ImguiModMenu
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@ImguiModMenu : Your go-to Telegram channel for PUBG Mobile & BGMI mod menus, ESP hacks, aimbots, and anti-cheat bypasses. Get source code, tutorials, and updates. Paid tools like Arm Pro, Ultima MT VIP & NP VIP. Contact @Riplege9d for Private Stuff.
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ImguiModMenu
If Xud Gye Guru Had A Face ๐Ÿ˜ˆ
No need pc
๐Ÿคฃ1
ๅ…จๅฑ€ๆ—่ทฏๅ็งป้‡
็‰ˆๆœฌ - 4.4.0
ไฝๆ•ฐ - 64
ๅบ“ - Anogs
228360 -- Hook
330494 -- Mov
3315A0 -- Mov
338680 -- Mov
3A5650 -- Hook
//----------------------------------------//
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๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚
#define K2_drawLine_Offset 0xA845168
#define K2_drawText_Offset 0xA8453F8
#define K2_drawTexture_Offset 0xA8451EC
#define LineOfSightTo_Offset 0xA14D488
#define PostRender_Offset 0xA253214

PUBGM GL 4.4.0(64Bit) โœ…
โคโ€๐Ÿ”ฅ3
Imgui Source For Global & Bgmi Both ...
โค2
SourceByPunisher.zip
27 MB
Game Version - 4.3
Game Support - Bgmi
Bit - 64
Type - Imgui
UI - Click

Pass - @PunisherDeveloper

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SourceByPunisher.zip
27.3 MB
Game Version - 4.4.0
Game Support - PUBG GL
Bit - 64
Type - Imgui
UI - Click

Pass - @PunisherDeveloper

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โค2
Good Morning Wizard Bhai โœ… And Everyone
โค2
Be Aware Of Scammer And Fraudster, make Sure They Have Real Ollvm Then Exicute Your Deal... There are Fewer People Are In Telegram Which Has Real LLVM
โค2
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

public class FPSLoader44 {

    public static void main(String[] args) {

        JFrame frame = new JFrame("120FPS Loader 4.4");
        frame.setSize(700, 500);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setLayout(null);

        frame.getContentPane().setBackground(Color.BLACK);

        JLabel title = new JLabel("120FPS MOD & LOADER 4.4");
        title.setBounds(120, 20, 500, 50);
        title.setForeground(Color.GREEN);
        title.setFont(new Font("Arial", Font.BOLD, 28));

        // Username 3 เคœเค—เคน
        JLabel dev1 = new JLabel("Developer : @SagarJaiswal4");
        dev1.setBounds(180, 80, 400, 30);
        dev1.setForeground(Color.WHITE);

        JLabel dev2 = new JLabel("Official : @SagarJaiswal4");
        dev2.setBounds(180, 110, 400, 30);
        dev2.setForeground(Color.WHITE);

        JLabel dev3 = new JLabel("Created By : @SagarJaiswal4");
        dev3.setBounds(180, 140, 400, 30);
        dev3.setForeground(Color.WHITE);

        JButton startBtn = new JButton("ENABLE 120FPS");
        startBtn.setBounds(200, 250, 280, 70);
        startBtn.setBackground(Color.GREEN);
        startBtn.setForeground(Color.BLACK);
        startBtn.setFont(new Font("Arial", Font.BOLD, 20));

        JButton clearBtn = new JButton("CLEAR");
        clearBtn.setBounds(200, 340, 280, 70);
        clearBtn.setBackground(Color.GREEN);
        clearBtn.setForeground(Color.BLACK);
        clearBtn.setFont(new Font("Arial", Font.BOLD, 20));

        JLabel status = new JLabel("Status : Waiting...");
        status.setBounds(220, 430, 300, 30);
        status.setForeground(Color.WHITE);

        startBtn.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                status.setText("Status : 120FPS Enabled Successfully!");
            }
        });

        clearBtn.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                status.setText("Status : Cleared!");
            }
        });

        frame.add(title);
        frame.add(dev1);
        frame.add(dev2);
        frame.add(dev3);
        frame.add(startBtn);
        frame.add(clearBtn);
        frame.add(status);

        frame.setVisible(true);
    }
}

BGMI GL KR VNG TW 120FPS

MODS & LOADER FPS CODE

NEW UPDATE CODE _4.4.0

Crdt : Sagar
โค1
Fully Safe Loader Available For Premium User's With Brutal Features.,

- Esp
- Touch Simulation
- Hyper Aim Assist
- Magic Bullet
- Wide Range View
- Custom Skins


And Many More Features.

