arm64-v8a.zip
225.5 KB
Sock aimbot bullet
CrashFฤฑx
538.3 KB
Mundo CrashFix
001
Loader only
001
Loader only
void* (*oMemoryTree)(int64_t, int64_t, unsigned int *);
void* hMemoryTree(int64_t a1, int64_t a2, unsigned int *a3) {
if (a2 != 0) {
const char* path = (const char*)a2;
if (strstr(path, "unzipmrpcs.data") || strstr(path, "VMRPCS")) {
if (a3) {
*a3 = 16;
void* mock_buffer = malloc(16);
if (mock_buffer) {
memset(mock_buffer, 0, 16);
return mock_buffer;
}
}
return nullptr;
}
}
return oMemoryTree(a1, a2, a3);
}
FinderHook(reinterpret_cast<void*>(Anogs + 0x46ED30),
reinterpret_cast<void*>(hMemoryTree),
reinterpret_cast<void**>(&oMemoryTree));
GL 4.4.0
โคโ๐ฅ2โค1
/* Fast Parachute By PunisherAnsh */
if (GetWorld() && g_LocalPlayer) {
if (Config.Landing)
{
int check = 0;
auto Para = (uintptr_t)g_LocalPlayer + 0x46E8;
Tools::PVM_ReadAddr((void*)(Para), &check, sizeof(check));
if (check == 65794) {
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
} else {
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}
} else {
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}
}
Shere Proper Credit ๐๐
Join - @ImguiModMenu
โโโโโโโโโโโโโโโโโโโโโโโโโโ
๐๐๐๐ ๐.๐ ๐๐๐๐๐ ~ ๐๐๐ ๐๐ ๐ ๐๐๐๐
โโโโโโโโโโโโโโโโโโโโโโโโโโ
๐งฉ ๐๐๐๐ ๐๐ ๐ ๐๐๐๐
๐ ๐๐๐๐๐๐
โโค
๐ ๐๐ฐ๐๐ฉ๐๐ฎ๐๐๐๐ซ๐ฌ
โโค
๐ ๐๐๐ฌ๐ฌ๐๐ ๐๐๐จ๐ฑ๐๐ฑ๐ญ
โโค
๐ ๐๐ก๐จ๐จ๐ญ๐๐ฎ๐ฅ๐ฅ๐๐ญ๐๐ง๐ง๐๐ซ
โโค
๐ ๐๐จ๐ฌ๐ญ๐๐๐ง๐๐๐ซ
โโค
๐ฅ ๐๐จ๐ข๐ง โค @IMGUIMODMENU
๐๐๐๐ ๐.๐ ๐๐๐๐๐ ~ ๐๐๐ ๐๐ ๐ ๐๐๐๐
โโโโโโโโโโโโโโโโโโโโโโโโโโ
๐งฉ ๐๐๐๐ ๐๐ ๐ ๐๐๐๐
๐ ๐๐๐๐๐๐
โโค
0xC4DFB90๐ ๐๐ฐ๐๐ฉ๐๐ฎ๐๐๐๐ซ๐ฌ
โโค
0xC4E14B0๐ ๐๐๐ฌ๐ฌ๐๐ ๐๐๐จ๐ฑ๐๐ฑ๐ญ
โโค
0x81BE3CC๐ ๐๐ก๐จ๐จ๐ญ๐๐ฎ๐ฅ๐ฅ๐๐ญ๐๐ง๐ง๐๐ซ
โโค
0x695C9B4๐ ๐๐จ๐ฌ๐ญ๐๐๐ง๐๐๐ซ
โโค
0xA00A9F0Shere Proper Credit ๐ก๐ก
๐ฅ ๐๐จ๐ข๐ง โค @IMGUIMODMENU
โค4๐คฃ1
BGMI_(v4.4.0)_64Bit.zip
10.5 MB
Script ended:
#define Gname Java 0xdf74800
#define GWorld Offsets: 0xe4c90d0
#define VMatrix_Offsets 0xe4c9ff0
#define Vworld_Offsets 0xe228640
#define GNames_Offset 0x8394964
#define GEngine_Offset 0xe4c9ff0 //UEngine
#define GEngine_Offset 0xe4c9fb0 //UEngine
#define GUObject_Offset 0xe22f8d0
#define GetActorArrary_Offset 0xa1018ac
#define CanvasMap_Offset 0xe2429a8
#define ProcessEvent_Offset 0x8605ff8 //Child
#define ProcessEvent_Offset 0x9c4c328 //Main
#define KillMessage_Offset 0x5a33140
#define GNativeAndroidApp_Offset 0xdf74398
#define Termination_Offsets 0x5acc184
#define Actors_Offset 0xa0
Exit .
