feedback. Stay tuned!
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Update 0.39 โ Dangerous Locations, the Citadel, the Shop, and New Abilities
Hey there, adventurers! Tony here!
This is one of our biggest updates in a while. We're opening PvP in Dangerous Locations, introducing the Guild Citadel, adding power synchronization across worlds, revamping the shop, and giving every class two new abilities each. Let's dive in and see what's inside!
In short:
โ๏ธ PvP on Dangerous Locations: a new resource, new activities, and unique rewards in a special shop.
๐ฐ Guild Citadel: Storage, Arsenal, and Catacombs โ new buildings with new bonuses.
๐ World Power Sync: move between worlds with your progress synced across them.
๐ Shop update: a new VIP Shop, bundles, prices, and the ability to pay with international cards.
๐ก Armory expansion: you can now unlock the 3rd and 4th gear sets.
๐ฎ New skills: every class received 2 new skills.
๐ Squad Leader: shared gear enhancement and a Hike reward bonus.
๐ Ancient Treasure Event: a new Ancient Chest opening event is live! Open chests, earn points, and claim rewards.
Full update breakdown (all numbers, tables, conditions, and descriptions of new skills) โ in the full article: tap to open.
๐ Promo code valid through July 8:
โข VIP Status for 3 days
โข 30,000 VIP Points
โข Wisdom Orb (Bound) ร5
โข Prosperity Orb (Bound) ร5
โข Fortune Orb (Bound) ร5
๐ EN | RU | YouTube | Community | Discord
Hey there, adventurers! Tony here!
This is one of our biggest updates in a while. We're opening PvP in Dangerous Locations, introducing the Guild Citadel, adding power synchronization across worlds, revamping the shop, and giving every class two new abilities each. Let's dive in and see what's inside!
In short:
โ๏ธ PvP on Dangerous Locations: a new resource, new activities, and unique rewards in a special shop.
๐ฐ Guild Citadel: Storage, Arsenal, and Catacombs โ new buildings with new bonuses.
๐ World Power Sync: move between worlds with your progress synced across them.
๐ Shop update: a new VIP Shop, bundles, prices, and the ability to pay with international cards.
๐ก Armory expansion: you can now unlock the 3rd and 4th gear sets.
๐ฎ New skills: every class received 2 new skills.
๐ Squad Leader: shared gear enhancement and a Hike reward bonus.
๐ Ancient Treasure Event: a new Ancient Chest opening event is live! Open chests, earn points, and claim rewards.
Along with the new event, a 30% discount on Ancient Chests is available through July 5 (inclusive) โ donโt miss it!
Full update breakdown (all numbers, tables, conditions, and descriptions of new skills) โ in the full article: tap to open.
๐ Promo code valid through July 8:
GgITgtbhQ9โข VIP Status for 3 days
โข 30,000 VIP Points
โข Wisdom Orb (Bound) ร5
โข Prosperity Orb (Bound) ร5
โข Fortune Orb (Bound) ร5
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Teletype
Update 0.39 โ Dangerous Locations, Citadel, Shop, and New Skills
Greetings, adventurers! Tony here โก
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๐ Skins and fragments
In Ligmar Online, skins can be not only unlocked, but also improved. To do that, you need skin fragments.
When you collect enough fragments, the skin unlocks at Level 1 and stays with you. After that, duplicate fragments do not go to waste: they are used to improve the skin up to Level 5.
The higher the skinโs level and rarity, the better the rewards it brings.
๐งฉ Fragment types
There are two main types of fragments.
Skin group fragments
These are personal fragments. They cannot be sold or transferred to another player.
They work within a group of skins with the same name. When used, the system randomly adds progress to one skin from that group.
The higher the skinโs rarity, the lower the chance that the progress will go into that exact skin. Common skins receive progress more often, while rare and legendary skins receive it less often.
Collection fragments
A collection fragment works only within its own collection, but without randomness.
You choose which skin in that collection receives the fragment. A fragment from one collection cannot be used on a skin from another collection.
The main value of these fragments is the market. If you get a fragment from a collection you do not need, you can sell it. If you want to finish a specific skin, you can buy the needed fragment from other players and use it where you want.
โญ๏ธ Skin levels
Each skin has levels:
Level 1 โ the skin is unlocked; Levels 2โ5 โ the skin is improved with additional fragments.
Unlocking and improving skins gives Collection Points. Starting from Level 2, you can also receive extra rewards: silver and VIP Points.
The higher the skinโs rarity and level, the better the reward.
๐ Collection levels
Collections also have levels.
A collection reaches Level 1 when all required skins inside it are unlocked.
To raise a collection to Level 2, 3, 4, or 5, all skins inside the collection must be improved to the same level.
This affects rewards and your place in the collector rankings.
๐ How to get the skin you want
There are several ways:
โข get fragments from chests, events, and rewards;
โข buy collection fragments on the market;
โข sell extra collection fragments to other players;
โข unlock permanent skins directly, if this option is available for that specific skin.
Important: direct unlock only gives Level 1 of the selected skin. After that, from Level 2 to Level 5, the skin can only be improved with fragments.
Seasonal, event, and limited skins are unlocked through their own sources: events, seasonal rewards, special chests, and the market.
To make it easier to start collecting:
๐ Promo code:
๐ EN | RU | YouTube | Community | Discord
In Ligmar Online, skins can be not only unlocked, but also improved. To do that, you need skin fragments.
When you collect enough fragments, the skin unlocks at Level 1 and stays with you. After that, duplicate fragments do not go to waste: they are used to improve the skin up to Level 5.
The higher the skinโs level and rarity, the better the rewards it brings.
๐งฉ Fragment types
There are two main types of fragments.
Skin group fragments
These are personal fragments. They cannot be sold or transferred to another player.
They work within a group of skins with the same name. When used, the system randomly adds progress to one skin from that group.
The higher the skinโs rarity, the lower the chance that the progress will go into that exact skin. Common skins receive progress more often, while rare and legendary skins receive it less often.
Collection fragments
A collection fragment works only within its own collection, but without randomness.
You choose which skin in that collection receives the fragment. A fragment from one collection cannot be used on a skin from another collection.
The main value of these fragments is the market. If you get a fragment from a collection you do not need, you can sell it. If you want to finish a specific skin, you can buy the needed fragment from other players and use it where you want.
โญ๏ธ Skin levels
Each skin has levels:
Level 1 โ the skin is unlocked; Levels 2โ5 โ the skin is improved with additional fragments.
Unlocking and improving skins gives Collection Points. Starting from Level 2, you can also receive extra rewards: silver and VIP Points.
The higher the skinโs rarity and level, the better the reward.
๐ Collection levels
Collections also have levels.
A collection reaches Level 1 when all required skins inside it are unlocked.
To raise a collection to Level 2, 3, 4, or 5, all skins inside the collection must be improved to the same level.
This affects rewards and your place in the collector rankings.
๐ How to get the skin you want
There are several ways:
โข get fragments from chests, events, and rewards;
โข buy collection fragments on the market;
โข sell extra collection fragments to other players;
โข unlock permanent skins directly, if this option is available for that specific skin.
Important: direct unlock only gives Level 1 of the selected skin. After that, from Level 2 to Level 5, the skin can only be improved with fragments.
Seasonal, event, and limited skins are unlocked through their own sources: events, seasonal rewards, special chests, and the market.
To make it easier to start collecting:
๐ Promo code:
6DIXOAAWDNโข VIP for 3 days
โข 10,000 VIP Points
โข 20 Skin Fragment โDefaultโ
The promo code is valid until July 16.
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