ζΊ.zip
5.4 MB
β€1π₯1
ε―ε°θͺζΉ.zip
43.5 MB
π₯°2β€1
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static bool CarSize = false;
static float A4 = 1.0f;
if (CarSize) {
auto localPlayer = g_LocalPlayer;
auto Actors = getActors();
for (int i = 0; i < Actors.size(); ++i) {
auto Actor = Actors[i];
if (!Actor || isObjectInvalid(Actor)) continue;
if (Actor->IsA(ASTExtraVehicleBase::StaticClass())) {
auto Vehicle = (ASTExtraVehicleBase*)Actor;
if (!Vehicle->RootComponent) continue;
if (Vehicle == localPlayer->CurrentVehicle) {
Vehicle->SetActorScale3D({A4, A4, A4});
break;
}
}
}
}
ImGui::Checkbox(" Test", &CarSize);
ImGui::SliderFloat("A4", &A4, 0.1f, 5.0f);
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PUBG.zip
7.2 MB
β€4π₯°2
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θ½½ζΊζΊη .zip
67.9 MB
π4β€1π₯°1
libanort.so
1.3 MB
PUBGM BETA 4.0.1 32BIT
@IMGUIMODMENU
Extrenal Gname_Offsets 0xA892F84 + 0x88
Extrenal GWorld_Offsets 0xACCCA68 + 0x3C
Extrenal Vworld_Offsets 0xAA77820
Extrenal VMatrix_Offsets 0xAA7CD20 - 0x7C
PostRender : 0x6fe7d34
K2_DrawText : 0x7570f50
K2_DrawLine : 0x7570bf4
K2_DrawTexture : 0x7628804
#define GNames_Offset 0x50b07f0
#define GUobject_Offset 0xaa71e38
#define Process_Event_Offset 0x6c43d90//Main
#define Process_Event_Skins 0x5344674//Child
#define GNativeApp_Offset 0xa892914
#define GetActorArray_Offset 0x70e2958
#define KillMessage_Offset 0x37ab2a8
#define ShootEvent_Offset 0x38ff840
#define Unlock120Fps_Offset 0x33f6100
#define UnlockHDR_Offset 0x33111d0
#define Lobby_Skin_Player_Offset 0x3a744b0
#define eglSwapBuffers 0x77cfecc
Actors_Offset : 0x70
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@IMGUIMODMENU
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