โค2
Script ended:
#define Gworld_Offset 0xe4f28c0
Sock gworld
Bullet shell 0x97D84AF8 only developers
Exit x64 bgmi
โค2
Role = 0x1a8;
Children = 0x1f8;
RootComponent = 0x208;
FixAttachInfoList = 0x208;
DrawShootLineTime = 0x19c;
ParachuteEquipItems = 0x240;
PlayerCameraManager = 0x548;
CameraCache = 0x10a0 + 0x10;
STPlayerController = 0x4980;
Controller = 0x4e8;
ControlRotation = 0x4e0;
Mesh = 0x510;
MinLOD = 0x9a8;
FieldOfView = 0x39c;
PlayerName = 0x960;
Nation = 0x970;
PlayerUID = 0x988;
TeamID = 0x998;
bIsAI = 0xa59;
Health = 0xe60;
bDead = 0xe7c;
bIsGunADS = 0x1134;
bIsWeaponFiring = 0x1818;
ThirdPersonCameraComponent = 0x1d50;
WeaponManagerComponent = 0x25c8;
SwitchWeaponSpeedScale = 0x2bfc;
CurBulletNumInClip = 0x0;
CurMaxBulletNumInOneClip = 0x1020;
ShootWeaponEntityComp = 0x1360;
CurrWeapon = 0x5c8;
UploadInterval = 0x1e0;
BulletFireSpeed = 0x560;
ShootInterval = 0x5a0;
AutoAimingConfig = 0xa48;
AccessoriesVRecoilFactor = 0xbc8;
AccessoriesHRecoilFactor = 0xbd0;
AccessoriesRecoveryFactor = 0xbcc;
GameDeviationFactor = 0xc2c;
RecoilKickADS = 0xcf0;
ExtraHitPerformScale = 0xcf8;
AnimationKick = 0xcf4;
VehicleCommon = 0xc00;
VHealthMax = 0x350;
VHealth = 0x354;
VFuelMax = 0x438;
VFuel = 0x43c;
ReplicatedMovement = 0x110;
ComponentVelocity = 0x2c0;
CharacterMovement = 0x518;
Velocity = 0x18c;
MaxWalkSpeed = 0x254;
MaxWalkSpeedCrouched = 0x258;
CameraCache2 = 0x520 + 0x10;
ViewPitchMin = 0x1d4c;
ViewPitchMax = 0x1d50;
ViewYawMin = 0x1d54;
ViewYawMax = 0x1d58;
CurrentVehicle = 0xeb0;
NearDeathBreath = 0x1c10;
ParachuteComponent = 0x1800;
NearDeatchComponent = 0x1bf8;
STCharacterMovement = 0x1e80;
LocalUID = 0x928;
LocalTeamID = 0x940;
BreathMax = 0x1cc;
RecoilInfo = 0xb60;
CurrentFallSpeed = 0x230;
PickUpDataList = 0x968;
PickUpDataListCount = 0x968 + 0x8;
}
#endif //CR3_OFFSETS_H
BGMI 4.4.0 64Bit External Esp Offsets
Credit: DevToolsKit
โค4
else if (packageName == "com.pubg.imobile") { // BGMI
GNames = 0xDF74800;
GWorld = 0xE4F28C0;
}BGMI 4.4.0 64Bit External Esp Offsets
Credit: DevToolsKit
โค5
Punisher Signature v4.4.0.apk
101.4 MB
โโโโโโโโโโโโโโโโโโโโโโโโโโ
โก PUNISHER BGMI SIGNKILL โก โโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฅ STATUS : PRIVATE RELEASE
๐ฑ BIT : 64 BIT SUPPORT
๐ ๏ธ SRC SUPPORT : ๐
โฃ JAVA MENU
โฃ IMGUI MENU
โฃ POSTRENDER
โ HUD SUPPORT
๐ LIB PATH :
โโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ JOIN :- @ImguiModMenu โโโโโโโโโโโโโโโโโโโโโโโโโโ
โก PUNISHER BGMI SIGNKILL โก โโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฅ STATUS : PRIVATE RELEASE
๐ฑ BIT : 64 BIT SUPPORT
๐ ๏ธ SRC SUPPORT : ๐
โฃ JAVA MENU
โฃ IMGUI MENU
โฃ POSTRENDER
โ HUD SUPPORT
๐ LIB PATH :
/assets/punisher.jsonโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ JOIN :- @ImguiModMenu โโโโโโโโโโโโโโโโโโโโโโโโโโ
โค4
GALVNIC VIP SRC 4.4 UPDATE.zip
8.2 MB
UI> up
โโโโโโโโโโโโโโโโโโ
~ Game > BGMI
~ Bit > 64
~ Base Features
~ Smooth Esp
~ Bullet Track
~ Aimbot Smart
โโโโโโโโโโโโโโโโโโ
Abhi Ke time Per Ye source Me Sare A To Z Feuters Hai..Best SrC
โโโโโโโโโโโโโโโโโโ
~ Game > BGMI
~ Bit > 64
~ Base Features
~ Smooth Esp
~ Bullet Track
~ Aimbot Smart
โโโโโโโโโโโโโโโโโโ
Password:- koi password nahiโ
Abhi Ke time Per Ye source Me Sare A To Z Feuters Hai..Best SrC
โค1
Without Bypass Safe Kill Sing 64bit.APK
100.1 MB
Safe BGMI 4.4 64 Kill Sign.apk
PostRender Safe Without Bypass
Imgui Src also Safe
Wall Hake Full Safe
No need any bypass
Automatic Id Logout
Ban Pop-up Remove (Restart apk)
No Black Screen
No Crash Issue
No Need Crash Fixer
Support All Device
Support Java+imgui
PostRender Safe Without Bypass
Imgui Src also Safe
Wall Hake Full Safe
No need any bypass
Automatic Id Logout
Ban Pop-up Remove (Restart apk)
No Black Screen
No Crash Issue
No Need Crash Fixer
Support All Device
Support Java+imgui
โค4