Price :
30 Day - 20$
60 Day - 35$

Key Purchase From : @Tw3rb
โค5๐Ÿคฃ5
Kya Fayda ? Conqueror To Usme Bhi Nhi Hoga ๐Ÿ™‚โ€โ†•๏ธ๐ŸคŒ
โค3
arm64-v8a.zip
225.5 KB
Sock aimbot bullet
CrashFฤฑx
538.3 KB
Mundo CrashFix
001
Loader only
void* (*oMemoryTree)(int64_t, int64_t, unsigned int *);
void* hMemoryTree(int64_t a1, int64_t a2, unsigned int *a3) {
if (a2 != 0) {
const char* path = (const char*)a2;
if (strstr(path, "unzipmrpcs.data") || strstr(path, "VMRPCS")) {
if (a3) {
*a3 = 16;
void* mock_buffer = malloc(16);
if (mock_buffer) {
memset(mock_buffer, 0, 16);
return mock_buffer;
}
}
return nullptr;
}
}
return oMemoryTree(a1, a2, a3);
}

FinderHook(reinterpret_cast<void*>(Anogs + 0x46ED30),
reinterpret_cast<void*>(hMemoryTree),
reinterpret_cast<void**>(&oMemoryTree));


GL 4.4.0
โคโ€๐Ÿ”ฅ2โค1
/* Fast Parachute By PunisherAnsh */

if (GetWorld() && g_LocalPlayer) {
if (Config.Landing)
{
int check = 0;
auto Para = (uintptr_t)g_LocalPlayer + 0x46E8;
Tools::PVM_ReadAddr((void*)(Para), &check, sizeof(check));

if (check == 65794) {
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
} else {
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}
} else {
GetWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}
}

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BGMI 4.4 ๐Ÿ˜‚
๐Ÿฅฐ6
โ•”โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•—
๐๐†๐Œ๐ˆ ๐Ÿ’.๐Ÿ’ ๐Ÿ”๐Ÿ’๐๐ˆ๐“ ~ ๐”๐„๐Ÿ’ ๐Ž๐…๐…๐’๐„๐“๐’
โ•šโ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

๐Ÿงฉ ๐‚๐Ž๐‘๐„ ๐Ž๐…๐…๐’๐„๐“๐’

๐Ÿ“Œ ๐’๐“๐‘๐‹๐„๐
โ”—โžค 0xC4DFB90

๐Ÿ“Œ ๐’๐ฐ๐š๐ฉ๐๐ฎ๐Ÿ๐Ÿ๐ž๐ซ๐ฌ
โ”—โžค 0xC4E14B0

๐Ÿ“Œ ๐Œ๐ž๐ฌ๐ฌ๐š๐ ๐ž๐๐จ๐ฑ๐„๐ฑ๐ญ
โ”—โžค 0x81BE3CC

๐Ÿ“Œ ๐’๐ก๐จ๐จ๐ญ๐๐ฎ๐ฅ๐ฅ๐ž๐ญ๐ˆ๐ง๐ง๐ž๐ซ
โ”—โžค 0x695C9B4

๐Ÿ“Œ ๐๐จ๐ฌ๐ญ๐‘๐ž๐ง๐๐ž๐ซ
โ”—โžค 0xA00A9F0

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๐Ÿ”ฅ ๐‰๐จ๐ข๐ง โžค @IMGUIMODMENU
โค4๐Ÿคฃ1
BGMI_(v4.4.0)_64Bit.zip
10.5 MB
Script ended:
#define Gname Java 0xdf74800
#define GWorld Offsets: 0xe4c90d0
#define VMatrix_Offsets 0xe4c9ff0
#define Vworld_Offsets 0xe228640
#define GNames_Offset 0x8394964
#define GEngine_Offset 0xe4c9ff0 //UEngine
#define GEngine_Offset 0xe4c9fb0 //UEngine
#define GUObject_Offset 0xe22f8d0
#define GetActorArrary_Offset 0xa1018ac
#define CanvasMap_Offset 0xe2429a8
#define ProcessEvent_Offset 0x8605ff8 //Child
#define ProcessEvent_Offset 0x9c4c328 //Main
#define KillMessage_Offset 0x5a33140
#define GNativeAndroidApp_Offset 0xdf74398
#define Termination_Offsets 0x5acc184
#define Actors_Offset 0xa0

Exit .
โค2